My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Inferno Dragon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Inferno Dragon
Giant Snowball
Minion Horde Goblin Barrel Witch Inferno Dragon
Zap
Minion Horde Goblin Barrel Witch Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Witch
The Log
Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Minion Horde Goblin Barrel Witch
Royal Delivery
Minion Horde Valkyrie Wizard Goblin Barrel Witch Inferno Dragon
Fireball
Minion Horde Wizard Goblin Barrel Witch Inferno Dragon
Poison
Minion Horde Wizard Witch
Lightning
Valkyrie Wizard Witch Inferno Dragon
Rocket
Minion Horde Valkyrie Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Valkyrie Inferno Dragon Golden Knight Minion Horde Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Valkyrie Inferno Dragon Golden Knight

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight
Valkyrie
Goblin Barrel Wizard Witch
Wizard
Valkyrie Mega Knight
Goblin Barrel
Valkyrie Mega Knight Golden Knight
Witch
Valkyrie Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Minion Horde Inferno Dragon Wizard Goblin Barrel Witch
Golden Knight
Goblin Barrel

Defense Synergies 0 6

Minion Horde
Valkyrie
Wizard Witch
Wizard
Valkyrie Mega Knight Golden Knight
Goblin Barrel
Witch
Valkyrie Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Wizard Witch Inferno Dragon
Golden Knight
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard Golden Knight
Minion Horde Inferno Dragon Valkyrie Witch Mega Knight
Minion Horde Witch Mega Knight Valkyrie Inferno Dragon
Minion Horde Witch Inferno Dragon Valkyrie Mega Knight
Valkyrie Mega Knight
Valkyrie Mega Knight
Minion Horde Inferno Dragon Wizard Witch
Valkyrie Mega Knight Golden Knight
Minion Horde Witch Inferno Dragon
Minion Horde Valkyrie Mega Knight
Minion Horde Valkyrie Witch Wizard Mega Knight
Minion Horde Inferno Dragon Wizard Witch
Minion Horde Mega Knight Valkyrie Wizard Witch
Valkyrie Wizard Mega Knight Minion Horde Witch Golden Knight
Inferno Dragon Minion Horde Mega Knight
Minion Horde Inferno Dragon Mega Knight
Minion Horde Wizard Mega Knight Valkyrie Witch
Mega Knight Minion Horde Valkyrie Wizard Witch Golden Knight
Valkyrie Wizard Witch Inferno Dragon Mega Knight
Inferno Dragon
Valkyrie Wizard Mega Knight Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch
Valkyrie Wizard Inferno Dragon Mega Knight
Mega Knight Minion Horde Valkyrie Witch Golden Knight
Valkyrie Mega Knight Minion Horde
Minion Horde Valkyrie Witch Inferno Dragon Mega Knight
Wizard Minion Horde Witch
Minion Horde Valkyrie Witch
Mega Knight Minion Horde Valkyrie Inferno Dragon
Minion Horde Mega Knight Valkyrie Witch Inferno Dragon
Witch Minion Horde Inferno Dragon
Inferno Dragon Mega Knight Minion Horde Valkyrie Witch Golden Knight
Mega Knight Valkyrie
Mega Knight Minion Horde Valkyrie Wizard Witch Golden Knight
Wizard Minion Horde Valkyrie Witch Mega Knight
Witch Minion Horde Valkyrie Inferno Dragon Golden Knight
Valkyrie Mega Knight Minion Horde Wizard Witch Inferno Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Golden Knight
Golden Knight
Minion Horde
Valkyrie
Wizard Minion Horde Valkyrie Mega Knight
Wizard Minion Horde Witch
Minion Horde Wizard Witch
Wizard
Wizard Golden Knight
Minion Horde
Minion Horde Valkyrie Wizard Golden Knight
Wizard
Golden Knight
Minion Horde
Minion Horde Wizard Witch Golden Knight
Minion Horde Wizard Mega Knight
Minion Horde
Wizard Mega Knight
Valkyrie Wizard Witch Mega Knight Golden Knight
Minion Horde Mega Knight
Wizard
Minion Horde
Valkyrie Wizard Witch Mega Knight
Minion Horde Witch Inferno Dragon
Wizard Witch Golden Knight
Wizard Witch Mega Knight Golden Knight
Golden Knight
Minion Horde Wizard Witch
Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard Mega Knight
Minion Horde
Minion Horde Mega Knight
Wizard
Minion Horde Witch
Wizard Witch
Minion Horde Valkyrie Wizard Mega Knight
Wizard
Minion Horde Mega Knight
Minion Horde Witch Golden Knight
Witch
Witch Mega Knight Golden Knight

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