My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems Why?

Missing cards in your collection

Void Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Elite Barbarians Wizard
The Log
Firecracker Elite Barbarians
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Wizard P.E.K.K.A
Fireball
Firecracker Elite Barbarians Wizard
Poison
Firecracker Wizard
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Firecracker Fireball Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Arrows Firecracker

Attack Synergies 9 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Elite Barbarians Fireball P.E.K.K.A
Arrows
Zap Elite Barbarians Fireball P.E.K.K.A
Firecracker
Zap Elite Barbarians P.E.K.K.A
Elite Barbarians
Zap Arrows Rage Firecracker Fireball Wizard
Fireball
Zap Arrows Elite Barbarians
Wizard
Elite Barbarians Rage P.E.K.K.A
Rage
Elite Barbarians Wizard
P.E.K.K.A
Zap Arrows Firecracker Wizard

Defense Synergies 1 9

Zap
Fireball Arrows Firecracker Elite Barbarians P.E.K.K.A
Arrows
Zap Fireball P.E.K.K.A
Firecracker
Zap P.E.K.K.A
Elite Barbarians
Zap Wizard
Fireball
Zap Arrows
Wizard
Elite Barbarians P.E.K.K.A
Rage
P.E.K.K.A
Zap Arrows Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Wizard
Elite Barbarians P.E.K.K.A Zap Firecracker
P.E.K.K.A Elite Barbarians
Elite Barbarians P.E.K.K.A Firecracker
Arrows Firecracker Elite Barbarians Fireball P.E.K.K.A
Arrows Fireball Zap Firecracker
Zap Arrows Firecracker Fireball Wizard
Zap Arrows Fireball P.E.K.K.A
P.E.K.K.A Elite Barbarians
Elite Barbarians Firecracker
Zap Arrows Firecracker Fireball Wizard
Arrows Zap Firecracker Fireball Wizard
P.E.K.K.A Zap Elite Barbarians Fireball Wizard
Fireball Wizard Zap Arrows Firecracker P.E.K.K.A
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Fireball P.E.K.K.A
Wizard Arrows Firecracker Elite Barbarians Fireball P.E.K.K.A
Arrows Fireball Zap Firecracker Elite Barbarians Wizard
Zap Arrows Wizard Firecracker Fireball
P.E.K.K.A Elite Barbarians
Wizard Arrows Firecracker Elite Barbarians Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball P.E.K.K.A
Fireball Zap Arrows Firecracker Elite Barbarians Wizard
P.E.K.K.A Zap Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Fireball
P.E.K.K.A Elite Barbarians
Arrows Firecracker Fireball Wizard Zap
P.E.K.K.A Elite Barbarians Fireball
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Firecracker Elite Barbarians Fireball
P.E.K.K.A
P.E.K.K.A Elite Barbarians
P.E.K.K.A Zap Arrows Elite Barbarians Fireball
Elite Barbarians P.E.K.K.A Fireball Wizard
Wizard Firecracker Fireball
Elite Barbarians Zap Firecracker Fireball P.E.K.K.A
Arrows Zap Firecracker Elite Barbarians Fireball Wizard P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker
Arrows Firecracker Fireball Zap
Arrows Fireball
Arrows Firecracker Fireball
Fireball Wizard Zap Arrows Firecracker
Arrows Firecracker Fireball Wizard Zap
Arrows Firecracker Wizard
Arrows Fireball Zap Firecracker Wizard
Arrows Fireball Zap Firecracker Wizard
Elite Barbarians Fireball
Firecracker Zap Arrows Fireball Wizard
Fireball Zap Arrows Firecracker Wizard
Firecracker Elite Barbarians Fireball
Arrows Firecracker Fireball
Zap Arrows Firecracker Elite Barbarians Fireball
Zap Arrows Firecracker Fireball Wizard
Arrows Firecracker Fireball Wizard
Arrows Fireball
Zap Arrows Firecracker Fireball Wizard
Zap Arrows Firecracker Fireball Wizard
Fireball
Arrows Fireball Wizard
Zap Arrows Fireball
Zap Arrows Firecracker Fireball Wizard
Arrows Firecracker Fireball Zap Wizard
Fireball Zap Arrows Wizard
Fireball Zap Arrows Firecracker
Elite Barbarians Zap Arrows Firecracker Fireball Wizard
Zap Firecracker Fireball Wizard
Elite Barbarians Fireball
Zap Arrows Fireball Wizard
Zap Arrows Firecracker Fireball
P.E.K.K.A
Arrows Firecracker Fireball Wizard
Zap Fireball
Fireball Zap Arrows Firecracker Wizard
Arrows Fireball
Fireball Firecracker Wizard
Arrows Zap Firecracker Fireball Wizard
Zap Arrows Fireball
Firecracker Elite Barbarians P.E.K.K.A
Zap Firecracker Elite Barbarians Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball

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