My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Inferno Dragon Magic Archer Lumberjack Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Princess Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Princess Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Sparky Skeleton King
Giant Snowball
Barbarians Hog Rider Witch Princess Skeleton King
Zap
Witch Princess Sparky Skeleton King
Barbarian Barrel
Barbarians Wizard Witch Princess Sparky Skeleton King
The Log
Barbarians Hog Rider Witch Princess Sparky Skeleton King
Earthquake
Barbarians Hog Rider Witch Skeleton King
Arrows
Witch Princess Skeleton King
Royal Delivery
Barbarians Hog Rider Wizard Witch Princess Sparky Skeleton King
Fireball
Barbarians Hog Rider Wizard Witch Princess Sparky Skeleton King
Poison
Barbarians Wizard Witch Princess Sparky Skeleton King
Lightning
Wizard Witch Sparky Skeleton King
Rocket
Barbarians Hog Rider Wizard Witch Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Princess Sparky Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Hog Rider Freeze Skeleton King Barbarians Wizard Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Princess Hog Rider Freeze Skeleton King

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Hog Rider
Freeze Barbarians Wizard Witch Princess
Wizard
Hog Rider Sparky
Freeze
Hog Rider
Witch
Hog Rider Skeleton King
Princess
Hog Rider Sparky
Sparky
Wizard Princess
Skeleton King
Witch

Defense Synergies 0 4

Barbarians
Hog Rider
Wizard
Freeze Skeleton King
Freeze
Wizard Sparky
Witch
Princess
Skeleton King
Sparky
Freeze
Skeleton King
Wizard Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Sparky
Barbarians Sparky Witch
Barbarians Witch Sparky Freeze
Barbarians Witch Sparky Skeleton King
Barbarians Princess Sparky
Freeze
Wizard Freeze Witch Princess
Barbarians Sparky
Barbarians Witch Sparky Princess Skeleton King
Barbarians Sparky
Barbarians Witch Wizard Freeze Princess Skeleton King
Wizard Witch Princess
Barbarians Sparky Wizard Freeze Witch
Wizard Sparky Barbarians Freeze Witch Princess Skeleton King
Barbarians Sparky Skeleton King
Barbarians Freeze Sparky
Barbarians Wizard Sparky Witch
Barbarians Wizard Witch
Wizard Freeze Witch Barbarians Princess
Barbarians Sparky
Wizard Barbarians Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch Sparky
Wizard
Barbarians Witch Sparky
Barbarians Sparky
Barbarians Witch Sparky
Wizard Freeze Witch Princess
Sparky Barbarians Witch
Barbarians Sparky
Freeze Barbarians Witch Sparky
Witch Barbarians Sparky
Barbarians Witch Sparky
Barbarians
Barbarians Wizard Witch Sparky Skeleton King
Wizard Barbarians Witch Princess Sparky
Barbarians Witch Sparky Freeze Skeleton King
Barbarians Wizard Freeze Witch Princess Sparky Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Freeze Sparky
Princess
Sparky
Barbarians Freeze Sparky
Wizard Sparky
Wizard Freeze Witch Princess
Wizard Witch Princess Sparky
Wizard Freeze Princess
Wizard
Sparky
Wizard Princess Sparky
Wizard Princess
Princess Sparky
Freeze Princess
Princess Sparky
Wizard Witch Princess Sparky
Wizard Princess Sparky
Freeze Sparky
Sparky
Wizard Princess Sparky
Wizard Witch Princess
Sparky
Wizard Princess
Sparky
Barbarians
Freeze Wizard Witch Princess Sparky
Witch
Wizard Witch Princess Sparky
Wizard Witch Princess Sparky
Sparky
Wizard Witch Princess Sparky
Wizard Freeze Witch
Sparky
Wizard Sparky
Freeze Princess Sparky
Sparky
Wizard Princess Sparky
Barbarians Freeze Witch Princess
Wizard Witch Princess
Freeze
Wizard Princess Sparky
Wizard Princess Skeleton King
Sparky
Sparky
Freeze Witch Princess Sparky Skeleton King
Witch Princess
Freeze Witch Princess Sparky

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