My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Executioner P.E.K.K.A Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Wizard Executioner Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Wizard Balloon Executioner P.E.K.K.A Lumberjack
Fireball
Wizard Balloon Executioner Lumberjack
Poison
Wizard Balloon Executioner
Lightning
Wizard Balloon Executioner Lumberjack
Rocket
Wizard Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Void Lumberjack Wizard Balloon Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Void Lumberjack Wizard

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Void Balloon P.E.K.K.A Executioner Lumberjack Mega Knight
Wizard
Balloon P.E.K.K.A Lumberjack Mega Knight
Void
Zap Balloon
Balloon
Zap Lumberjack Wizard Void Executioner Mega Knight
Executioner
Zap Balloon P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Wizard Executioner Lumberjack
Lumberjack
Balloon Zap Wizard P.E.K.K.A Mega Knight
Mega Knight
Zap Wizard Balloon Executioner Lumberjack

Defense Synergies 1 9

Zap
Mega Knight Void Executioner P.E.K.K.A Lumberjack
Wizard
P.E.K.K.A Lumberjack Mega Knight
Void
Zap
Balloon
Executioner
Zap Lumberjack Mega Knight
P.E.K.K.A
Zap Wizard
Lumberjack
Zap Wizard Executioner
Mega Knight
Zap Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Void Executioner
P.E.K.K.A Lumberjack Zap Executioner Mega Knight
P.E.K.K.A Lumberjack Mega Knight Void Executioner
P.E.K.K.A Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight
Zap Executioner Lumberjack Mega Knight
Zap Wizard Void Executioner
Zap Void P.E.K.K.A Mega Knight
P.E.K.K.A Lumberjack
Lumberjack Mega Knight
Executioner Zap Wizard Lumberjack Mega Knight
Executioner Zap Wizard
P.E.K.K.A Lumberjack Mega Knight Zap Wizard
Wizard Executioner Mega Knight Zap P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack Mega Knight
Zap P.E.K.K.A Lumberjack Mega Knight
Wizard Mega Knight Executioner P.E.K.K.A Lumberjack
Mega Knight Zap Wizard Executioner Lumberjack
Zap Wizard Executioner Lumberjack Mega Knight
P.E.K.K.A Lumberjack
Wizard Mega Knight Executioner P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Void P.E.K.K.A
Void Zap Wizard Executioner Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight Zap
P.E.K.K.A Lumberjack Mega Knight Zap
P.E.K.K.A Executioner Lumberjack Mega Knight
Wizard Executioner Zap
P.E.K.K.A Void Lumberjack
P.E.K.K.A Mega Knight Lumberjack
Zap Void P.E.K.K.A Mega Knight
P.E.K.K.A
P.E.K.K.A Mega Knight Lumberjack
P.E.K.K.A Mega Knight Zap Void
P.E.K.K.A Mega Knight Wizard Executioner Lumberjack
Wizard Executioner Mega Knight
Zap Executioner P.E.K.K.A Lumberjack
Executioner Mega Knight Zap Wizard P.E.K.K.A
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Zap Executioner
Void
Void
Wizard Executioner Zap Mega Knight
Wizard Executioner Zap
Wizard Executioner
Zap Wizard Executioner
Void Zap Wizard
Void Lumberjack
Void Zap Wizard
Void Zap Wizard Executioner
Void Executioner
Void
Zap
Zap Wizard Executioner
Wizard Executioner Mega Knight
Void Zap Wizard Executioner Mega Knight
Zap Wizard Mega Knight
Void Mega Knight
Wizard Void
Void
Zap Void
Zap Wizard Executioner Mega Knight
Void Zap Wizard Executioner
Void Zap Wizard Mega Knight
Void Zap
Zap Wizard Executioner
Zap Wizard Void
Void
Void Zap Wizard Mega Knight
Zap Void
P.E.K.K.A Mega Knight
Wizard
Zap Void
Zap Wizard Executioner
Void Wizard Executioner Lumberjack Mega Knight
Zap Wizard Executioner
Void Zap
Executioner P.E.K.K.A Mega Knight
Zap
Zap Void Executioner
Void Zap Executioner Mega Knight

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