My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Sparky
Giant Snowball
Bats
Zap
Bats Sparky
Barbarian Barrel
Knight Wizard Sparky
The Log
Mini P.E.K.K.A Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Knight Mini P.E.K.K.A Wizard Sparky
Fireball
Wizard Sparky
Poison
Bats Wizard Sparky
Lightning
Knight Mini P.E.K.K.A Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mini P.E.K.K.A Rage Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Knight Mini P.E.K.K.A Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Knight

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Mini P.E.K.K.A Rage Sparky
Arrows
Giant Sparky Knight Mini P.E.K.K.A
Knight
Bats Arrows Wizard Sparky
Mini P.E.K.K.A
Giant Sparky Bats Arrows Wizard Rage
Giant
Bats Arrows Mini P.E.K.K.A Rage Sparky Wizard
Wizard
Knight Mini P.E.K.K.A Giant Rage Sparky
Rage
Giant Sparky Bats Mini P.E.K.K.A Wizard
Sparky
Arrows Mini P.E.K.K.A Giant Rage Bats Knight Wizard

Defense Synergies 1 9

Bats
Knight Mini P.E.K.K.A Sparky
Arrows
Knight Mini P.E.K.K.A Sparky
Knight
Bats Arrows Mini P.E.K.K.A Wizard Sparky
Mini P.E.K.K.A
Bats Arrows Knight Wizard
Giant
Wizard
Knight Mini P.E.K.K.A
Rage
Sparky
Bats Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Sparky
Mini P.E.K.K.A Sparky Bats Knight
Mini P.E.K.K.A Sparky Bats Knight
Mini P.E.K.K.A Sparky Bats Knight
Arrows Mini P.E.K.K.A Sparky
Arrows Bats
Bats Arrows Wizard
Arrows Sparky
Mini P.E.K.K.A Sparky
Knight Mini P.E.K.K.A Sparky
Bats Arrows Knight Wizard
Arrows Bats Wizard
Mini P.E.K.K.A Sparky Bats Knight Wizard
Wizard Sparky Bats Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Sparky Knight
Mini P.E.K.K.A Sparky
Wizard Sparky Bats Arrows Knight Mini P.E.K.K.A
Arrows Bats Knight Wizard
Arrows Wizard Bats Knight
Mini P.E.K.K.A Sparky
Wizard Bats Arrows Knight Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Sparky
Arrows Knight Mini P.E.K.K.A Wizard
Bats Knight Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Bats Knight Sparky
Knight Mini P.E.K.K.A Sparky
Arrows Wizard Bats
Mini P.E.K.K.A Sparky Bats Knight
Mini P.E.K.K.A Knight Sparky
Bats Knight Mini P.E.K.K.A Sparky
Sparky
Bats Knight Mini P.E.K.K.A Sparky
Arrows
Mini P.E.K.K.A Knight Wizard Sparky
Wizard Sparky
Sparky Bats Knight Mini P.E.K.K.A
Bats Arrows Mini P.E.K.K.A Wizard Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Sparky
Arrows
Arrows Sparky
Arrows Knight Sparky
Wizard Arrows Sparky
Arrows Wizard Bats
Arrows Wizard Sparky
Arrows Wizard
Arrows Wizard
Bats Mini P.E.K.K.A Sparky
Arrows Knight Wizard Sparky
Arrows Wizard
Knight Sparky
Arrows
Arrows Sparky
Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Bats Mini P.E.K.K.A Sparky
Arrows Mini P.E.K.K.A Wizard Sparky
Arrows Wizard
Sparky
Arrows Wizard
Sparky
Arrows
Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Bats Arrows Wizard Sparky
Bats Wizard
Mini P.E.K.K.A Sparky
Arrows Wizard Sparky
Arrows Sparky
Sparky
Arrows Wizard Sparky
Bats
Arrows Wizard
Arrows
Knight Mini P.E.K.K.A Wizard Sparky
Arrows Wizard
Arrows Sparky
Sparky
Bats Sparky
Bats
Sparky

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