My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Baby Dragon Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Healer Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Barbarians Baby Dragon Electro Dragon
Zap
Barbarian Barrel
Barbarians
The Log
Barbarians
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Battle Healer Baby Dragon Electro Dragon
Fireball
Barbarians Battle Healer Baby Dragon Electro Dragon
Poison
Barbarians Battle Healer Electro Dragon
Lightning
Battle Healer Baby Dragon Electro Dragon
Rocket
Barbarians Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Tornado Baby Dragon Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Void Battle Healer Baby Dragon Poison Barbarians Giant Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Void Battle Healer Baby Dragon

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Battle Healer
Battle Healer
Baby Dragon Electro Dragon Barbarians Giant Tornado Poison
Giant
Poison Electro Dragon Battle Healer Tornado Void Baby Dragon
Tornado
Baby Dragon Battle Healer Giant Poison Electro Dragon
Void
Giant Poison
Baby Dragon
Battle Healer Tornado Giant Poison Electro Dragon
Poison
Giant Battle Healer Tornado Void Baby Dragon Electro Dragon
Electro Dragon
Battle Healer Giant Tornado Baby Dragon Poison

Defense Synergies 2 7

Barbarians
Battle Healer
Baby Dragon Electro Dragon Tornado Poison
Giant
Tornado
Battle Healer Baby Dragon Poison Electro Dragon
Void
Poison
Baby Dragon
Battle Healer Tornado Electro Dragon
Poison
Battle Healer Tornado Void
Electro Dragon
Battle Healer Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Baby Dragon Electro Dragon
Barbarians Battle Healer Electro Dragon
Barbarians Tornado Void Electro Dragon
Barbarians Electro Dragon
Barbarians Battle Healer Tornado Poison
Tornado Baby Dragon Electro Dragon
Tornado Void Baby Dragon Poison Electro Dragon
Barbarians Battle Healer Void Baby Dragon Poison Electro Dragon
Barbarians Tornado
Tornado Barbarians Battle Healer
Barbarians Poison Tornado Baby Dragon Electro Dragon
Tornado Baby Dragon Poison Electro Dragon
Barbarians Battle Healer Electro Dragon
Barbarians Tornado Baby Dragon Poison Electro Dragon
Barbarians
Barbarians Tornado
Barbarians Tornado Poison Electro Dragon
Barbarians Battle Healer Tornado Baby Dragon Electro Dragon
Tornado Baby Dragon Poison Barbarians Battle Healer Electro Dragon
Barbarians Tornado
Barbarians Battle Healer Baby Dragon Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Battle Healer Void
Void Poison Battle Healer Baby Dragon Electro Dragon
Barbarians Battle Healer Electro Dragon
Barbarians Battle Healer Tornado
Barbarians Battle Healer
Poison Tornado Baby Dragon Electro Dragon
Barbarians Battle Healer Void
Barbarians Battle Healer
Void Electro Dragon Barbarians Tornado Baby Dragon Poison
Barbarians
Barbarians Electro Dragon
Barbarians Tornado Void Poison
Barbarians
Barbarians Baby Dragon Electro Dragon
Barbarians Electro Dragon Battle Healer Tornado Baby Dragon Poison
Poison Barbarians Battle Healer Baby Dragon Electro Dragon
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Baby Dragon Electro Dragon
Void Poison Tornado Baby Dragon Electro Dragon
Void Baby Dragon Poison Electro Dragon
Barbarians Void Poison
Poison Baby Dragon
Poison Tornado Baby Dragon Electro Dragon
Tornado Baby Dragon Poison
Poison Tornado Baby Dragon Electro Dragon
Void Poison Tornado Electro Dragon
Tornado Void Poison Electro Dragon
Void Poison Tornado Electro Dragon
Void Poison Tornado Baby Dragon Electro Dragon
Poison Void Baby Dragon
Void Baby Dragon Poison Electro Dragon
Baby Dragon Poison
Baby Dragon Poison Electro Dragon
Baby Dragon Poison Electro Dragon
Tornado Poison
Void Baby Dragon Poison Electro Dragon
Tornado Baby Dragon Poison Electro Dragon
Void Baby Dragon Poison
Tornado Void Poison
Void Tornado
Barbarians Void Baby Dragon Poison Electro Dragon
Tornado Poison Baby Dragon Electro Dragon
Void Poison Tornado Baby Dragon Electro Dragon
Void Tornado Baby Dragon Poison Electro Dragon
Void Poison Tornado Baby Dragon
Poison Tornado Baby Dragon Electro Dragon
Electro Dragon Void Poison
Void
Void Poison Electro Dragon
Void Poison Electro Dragon
Poison
Barbarians Void Electro Dragon
Poison Tornado Baby Dragon Electro Dragon
Void Poison Baby Dragon Electro Dragon
Baby Dragon Poison Electro Dragon
Void Tornado Poison
Electro Dragon
Electro Dragon Tornado Baby Dragon Poison
Tornado Void Poison Electro Dragon
Void Poison Electro Dragon Tornado Baby Dragon

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