My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Recruits X-Bow Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rocket Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Rocket Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits
Zap
X-Bow
Barbarian Barrel
Tesla Royal Recruits X-Bow
The Log
Royal Recruits X-Bow
Earthquake
Tesla X-Bow
Arrows
Royal Recruits
Royal Delivery
Royal Recruits
Fireball
Tesla X-Bow
Poison
Royal Recruits X-Bow
Lightning
Tesla X-Bow Monk
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Rocket Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rocket Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Tesla Poison Monk Rocket Lightning X-Bow Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Earthquake Tesla Poison Monk

Attack Synergies 0 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Royal Recruits
Earthquake
Rocket
X-Bow
Poison
Lightning
X-Bow
Rocket
Monk

Defense Synergies 1 3

Tesla
X-Bow Earthquake Poison
Royal Recruits
Earthquake
Tesla X-Bow
Rocket
Poison
Tesla
Lightning
X-Bow
Tesla Earthquake
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Lightning Tesla Royal Recruits X-Bow
Tesla Royal Recruits X-Bow Monk
Tesla Rocket Royal Recruits Lightning
Tesla Royal Recruits Monk
Lightning Royal Recruits Earthquake Rocket Poison X-Bow Monk
Tesla Earthquake X-Bow
Tesla Rocket Lightning Poison X-Bow
Earthquake Rocket Lightning Tesla Royal Recruits Poison X-Bow Monk
Tesla Royal Recruits X-Bow
Tesla Royal Recruits
Poison Tesla Royal Recruits Earthquake X-Bow
Tesla Poison
Tesla Royal Recruits Earthquake Rocket Lightning X-Bow
Rocket Tesla Royal Recruits Earthquake Poison X-Bow
Royal Recruits Tesla X-Bow
Rocket Monk Tesla Royal Recruits Lightning X-Bow
Tesla Royal Recruits Poison X-Bow
Tesla Royal Recruits X-Bow
Earthquake Poison Tesla Royal Recruits
Tesla Royal Recruits
Royal Recruits Tesla Earthquake Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Tesla X-Bow
Poison Tesla Rocket Lightning X-Bow Monk
Royal Recruits Rocket Lightning
Royal Recruits Rocket Lightning Tesla X-Bow Monk
Royal Recruits Tesla
Rocket Poison Tesla Monk
Royal Recruits Rocket Tesla Lightning
Tesla Royal Recruits
Royal Recruits Rocket Lightning Poison X-Bow Monk
Royal Recruits Tesla
Tesla Royal Recruits
Royal Recruits Rocket Lightning Monk Poison
Royal Recruits Rocket Lightning Tesla
Royal Recruits Tesla
Tesla Royal Recruits Rocket Poison Lightning X-Bow Monk
Poison Tesla Royal Recruits Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Lightning Royal Recruits Rocket X-Bow Monk
Poison Monk X-Bow
Earthquake Rocket Lightning Poison X-Bow
Earthquake Lightning Royal Recruits Rocket Poison
Rocket Poison Earthquake
Poison Rocket Monk
Earthquake Poison
Earthquake Poison X-Bow Lightning
Poison Monk Lightning X-Bow
Rocket Lightning Poison X-Bow
Rocket Poison Lightning Monk Royal Recruits Earthquake X-Bow
Poison Lightning Monk Rocket
Earthquake Rocket Poison Lightning
Earthquake Lightning Rocket Poison X-Bow Monk
Earthquake Lightning Poison X-Bow
Earthquake Rocket Lightning X-Bow Poison
Earthquake Lightning Royal Recruits Rocket Poison X-Bow
Lightning Monk Earthquake Rocket Poison
Rocket Lightning
Rocket Lightning Earthquake Poison X-Bow Monk
Rocket Lightning Earthquake Poison X-Bow Monk
Rocket Lightning Earthquake Poison X-Bow Monk
Rocket Lightning Poison
Rocket Lightning X-Bow Monk
Earthquake Rocket Lightning Royal Recruits Poison X-Bow Monk
Earthquake Poison
Poison X-Bow Earthquake Lightning Monk
Lightning Poison X-Bow Monk
Rocket Poison Lightning X-Bow
Poison Lightning X-Bow
Rocket Lightning Poison
Lightning
Poison Lightning Earthquake Rocket X-Bow
Rocket Lightning Poison Monk
Rocket Earthquake Poison Lightning Monk
Earthquake Lightning Royal Recruits Rocket X-Bow
Rocket Poison Lightning Monk
Poison Lightning Rocket
Earthquake Poison Lightning
Rocket Lightning Monk Poison
Royal Recruits
Royal Recruits Rocket Poison Lightning
Rocket Poison Lightning
Poison Lightning Royal Recruits Rocket X-Bow Monk

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