My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Wizard Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Ice Wizard Royal Ghost Ram Rider Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Ghost Ram Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Ram Rider Lava Hound
Giant Snowball
Spear Goblins Minions Ram Rider Lava Hound
Zap
Spear Goblins Minions Ram Rider Lava Hound
Barbarian Barrel
Spear Goblins Wizard Ice Wizard Royal Ghost
The Log
Spear Goblins Ram Rider
Earthquake
Spear Goblins
Arrows
Spear Goblins Minions Lava Hound
Royal Delivery
Spear Goblins Minions Wizard Ice Wizard Royal Ghost Ram Rider Lava Hound
Fireball
Minions Wizard Ice Wizard Ram Rider Lava Hound
Poison
Spear Goblins Minions Wizard Ice Wizard Lava Hound
Lightning
Wizard Ice Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Minions Ice Wizard Royal Ghost Wizard Ram Rider Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Minions Ice Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Ghost Ram Rider
Arrows
Lava Hound Ram Rider
Minions
Lava Hound Ram Rider
Wizard
Royal Ghost Ram Rider
Ice Wizard
Ram Rider
Royal Ghost
Spear Goblins Wizard Ram Rider
Ram Rider
Spear Goblins Arrows Minions Wizard Ice Wizard Royal Ghost
Lava Hound
Arrows Minions

Defense Synergies 0 9

Spear Goblins
Arrows Minions Ice Wizard Royal Ghost
Arrows
Spear Goblins Ice Wizard
Minions
Spear Goblins Ice Wizard Ram Rider
Wizard
Ice Wizard Royal Ghost
Ice Wizard
Spear Goblins Arrows Minions Wizard
Royal Ghost
Spear Goblins Wizard
Ram Rider
Minions
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Wizard Ram Rider
Minions Ice Wizard Ram Rider
Ram Rider Minions Ice Wizard
Minions Ice Wizard Ram Rider
Arrows
Arrows Spear Goblins Minions Ice Wizard Royal Ghost
Minions Ram Rider Spear Goblins Arrows Wizard Ice Wizard
Arrows Ram Rider
Minions Ice Wizard
Spear Goblins Ice Wizard Royal Ghost
Minions Ice Wizard Spear Goblins Arrows Wizard Royal Ghost Ram Rider
Arrows Minions Spear Goblins Wizard Ice Wizard Ram Rider
Minions Wizard Ice Wizard Ram Rider
Wizard Arrows Minions Royal Ghost
Ram Rider
Ram Rider
Wizard Arrows Minions
Arrows Spear Goblins Minions Wizard Ice Wizard Royal Ghost Ram Rider
Arrows Wizard Spear Goblins Minions Ice Wizard Royal Ghost Ram Rider
Ram Rider
Wizard Royal Ghost Spear Goblins Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Royal Ghost
Arrows Wizard Royal Ghost
Spear Goblins Minions Ram Rider
Ram Rider
Ram Rider
Arrows Wizard Minions Ice Wizard Ram Rider
Spear Goblins Minions Ice Wizard Ram Rider
Spear Goblins Minions
Minions
Arrows
Wizard Ram Rider
Wizard
Spear Goblins Minions
Arrows Minions Wizard Ice Wizard Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Ice Wizard Royal Ghost Ram Rider
Arrows
Arrows
Wizard Arrows
Arrows Wizard Spear Goblins Minions Ice Wizard Ram Rider
Arrows Wizard
Arrows Wizard Ice Wizard Ram Rider
Arrows Wizard Ram Rider
Minions
Arrows Wizard Ram Rider
Arrows Wizard
Arrows Minions
Arrows
Spear Goblins Arrows Wizard
Arrows Wizard
Arrows
Minions
Arrows Wizard
Arrows Wizard
Minions
Arrows Wizard
Arrows
Arrows Wizard Ice Wizard
Arrows Wizard Ice Wizard Royal Ghost Ram Rider
Arrows Wizard Ram Rider
Arrows
Arrows Wizard Ice Wizard
Minions Wizard
Arrows Wizard
Arrows
Arrows Wizard
Spear Goblins Minions
Arrows Wizard Ice Wizard Ram Rider
Arrows
Wizard
Arrows Wizard
Arrows
Minions
Royal Ghost

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