My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

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Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Ram Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Battle Ram Royal Hogs
Giant Snowball
Minion Horde Battle Ram Royal Hogs Witch
Zap
Minion Horde Battle Ram Royal Hogs Witch
Barbarian Barrel
Battle Ram Wizard Royal Hogs Witch
The Log
Battle Ram Royal Hogs Witch
Earthquake
Royal Hogs Witch
Arrows
Minion Horde Royal Hogs Witch
Royal Delivery
Minion Horde Battle Ram Wizard Royal Hogs Witch
Fireball
Minion Horde Battle Ram Wizard Royal Hogs Witch
Poison
Minion Horde Wizard Royal Hogs Witch
Lightning
Battle Ram Wizard Witch
Rocket
Minion Horde Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Battle Ram Freeze Minion Horde Wizard Royal Hogs Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Fireball Battle Ram Freeze Minion Horde

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Battle Ram Freeze
Fireball
Battle Ram Royal Hogs Freeze Mega Knight
Battle Ram
Minion Horde Fireball Royal Hogs Freeze Witch
Wizard
Royal Hogs Mega Knight
Royal Hogs
Fireball Battle Ram Wizard Mega Knight
Freeze
Minion Horde Fireball Battle Ram
Witch
Battle Ram Mega Knight
Mega Knight
Minion Horde Fireball Wizard Royal Hogs Witch

Defense Synergies 0 7

Minion Horde
Freeze
Fireball
Freeze Mega Knight
Battle Ram
Wizard
Freeze Mega Knight
Royal Hogs
Freeze
Minion Horde Fireball Wizard Mega Knight
Witch
Mega Knight
Mega Knight
Fireball Wizard Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard
Minion Horde Witch Mega Knight
Minion Horde Witch Mega Knight Freeze
Minion Horde Witch Mega Knight
Fireball Mega Knight
Fireball Freeze Mega Knight
Minion Horde Fireball Wizard Freeze Witch
Fireball Mega Knight
Minion Horde Witch
Minion Horde Mega Knight
Minion Horde Witch Fireball Wizard Freeze Mega Knight
Minion Horde Fireball Wizard Witch
Minion Horde Mega Knight Fireball Wizard Freeze Witch
Fireball Wizard Mega Knight Minion Horde Freeze Witch
Minion Horde Mega Knight
Minion Horde Fireball Freeze Mega Knight
Minion Horde Wizard Mega Knight Fireball Witch
Fireball Mega Knight Minion Horde Wizard Witch
Wizard Freeze Witch Fireball Mega Knight
Wizard Mega Knight Minion Horde Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Witch
Fireball Wizard Mega Knight
Mega Knight Minion Horde Witch
Mega Knight Minion Horde Fireball
Minion Horde Witch Mega Knight
Fireball Wizard Minion Horde Freeze Witch
Minion Horde Fireball Witch
Mega Knight Minion Horde
Minion Horde Freeze Mega Knight Fireball Witch
Witch Minion Horde
Mega Knight Minion Horde Witch
Mega Knight Fireball
Mega Knight Minion Horde Fireball Wizard Witch
Wizard Minion Horde Fireball Witch Mega Knight
Witch Minion Horde Fireball Freeze
Mega Knight Minion Horde Fireball Wizard Freeze Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Freeze
Fireball
Minion Horde Fireball
Fireball Freeze
Fireball Wizard Minion Horde Mega Knight
Fireball Wizard Minion Horde Freeze Witch
Minion Horde Wizard Witch
Fireball Wizard Freeze
Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball Freeze
Fireball
Minion Horde Fireball Wizard Witch
Minion Horde Fireball Wizard Mega Knight
Fireball Freeze
Minion Horde
Fireball Wizard Mega Knight
Fireball Wizard Witch Mega Knight
Minion Horde Fireball Mega Knight
Fireball Wizard
Minion Horde Fireball
Freeze Fireball Wizard Witch Mega Knight
Minion Horde Witch
Fireball Wizard Witch
Fireball Wizard Witch Mega Knight
Fireball
Minion Horde Fireball Wizard Witch
Minion Horde Fireball Wizard Freeze Witch
Minion Horde Fireball
Minion Horde Fireball Wizard Mega Knight
Minion Horde Fireball Freeze
Minion Horde Mega Knight
Fireball Wizard
Minion Horde Fireball Freeze Witch
Fireball Wizard Witch
Freeze
Fireball
Fireball Minion Horde Wizard Mega Knight
Fireball Wizard
Fireball
Minion Horde Mega Knight
Minion Horde Fireball Freeze Witch
Fireball Witch
Fireball Freeze Witch Mega Knight

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