My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Goblin Barrel
Giant Snowball
Minions Goblin Barrel
Zap
Minions Firecracker Royal Giant Goblin Barrel
Barbarian Barrel
Knight Firecracker Tesla Goblin Barrel
The Log
Firecracker Royal Giant Goblin Barrel
Earthquake
Firecracker Tesla Goblin Barrel
Arrows
Minions Firecracker Goblin Barrel
Royal Delivery
Knight Minions Firecracker Goblin Barrel
Fireball
Minions Firecracker Tesla Goblin Barrel
Poison
Minions Firecracker
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Firecracker Earthquake Goblin Barrel Tesla Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Firecracker

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Knight Earthquake Goblin Barrel
Knight
Minions Firecracker Goblin Barrel Arrows Earthquake
Minions
Knight Royal Giant Firecracker
Firecracker
Knight Royal Giant Minions Earthquake Goblin Barrel
Tesla
Royal Giant
Arrows Minions Firecracker Earthquake Goblin Barrel
Earthquake
Royal Giant Arrows Knight Firecracker
Goblin Barrel
Knight Royal Giant Arrows Firecracker

Defense Synergies 3 8

Arrows
Knight Tesla
Knight
Minions Firecracker Tesla Arrows Earthquake
Minions
Knight Firecracker Tesla
Firecracker
Knight Minions Tesla Earthquake
Tesla
Knight Arrows Minions Firecracker Earthquake
Royal Giant
Earthquake
Knight Firecracker Tesla
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Minions Firecracker Tesla
Knight Minions Firecracker Tesla
Tesla Knight Minions
Tesla Knight Minions Firecracker
Arrows Firecracker Earthquake
Arrows Minions Firecracker Tesla Earthquake
Minions Tesla Arrows Firecracker
Earthquake Arrows Tesla
Tesla Minions
Knight Firecracker Tesla
Minions Arrows Knight Firecracker Tesla Earthquake
Arrows Minions Tesla Firecracker
Tesla Knight Minions Earthquake
Arrows Minions Firecracker Tesla Earthquake
Knight Tesla
Tesla
Tesla Arrows Knight Minions Firecracker
Arrows Tesla Knight Minions Firecracker
Arrows Earthquake Knight Minions Firecracker Tesla
Tesla
Arrows Knight Minions Firecracker Tesla Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla
Arrows Knight Firecracker Tesla
Knight Minions
Knight Tesla
Knight Tesla
Arrows Firecracker Minions Tesla
Knight Minions Tesla
Knight Tesla
Knight Minions Firecracker
Tesla
Knight Minions Tesla
Arrows
Knight Tesla
Firecracker Tesla
Tesla Knight Minions Firecracker
Arrows Minions Firecracker Tesla Earthquake
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight Firecracker
Arrows Firecracker
Earthquake Arrows
Earthquake Arrows Knight Firecracker
Arrows Firecracker Earthquake
Arrows Firecracker Minions
Arrows Firecracker Earthquake
Arrows Earthquake Firecracker
Arrows Firecracker
Minions
Firecracker Arrows Knight Earthquake
Arrows Firecracker
Earthquake Knight Firecracker
Earthquake Arrows Minions Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Arrows Earthquake
Minions
Arrows Firecracker Earthquake
Arrows Firecracker Earthquake
Minions Earthquake
Arrows
Earthquake Arrows
Arrows Firecracker Earthquake
Arrows Firecracker Earthquake
Arrows
Arrows Firecracker
Arrows Firecracker
Minions Firecracker
Arrows Earthquake
Arrows Firecracker
Arrows Firecracker Earthquake
Earthquake Minions
Arrows Firecracker
Arrows
Knight Firecracker
Arrows Firecracker Earthquake
Arrows
Firecracker
Minions Firecracker
Firecracker
Firecracker

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