My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Baby Dragon Witch Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Skeleton Army Bandit
Giant Snowball
Bomber Bats Skeleton Army Baby Dragon Witch
Zap
Bomber Bats Skeleton Army Witch Bandit
Barbarian Barrel
Bomber Skeleton Army Witch Bandit
The Log
Bomber Mini P.E.K.K.A Skeleton Army Witch Bandit
Earthquake
Bomber Skeleton Army Witch
Arrows
Bomber Bats Skeleton Army Witch
Royal Delivery
Bomber Bats Mini P.E.K.K.A Skeleton Army Baby Dragon Witch Bandit
Fireball
Bomber Skeleton Army Baby Dragon Witch Bandit
Poison
Bomber Bats Skeleton Army Witch
Lightning
Mini P.E.K.K.A Baby Dragon Witch Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Skeleton Army Bandit Mini P.E.K.K.A Baby Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Skeleton Army Bandit

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Mini P.E.K.K.A Baby Dragon Bandit Mega Knight
Bats
Mega Knight Bomber Mini P.E.K.K.A Baby Dragon Bandit
Mini P.E.K.K.A
Bomber Bats Baby Dragon Mega Knight
Skeleton Army
Baby Dragon
Bomber Bats Mini P.E.K.K.A Witch Bandit Mega Knight
Witch
Baby Dragon Bandit Mega Knight
Bandit
Bomber Bats Baby Dragon Witch Mega Knight
Mega Knight
Bats Bomber Mini P.E.K.K.A Baby Dragon Witch Bandit

Defense Synergies 0 17

Bomber
Bats Mini P.E.K.K.A Bandit
Bats
Bomber Mini P.E.K.K.A Baby Dragon Bandit Mega Knight
Mini P.E.K.K.A
Bomber Bats Skeleton Army Baby Dragon Witch
Skeleton Army
Mini P.E.K.K.A Bandit
Baby Dragon
Bats Mini P.E.K.K.A Witch Bandit Mega Knight
Witch
Mini P.E.K.K.A Baby Dragon Bandit Mega Knight
Bandit
Bomber Bats Skeleton Army Baby Dragon Witch Mega Knight
Mega Knight
Bats Baby Dragon Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Baby Dragon
Mini P.E.K.K.A Skeleton Army Bomber Bats Witch Bandit Mega Knight
Mini P.E.K.K.A Skeleton Army Witch Mega Knight Bomber Bats Bandit
Mini P.E.K.K.A Skeleton Army Witch Bomber Bats Bandit Mega Knight
Bomber Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Bomber Bats Baby Dragon Bandit Mega Knight
Bats Baby Dragon Witch
Baby Dragon Bandit Mega Knight
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Bomber Mini P.E.K.K.A Bandit Mega Knight
Bats Skeleton Army Witch Bomber Baby Dragon Bandit Mega Knight
Bats Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Mega Knight Bomber Bats Witch Bandit
Bomber Skeleton Army Mega Knight Bats Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Bandit Mega Knight
Skeleton Army Mini P.E.K.K.A Bandit Mega Knight
Mega Knight Bomber Bats Mini P.E.K.K.A Skeleton Army Witch
Mega Knight Bomber Bats Skeleton Army Baby Dragon Witch Bandit
Baby Dragon Witch Bomber Bats Bandit Mega Knight
Mini P.E.K.K.A
Bomber Skeleton Army Mega Knight Bats Mini P.E.K.K.A Baby Dragon Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Witch Bandit
Bandit Bomber Mini P.E.K.K.A Baby Dragon Mega Knight
Skeleton Army Bandit Mega Knight Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Mega Knight Bats Bandit
Mini P.E.K.K.A Skeleton Army Witch Bandit Mega Knight
Bats Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Bats Witch Bandit
Mini P.E.K.K.A Mega Knight Skeleton Army
Mega Knight Bats Mini P.E.K.K.A Skeleton Army Baby Dragon Witch Bandit
Witch Skeleton Army
Mega Knight Bats Mini P.E.K.K.A Witch
Skeleton Army Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Witch Bandit
Bomber Skeleton Army Baby Dragon Witch Mega Knight
Skeleton Army Witch Bomber Bats Mini P.E.K.K.A Baby Dragon
Bats Mega Knight Bomber Mini P.E.K.K.A Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Bandit
Baby Dragon Bandit
Baby Dragon Bandit
Bomber Baby Dragon Mega Knight
Bats Baby Dragon Witch
Bomber Baby Dragon Witch
Baby Dragon
Bandit
Bats Mini P.E.K.K.A
Bandit
Baby Dragon
Baby Dragon Bandit
Baby Dragon Bandit
Baby Dragon
Bomber Baby Dragon Witch Bandit
Baby Dragon Bandit Mega Knight
Bomber Bats Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Baby Dragon Bandit Mega Knight
Bomber Baby Dragon Witch Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Bomber Baby Dragon Witch Mega Knight
Witch
Baby Dragon Witch Bandit
Baby Dragon Witch Bandit Mega Knight
Baby Dragon Bandit
Bats Baby Dragon Witch
Bats Witch
Mini P.E.K.K.A
Bomber Bandit Mega Knight
Mega Knight
Bats Skeleton Army Witch Bandit
Baby Dragon Witch
Mini P.E.K.K.A Baby Dragon Mega Knight
Bomber Baby Dragon
Mega Knight
Bats Baby Dragon Witch
Bats Witch
Baby Dragon Witch Bandit Mega Knight

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