My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Tesla Electro Wizard Magic Archer
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Hog Rider Electro Wizard Magic Archer
Fireball
Goblin Gang Tesla Hog Rider Electro Wizard Magic Archer
Poison
Goblin Gang Electro Wizard Magic Archer
Lightning
Knight Tesla Electro Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Tesla Fireball Hog Rider Electro Wizard Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Gang Tesla

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Knight Magic Archer
Knight
Goblin Gang Hog Rider Zap Fireball Electro Wizard Magic Archer
Goblin Gang
Knight Hog Rider
Tesla
Fireball
Zap Hog Rider Knight Electro Wizard Magic Archer
Hog Rider
Zap Knight Goblin Gang Fireball Electro Wizard Magic Archer
Electro Wizard
Zap Knight Fireball Hog Rider Magic Archer
Magic Archer
Zap Knight Fireball Hog Rider Electro Wizard

Defense Synergies 7 12

Zap
Fireball Electro Wizard Knight Goblin Gang Tesla Magic Archer
Knight
Goblin Gang Tesla Electro Wizard Magic Archer Zap Fireball
Goblin Gang
Knight Tesla Zap Electro Wizard Magic Archer
Tesla
Knight Goblin Gang Zap Fireball Electro Wizard Magic Archer
Fireball
Zap Knight Tesla Electro Wizard
Hog Rider
Electro Wizard
Zap Knight Goblin Gang Tesla Fireball Magic Archer
Magic Archer
Knight Zap Goblin Gang Tesla Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Fireball Electro Wizard Magic Archer
Zap Knight Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Knight Electro Wizard
Tesla Knight Goblin Gang Electro Wizard
Fireball
Goblin Gang Fireball Zap Tesla Electro Wizard Magic Archer
Tesla Electro Wizard Zap Goblin Gang Fireball Magic Archer
Zap Tesla Fireball Electro Wizard Magic Archer
Tesla Goblin Gang
Knight Goblin Gang Tesla Electro Wizard
Goblin Gang Electro Wizard Zap Knight Tesla Fireball Magic Archer
Tesla Zap Goblin Gang Fireball Electro Wizard Magic Archer
Tesla Zap Knight Goblin Gang Fireball Electro Wizard
Fireball Zap Goblin Gang Tesla Electro Wizard Magic Archer
Knight Goblin Gang Tesla Electro Wizard
Zap Goblin Gang Tesla Fireball Electro Wizard
Tesla Knight Goblin Gang Fireball Electro Wizard
Tesla Fireball Zap Knight Goblin Gang Electro Wizard Magic Archer
Zap Knight Tesla Fireball Electro Wizard Magic Archer
Tesla Electro Wizard
Goblin Gang Knight Tesla Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Tesla Fireball Electro Wizard
Fireball Electro Wizard Zap Knight Goblin Gang Tesla Magic Archer
Goblin Gang Zap Knight Electro Wizard
Goblin Gang Zap Knight Tesla Fireball Electro Wizard
Knight Goblin Gang Tesla
Fireball Zap Goblin Gang Tesla Electro Wizard Magic Archer
Goblin Gang Knight Tesla Fireball Electro Wizard
Knight Tesla
Zap Electro Wizard Knight Fireball Magic Archer
Goblin Gang Tesla
Knight Tesla
Zap Fireball Electro Wizard
Knight Goblin Gang Tesla Fireball
Tesla Fireball Magic Archer
Goblin Gang Tesla Electro Wizard Zap Knight Fireball Magic Archer
Zap Tesla Fireball Electro Wizard Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight
Fireball Zap Electro Wizard Magic Archer
Fireball Magic Archer
Knight Fireball
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Magic Archer
Fireball Zap Magic Archer
Fireball Zap
Goblin Gang Fireball Electro Wizard
Zap Knight Fireball Electro Wizard Magic Archer
Fireball Zap Magic Archer
Knight Fireball Magic Archer
Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Magic Archer Fireball
Fireball
Zap Fireball Electro Wizard Magic Archer
Zap Fireball Magic Archer
Fireball Magic Archer
Fireball
Zap Fireball
Zap Fireball Magic Archer
Fireball Zap Electro Wizard Magic Archer
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Zap Fireball Electro Wizard Magic Archer
Zap Electro Wizard Fireball
Fireball
Zap Fireball Magic Archer
Zap Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Zap Electro Wizard Goblin Gang Fireball Magic Archer
Fireball Zap Electro Wizard Magic Archer
Fireball
Fireball Knight Goblin Gang Electro Wizard Magic Archer
Zap Fireball Magic Archer
Zap Fireball
Zap Goblin Gang Fireball Electro Wizard Magic Archer
Zap Fireball Electro Wizard Magic Archer
Zap Fireball Electro Wizard Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: