My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Baby Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Fire Spirit Hog Rider Goblin Barrel Skeleton Army Baby Dragon Little Prince
Zap
Fire Spirit Inferno Tower Goblin Barrel Skeleton Army Little Prince
Barbarian Barrel
Fire Spirit Inferno Tower Goblin Barrel Skeleton Army Little Prince
The Log
Fire Spirit Hog Rider Goblin Barrel Skeleton Army Little Prince
Earthquake
Hog Rider Inferno Tower Goblin Barrel Skeleton Army
Arrows
Fire Spirit Goblin Barrel Skeleton Army Little Prince
Royal Delivery
Fire Spirit Hog Rider Goblin Barrel Skeleton Army Baby Dragon Little Prince
Fireball
Hog Rider Inferno Tower Goblin Barrel Skeleton Army Baby Dragon Little Prince
Poison
Inferno Tower Skeleton Army Little Prince
Lightning
Inferno Tower Baby Dragon Little Prince
Rocket
Hog Rider Inferno Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Inferno Tower Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Goblin Barrel Skeleton Army Little Prince Hog Rider Baby Dragon Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Goblin Barrel Skeleton Army

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Goblin Barrel Baby Dragon
Arrows
Hog Rider Goblin Barrel
Hog Rider
Fire Spirit Arrows Goblin Barrel Baby Dragon Little Prince
Inferno Tower
Goblin Barrel
Fire Spirit Arrows Hog Rider Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Fire Spirit Hog Rider Goblin Barrel
Little Prince
Hog Rider

Defense Synergies 1 5

Fire Spirit
Inferno Tower
Arrows
Inferno Tower Little Prince
Hog Rider
Inferno Tower
Skeleton Army Fire Spirit Arrows Baby Dragon
Goblin Barrel
Skeleton Army
Inferno Tower
Baby Dragon
Inferno Tower Little Prince
Little Prince
Arrows Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Baby Dragon
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Fire Spirit
Inferno Tower Skeleton Army
Arrows Skeleton Army
Arrows Skeleton Army Fire Spirit Baby Dragon
Inferno Tower Fire Spirit Arrows Baby Dragon Little Prince
Arrows Inferno Tower Baby Dragon
Inferno Tower Skeleton Army
Skeleton Army Fire Spirit Inferno Tower Little Prince
Skeleton Army Arrows Baby Dragon
Arrows Inferno Tower Baby Dragon
Inferno Tower Skeleton Army Fire Spirit
Fire Spirit Skeleton Army Arrows Baby Dragon
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Arrows Inferno Tower Skeleton Army
Fire Spirit Arrows Skeleton Army Baby Dragon Little Prince
Arrows Baby Dragon Fire Spirit Little Prince
Inferno Tower
Skeleton Army Fire Spirit Arrows Baby Dragon Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower
Arrows Baby Dragon
Skeleton Army Inferno Tower
Skeleton Army Inferno Tower
Inferno Tower Skeleton Army
Fire Spirit Arrows Baby Dragon
Skeleton Army Inferno Tower
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Baby Dragon
Inferno Tower Skeleton Army
Inferno Tower
Skeleton Army Arrows
Skeleton Army Inferno Tower
Skeleton Army Baby Dragon
Inferno Tower Skeleton Army Baby Dragon Little Prince
Arrows Inferno Tower Baby Dragon
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Fire Spirit Arrows Baby Dragon
Arrows Fire Spirit Baby Dragon
Fire Spirit Arrows Baby Dragon
Arrows Fire Spirit Baby Dragon
Arrows
Fire Spirit
Arrows
Fire Spirit Arrows Baby Dragon
Fire Spirit Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Fire Spirit Arrows Baby Dragon
Fire Spirit Arrows Baby Dragon Little Prince
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Fire Spirit Baby Dragon Little Prince
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Fire Spirit Arrows Baby Dragon Little Prince
Arrows
Arrows
Arrows
Fire Spirit Skeleton Army
Fire Spirit Arrows Baby Dragon
Arrows
Baby Dragon
Arrows Baby Dragon
Arrows
Baby Dragon
Baby Dragon Little Prince

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