My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Great!

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Electro Spirit Knight Firecracker
The Log
Electro Spirit Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Knight Firecracker Hog Rider
Fireball
Firecracker Hog Rider
Poison
Firecracker
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Earthquake Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Arrows Knight Firecracker Earthquake Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Electro Spirit Arrows Knight

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Arrows
Hog Rider Mirror Knight Earthquake Mega Knight
Knight
Firecracker Hog Rider Arrows Earthquake
Firecracker
Knight Hog Rider Earthquake Mirror Mega Knight
Earthquake
Hog Rider Arrows Knight Firecracker Mirror Mega Knight
Hog Rider
Arrows Knight Firecracker Earthquake Electro Spirit Mirror Mega Knight
Mirror
Arrows Firecracker Earthquake Hog Rider
Mega Knight
Arrows Firecracker Earthquake Hog Rider

Defense Synergies 3 7

Electro Spirit
Arrows
Mirror Mega Knight Knight
Knight
Firecracker Arrows Earthquake
Firecracker
Knight Earthquake Mirror Mega Knight
Earthquake
Knight Firecracker Mega Knight
Hog Rider
Mirror
Arrows Firecracker Mega Knight
Mega Knight
Arrows Firecracker Earthquake Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Firecracker
Knight Firecracker Mega Knight
Mega Knight Knight
Knight Firecracker Mega Knight
Arrows Firecracker Earthquake Mega Knight
Arrows Electro Spirit Firecracker Earthquake Mega Knight
Electro Spirit Arrows Firecracker
Earthquake Electro Spirit Arrows Mega Knight
Knight Firecracker Mega Knight
Electro Spirit Arrows Knight Firecracker Earthquake Mega Knight
Arrows Firecracker
Mega Knight Knight Earthquake
Mega Knight Electro Spirit Arrows Firecracker Earthquake
Knight Mega Knight
Mega Knight
Mega Knight Arrows Knight Firecracker
Arrows Mega Knight Electro Spirit Knight Firecracker
Arrows Earthquake Electro Spirit Knight Firecracker Mega Knight
Mega Knight Electro Spirit Arrows Knight Firecracker Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Arrows Knight Firecracker Mega Knight
Mega Knight Knight
Mega Knight Knight
Knight Mega Knight
Arrows Firecracker Electro Spirit
Knight
Mega Knight Knight
Mega Knight Electro Spirit Knight Firecracker
Mega Knight Knight
Mega Knight Arrows
Mega Knight Knight
Firecracker Mega Knight
Electro Spirit Knight Firecracker
Arrows Mega Knight Electro Spirit Firecracker Earthquake
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight Firecracker
Arrows Firecracker
Earthquake Arrows
Earthquake Arrows Knight Firecracker
Arrows Firecracker Earthquake Mega Knight
Arrows Firecracker Electro Spirit
Arrows Firecracker Earthquake
Arrows Earthquake Firecracker
Arrows Firecracker
Firecracker Arrows Knight Earthquake
Arrows Firecracker
Earthquake Knight Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker Mega Knight
Arrows Earthquake
Arrows Firecracker Earthquake Mega Knight
Arrows Firecracker Earthquake Mega Knight
Earthquake Mega Knight
Arrows
Earthquake Arrows
Arrows Firecracker Earthquake Electro Spirit Mega Knight
Arrows Firecracker Earthquake
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker
Electro Spirit Firecracker
Arrows Earthquake Mega Knight
Electro Spirit Arrows Firecracker
Mega Knight
Arrows Firecracker Earthquake
Earthquake Electro Spirit
Arrows Firecracker
Arrows
Knight Firecracker Mega Knight
Arrows Firecracker Earthquake
Arrows
Firecracker Mega Knight
Electro Spirit Firecracker
Firecracker
Firecracker Mega Knight

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