My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Executioner P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Cannon Skeleton Army Balloon
Zap
Cannon Skeleton Army Balloon
Barbarian Barrel
Cannon Skeleton Army Executioner
The Log
Cannon Skeleton Army
Earthquake
Cannon Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Balloon Executioner P.E.K.K.A
Fireball
Cannon Skeleton Army Balloon Executioner
Poison
Cannon Skeleton Army Balloon Executioner
Lightning
Cannon Balloon Executioner
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Tornado Executioner P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Cannon Skeleton Army Tornado Balloon Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Cannon Skeleton Army Tornado

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Rage
Balloon
Skeleton Army
Tornado
Executioner P.E.K.K.A Balloon Mega Knight
Balloon
Rage Tornado Executioner Mega Knight
Executioner
Tornado Balloon P.E.K.K.A Mega Knight
P.E.K.K.A
Tornado Executioner
Mega Knight
Tornado Balloon Executioner

Defense Synergies 2 4

Cannon
Skeleton Army
Rage
Skeleton Army
Cannon Executioner
Tornado
Executioner P.E.K.K.A Mega Knight
Balloon
Executioner
Tornado Skeleton Army Mega Knight
P.E.K.K.A
Tornado
Mega Knight
Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Executioner
Skeleton Army P.E.K.K.A Cannon Executioner Mega Knight
Cannon Skeleton Army Tornado P.E.K.K.A Mega Knight Executioner
Cannon Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Tornado P.E.K.K.A Mega Knight
Skeleton Army Tornado Cannon Executioner Mega Knight
Tornado Cannon Executioner
Cannon P.E.K.K.A Mega Knight
Cannon P.E.K.K.A Skeleton Army Tornado
Skeleton Army Tornado Cannon Mega Knight
Skeleton Army Executioner Cannon Tornado Mega Knight
Executioner Tornado
Cannon Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Executioner Mega Knight Cannon Tornado P.E.K.K.A
Skeleton Army P.E.K.K.A Cannon Mega Knight
Skeleton Army Tornado Cannon P.E.K.K.A Mega Knight
Mega Knight Cannon Skeleton Army Tornado Executioner P.E.K.K.A
Cannon Mega Knight Skeleton Army Tornado Executioner
Tornado Executioner Cannon Mega Knight
P.E.K.K.A Cannon Tornado
Skeleton Army Mega Knight Cannon Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight P.E.K.K.A
Executioner Mega Knight
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Tornado
P.E.K.K.A Cannon Skeleton Army Executioner Mega Knight
Executioner Tornado
Skeleton Army P.E.K.K.A
P.E.K.K.A Mega Knight Skeleton Army
P.E.K.K.A Mega Knight Skeleton Army Tornado
P.E.K.K.A Cannon Skeleton Army
P.E.K.K.A Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Tornado
Skeleton Army P.E.K.K.A Mega Knight Cannon Executioner
Cannon Skeleton Army Executioner Mega Knight
Skeleton Army Tornado Executioner P.E.K.K.A
Executioner Mega Knight Cannon P.E.K.K.A
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado Executioner
Executioner Mega Knight
Executioner Tornado
Tornado Executioner
Tornado Executioner
Tornado
Tornado
Tornado
Tornado Executioner
Executioner
Executioner
Executioner Mega Knight
Tornado
Executioner Mega Knight
Tornado Mega Knight
Mega Knight
Tornado
Tornado
Tornado Executioner Mega Knight
Tornado Executioner
Tornado Mega Knight
Tornado
Tornado Executioner
Mega Knight
P.E.K.K.A Mega Knight
Skeleton Army
Tornado Executioner
Executioner Mega Knight
Executioner
Tornado
Executioner P.E.K.K.A Mega Knight
Tornado
Tornado Executioner
Tornado Executioner Mega Knight

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