My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Skeleton Army Giant Skeleton
Giant Snowball
Bomber Bats Skeleton Army
Zap
Bomber Bats Skeleton Army
Barbarian Barrel
Bomber Skeleton Army Giant Skeleton Electro Wizard
The Log
Bomber Mini P.E.K.K.A Skeleton Army Giant Skeleton
Earthquake
Bomber Skeleton Army
Arrows
Bomber Bats Skeleton Army
Royal Delivery
Bomber Bats Mini P.E.K.K.A Skeleton Army Giant Skeleton Electro Wizard
Fireball
Bomber Skeleton Army Electro Wizard
Poison
Bomber Bats Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Arrows Skeleton Army Mini P.E.K.K.A Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Arrows

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Mini P.E.K.K.A Giant Skeleton
Bats
Giant Skeleton Bomber Zap Mini P.E.K.K.A
Zap
Arrows Electro Wizard Bomber Bats Mini P.E.K.K.A Giant Skeleton
Arrows
Zap Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Bomber Bats Zap Arrows Giant Skeleton Electro Wizard
Skeleton Army
Giant Skeleton
Bats Bomber Zap Arrows Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Giant Skeleton

Defense Synergies 3 17

Bomber
Bats Zap Mini P.E.K.K.A Electro Wizard
Bats
Bomber Zap Mini P.E.K.K.A Giant Skeleton Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Bomber Bats Arrows Skeleton Army Giant Skeleton
Arrows
Zap Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Zap Electro Wizard Bomber Bats Arrows Skeleton Army
Skeleton Army
Zap Mini P.E.K.K.A Giant Skeleton Electro Wizard
Giant Skeleton
Bats Zap Arrows Skeleton Army Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Bomber Bats Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Bomber Bats Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Bomber Bats Giant Skeleton Electro Wizard
Mini P.E.K.K.A Skeleton Army Bomber Bats Electro Wizard
Bomber Arrows Mini P.E.K.K.A Skeleton Army Giant Skeleton
Arrows Skeleton Army Bomber Bats Zap Electro Wizard
Bats Electro Wizard Zap Arrows
Zap Arrows Giant Skeleton Electro Wizard
Mini P.E.K.K.A Skeleton Army
Skeleton Army Bomber Mini P.E.K.K.A Giant Skeleton Electro Wizard
Bats Skeleton Army Electro Wizard Bomber Zap Arrows Giant Skeleton
Arrows Bats Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Bomber Bats Zap Giant Skeleton Electro Wizard
Bomber Skeleton Army Bats Zap Arrows Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard
Skeleton Army Zap Mini P.E.K.K.A Electro Wizard
Bomber Bats Arrows Mini P.E.K.K.A Skeleton Army Electro Wizard
Arrows Bomber Bats Zap Skeleton Army Electro Wizard
Zap Arrows Bomber Bats Giant Skeleton Electro Wizard
Mini P.E.K.K.A Electro Wizard
Bomber Skeleton Army Bats Arrows Mini P.E.K.K.A Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Giant Skeleton Electro Wizard
Electro Wizard Bomber Zap Arrows Mini P.E.K.K.A
Skeleton Army Giant Skeleton Bats Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton Bats Zap Electro Wizard
Giant Skeleton Mini P.E.K.K.A Skeleton Army
Arrows Bats Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Bats Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Skeleton Army
Zap Giant Skeleton Electro Wizard Bats Mini P.E.K.K.A Skeleton Army
Skeleton Army
Bats Mini P.E.K.K.A Giant Skeleton
Skeleton Army Zap Arrows Giant Skeleton Electro Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton
Bomber Skeleton Army
Skeleton Army Electro Wizard Bomber Bats Zap Mini P.E.K.K.A Giant Skeleton
Bats Arrows Bomber Zap Mini P.E.K.K.A Giant Skeleton Electro Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Zap Electro Wizard
Arrows Giant Skeleton
Arrows Giant Skeleton
Bomber Zap Arrows
Arrows Bats Zap
Bomber Arrows
Arrows Zap
Arrows Zap
Bats Mini P.E.K.K.A Electro Wizard
Zap Arrows Electro Wizard
Zap Arrows
Arrows
Zap Arrows
Bomber Zap Arrows
Arrows
Arrows
Bomber Bats Mini P.E.K.K.A
Bomber Zap Arrows Mini P.E.K.K.A Electro Wizard
Bomber Zap Arrows
Giant Skeleton
Arrows
Zap Arrows
Zap Arrows Bomber
Arrows Zap Electro Wizard
Zap Arrows
Zap Arrows
Bats Zap Arrows Electro Wizard
Zap Electro Wizard Bats
Mini P.E.K.K.A
Bomber Zap Arrows
Zap Arrows Electro Wizard
Giant Skeleton
Arrows
Zap Electro Wizard Bats Skeleton Army
Zap Arrows Electro Wizard
Arrows
Mini P.E.K.K.A Electro Wizard
Arrows Bomber Zap
Zap Arrows Giant Skeleton
Zap Bats Giant Skeleton Electro Wizard
Bats Zap Electro Wizard
Zap Giant Skeleton Electro Wizard

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