My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Hunter Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Tesla Hunter
The Log
Goblin Gang Hog Rider Hunter
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Hog Rider Hunter
Fireball
Goblin Gang Tesla Hog Rider Hunter
Poison
Goblin Gang Hunter
Lightning
Knight Tesla Hunter
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Void Tesla Hog Rider Hunter Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Void

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Void Knight Mega Knight
Knight
Goblin Gang Hog Rider Arrows Hunter
Goblin Gang
Knight Hog Rider
Tesla
Hog Rider
Arrows Knight Goblin Gang Void Hunter Mega Knight
Void
Arrows Hog Rider
Hunter
Knight Hog Rider Mega Knight
Mega Knight
Arrows Hog Rider Hunter

Defense Synergies 5 4

Arrows
Mega Knight Knight Tesla Void
Knight
Goblin Gang Tesla Hunter Arrows
Goblin Gang
Knight Tesla
Tesla
Knight Goblin Gang Arrows
Hog Rider
Void
Arrows
Hunter
Knight Mega Knight
Mega Knight
Arrows Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Void
Hunter Knight Goblin Gang Tesla Mega Knight
Goblin Gang Tesla Hunter Mega Knight Knight Void
Tesla Hunter Knight Goblin Gang Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Tesla Hunter Mega Knight
Tesla Hunter Arrows Goblin Gang Void
Arrows Tesla Void Mega Knight
Tesla Hunter Goblin Gang
Knight Goblin Gang Tesla Hunter Mega Knight
Goblin Gang Arrows Knight Tesla Hunter Mega Knight
Arrows Tesla Hunter Goblin Gang
Tesla Hunter Mega Knight Knight Goblin Gang
Mega Knight Arrows Goblin Gang Tesla Hunter
Knight Goblin Gang Tesla Hunter Mega Knight
Goblin Gang Tesla Hunter Mega Knight
Tesla Mega Knight Arrows Knight Goblin Gang Hunter
Arrows Tesla Mega Knight Knight Goblin Gang Hunter
Arrows Hunter Knight Tesla Mega Knight
Tesla Hunter
Goblin Gang Mega Knight Arrows Knight Tesla Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Tesla Void
Void Arrows Knight Goblin Gang Tesla Hunter Mega Knight
Goblin Gang Mega Knight Knight Hunter
Goblin Gang Hunter Mega Knight Knight Tesla
Knight Goblin Gang Tesla Hunter Mega Knight
Arrows Goblin Gang Tesla Hunter
Goblin Gang Knight Tesla Void Hunter
Mega Knight Knight Tesla Hunter
Void Mega Knight Knight
Goblin Gang Tesla
Mega Knight Knight Tesla Hunter
Mega Knight Arrows Void
Mega Knight Knight Goblin Gang Tesla Hunter
Tesla Mega Knight
Goblin Gang Tesla Knight Hunter
Arrows Mega Knight Tesla Hunter
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight
Arrows Void
Arrows Void
Arrows Knight Void
Arrows Mega Knight
Arrows Hunter
Arrows
Arrows Hunter
Arrows Void
Goblin Gang Void
Void Arrows Knight
Void Arrows
Knight Void Hunter
Arrows Void
Arrows
Arrows Hunter
Arrows Mega Knight
Arrows
Void Arrows Hunter Mega Knight
Arrows Mega Knight
Void Mega Knight
Arrows Void
Void
Arrows Void
Arrows Hunter Mega Knight
Arrows Void Hunter
Void Arrows Mega Knight
Void Arrows
Arrows Hunter
Void
Void
Void Arrows Hunter Mega Knight
Void Arrows
Mega Knight
Arrows
Goblin Gang Void
Arrows Hunter
Arrows
Void Knight Goblin Gang Hunter Mega Knight
Arrows
Void Arrows
Mega Knight
Goblin Gang
Void
Void Mega Knight

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