My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Ice Golem Electro Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Ice Golem Royal Hogs Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Royal Hogs
Giant Snowball
Goblins Archers Royal Hogs Electro Dragon
Zap
Goblins Archers Royal Giant Royal Hogs
Barbarian Barrel
Goblins Archers Royal Hogs Electro Wizard
The Log
Goblins Archers Royal Giant Royal Hogs
Earthquake
Archers Royal Hogs
Arrows
Goblins Archers Royal Hogs
Royal Delivery
Goblins Archers Royal Hogs Electro Dragon Electro Wizard
Fireball
Archers Royal Hogs Electro Dragon Electro Wizard
Poison
Archers Royal Hogs Electro Dragon Electro Wizard
Lightning
Ice Golem Electro Dragon Electro Wizard
Rocket
Royal Hogs Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Barbarian Barrel Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem Barbarian Barrel Archers Electro Wizard Royal Hogs Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Ice Golem Barbarian Barrel Archers

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Royal Giant Ice Golem
Archers
Ice Golem Goblins Royal Giant Royal Hogs Barbarian Barrel Electro Dragon
Royal Giant
Barbarian Barrel Goblins Archers Ice Golem Electro Dragon Electro Wizard
Ice Golem
Archers Goblins Royal Giant Royal Hogs Barbarian Barrel Electro Dragon Electro Wizard
Royal Hogs
Archers Ice Golem Barbarian Barrel Electro Wizard
Barbarian Barrel
Royal Giant Archers Ice Golem Royal Hogs Electro Dragon
Electro Dragon
Archers Royal Giant Ice Golem Barbarian Barrel
Electro Wizard
Royal Giant Ice Golem Royal Hogs

Defense Synergies 2 12

Goblins
Archers Ice Golem Barbarian Barrel Electro Dragon Electro Wizard
Archers
Ice Golem Barbarian Barrel Goblins Electro Wizard
Royal Giant
Ice Golem
Archers Goblins Barbarian Barrel Electro Dragon Electro Wizard
Royal Hogs
Barbarian Barrel
Archers Goblins Ice Golem Electro Dragon Electro Wizard
Electro Dragon
Goblins Ice Golem Barbarian Barrel Electro Wizard
Electro Wizard
Goblins Archers Ice Golem Barbarian Barrel Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Barbarian Barrel Electro Dragon Electro Wizard
Goblins Electro Dragon Electro Wizard
Goblins Archers Electro Dragon Electro Wizard
Goblins Electro Dragon Electro Wizard
Barbarian Barrel
Barbarian Barrel Goblins Archers Electro Dragon Electro Wizard
Electro Wizard Archers Electro Dragon
Ice Golem Barbarian Barrel Electro Dragon Electro Wizard
Goblins
Goblins Archers Ice Golem Barbarian Barrel Electro Wizard
Goblins Archers Electro Wizard Ice Golem Barbarian Barrel Electro Dragon
Archers Electro Dragon Electro Wizard
Electro Dragon Electro Wizard
Goblins Barbarian Barrel Electro Dragon Electro Wizard
Electro Wizard
Electro Wizard
Goblins Electro Dragon Electro Wizard
Goblins Archers Barbarian Barrel Electro Dragon Electro Wizard
Barbarian Barrel Archers Ice Golem Electro Dragon Electro Wizard
Electro Wizard
Goblins Archers Barbarian Barrel Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Ice Golem Barbarian Barrel Electro Wizard
Electro Wizard Archers Ice Golem Barbarian Barrel Electro Dragon
Goblins Ice Golem Electro Dragon Electro Wizard
Ice Golem Barbarian Barrel Electro Wizard
Archers Ice Golem Electro Dragon Electro Wizard
Goblins Archers Ice Golem Electro Wizard
Electro Dragon Electro Wizard Goblins Ice Golem Barbarian Barrel
Electro Dragon
Electro Wizard
Ice Golem
Archers Electro Dragon
Electro Dragon Electro Wizard Goblins Archers Ice Golem Barbarian Barrel
Archers Ice Golem Barbarian Barrel Electro Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Barbarian Barrel Electro Dragon
Barbarian Barrel Electro Dragon Electro Wizard
Barbarian Barrel Electro Dragon
Ice Golem Barbarian Barrel
Barbarian Barrel
Ice Golem Electro Dragon
Archers
Ice Golem Barbarian Barrel Electro Dragon
Electro Dragon
Goblins Electro Dragon Electro Wizard
Barbarian Barrel Electro Dragon Electro Wizard
Archers Electro Dragon
Ice Golem Barbarian Barrel
Barbarian Barrel Electro Dragon
Ice Golem Barbarian Barrel
Barbarian Barrel Electro Dragon
Barbarian Barrel Electro Dragon
Barbarian Barrel
Archers Barbarian Barrel Electro Dragon Electro Wizard
Barbarian Barrel Electro Dragon
Barbarian Barrel Electro Dragon
Ice Golem Barbarian Barrel Electro Dragon
Barbarian Barrel Electro Dragon Electro Wizard
Electro Dragon
Barbarian Barrel
Archers Ice Golem Electro Dragon Electro Wizard
Electro Dragon Electro Wizard
Electro Dragon
Electro Dragon Electro Wizard
Electro Wizard Archers Barbarian Barrel Electro Dragon
Archers Electro Dragon Electro Wizard
Barbarian Barrel
Electro Dragon Electro Wizard
Ice Golem Electro Dragon
Electro Dragon
Electro Dragon Electro Wizard
Electro Dragon Electro Wizard
Electro Dragon Barbarian Barrel Electro Wizard

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