My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Ice Golem Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Rascals Ice Golem Furnace Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Ice Golem Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Prince
Giant Snowball
Bomber Archers Furnace
Zap
Bomber Archers Furnace Prince
Barbarian Barrel
Bomber Archers Rascals Furnace Electro Wizard
The Log
Bomber Archers Rascals Furnace Prince
Earthquake
Bomber Archers Furnace
Arrows
Bomber Archers Rascals Furnace
Royal Delivery
Bomber Archers Rascals Prince Electro Wizard
Fireball
Bomber Archers Rascals Furnace Electro Wizard
Poison
Bomber Archers Rascals Furnace Electro Wizard
Lightning
Ice Golem Furnace Prince Electro Wizard
Rocket
Rascals Furnace Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Ice Golem Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Ice Golem Archers Furnace Electro Wizard Rascals Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Ice Golem Archers

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Ice Golem Prince
Zap
Prince Electro Wizard Bomber Archers Ice Golem Furnace
Archers
Ice Golem Zap Prince
Rascals
Prince Electro Wizard
Ice Golem
Archers Prince Bomber Zap Furnace Electro Wizard
Furnace
Zap Ice Golem Prince
Prince
Zap Ice Golem Bomber Archers Rascals Furnace Electro Wizard
Electro Wizard
Zap Rascals Ice Golem Prince

Defense Synergies 3 15

Bomber
Ice Golem Zap Electro Wizard
Zap
Electro Wizard Bomber Archers Rascals Ice Golem Furnace Prince
Archers
Ice Golem Zap Rascals Furnace Electro Wizard
Rascals
Zap Archers
Ice Golem
Bomber Archers Zap Furnace Electro Wizard
Furnace
Zap Archers Ice Golem Prince Electro Wizard
Prince
Zap Furnace Electro Wizard
Electro Wizard
Zap Bomber Archers Ice Golem Furnace Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Ice Golem Electro Wizard
Bomber Zap Rascals Furnace Prince Electro Wizard
Furnace Prince Bomber Archers Rascals Electro Wizard
Prince Bomber Rascals Furnace Electro Wizard
Bomber Prince
Bomber Zap Archers Rascals Furnace Electro Wizard
Furnace Electro Wizard Zap Archers Rascals
Zap Rascals Ice Golem Electro Wizard
Rascals Furnace Prince
Bomber Archers Rascals Ice Golem Prince Electro Wizard
Archers Electro Wizard Bomber Zap Rascals Ice Golem Furnace
Zap Archers Rascals Furnace Electro Wizard
Furnace Prince Bomber Zap Rascals Electro Wizard
Bomber Zap Rascals Furnace Prince Electro Wizard
Rascals Furnace Prince Electro Wizard
Zap Rascals Furnace Prince Electro Wizard
Bomber Rascals Furnace Prince Electro Wizard
Bomber Zap Archers Rascals Furnace Prince Electro Wizard
Zap Furnace Bomber Archers Rascals Ice Golem Electro Wizard
Prince Electro Wizard
Bomber Rascals Archers Furnace Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zap Archers Ice Golem Furnace Prince Electro Wizard
Electro Wizard Bomber Zap Archers Ice Golem Prince
Zap Rascals Ice Golem Furnace Prince Electro Wizard
Prince Zap Rascals Ice Golem Electro Wizard
Rascals Prince
Furnace Zap Archers Rascals Ice Golem Electro Wizard
Rascals Prince Archers Ice Golem Furnace Electro Wizard
Rascals Prince
Zap Electro Wizard Ice Golem Prince
Rascals Prince
Zap Prince Electro Wizard
Rascals Prince Ice Golem
Bomber Archers Rascals Furnace
Rascals Electro Wizard Bomber Zap Archers Ice Golem Furnace Prince
Bomber Zap Archers Rascals Ice Golem Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Ice Golem
Zap Electro Wizard
Rascals Ice Golem Prince
Bomber Zap Furnace
Zap Ice Golem Furnace
Bomber Archers Furnace
Zap Ice Golem
Zap
Prince Electro Wizard
Zap Prince Electro Wizard
Zap Archers
Ice Golem
Zap Ice Golem Furnace Prince
Bomber Zap Furnace
Furnace
Bomber
Bomber Zap Archers Prince Electro Wizard
Bomber Zap
Prince
Prince
Zap
Zap Ice Golem Bomber Furnace
Zap Electro Wizard
Zap Prince
Zap
Zap Archers Ice Golem Furnace Electro Wizard
Zap Electro Wizard
Bomber Zap
Zap Electro Wizard
Prince
Zap Electro Wizard Archers Prince
Zap Archers Electro Wizard
Rascals Prince Electro Wizard
Bomber Zap Ice Golem
Zap
Prince
Zap Rascals Electro Wizard
Zap Electro Wizard
Zap Prince Electro Wizard

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