My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army
Giant Snowball
Goblins Wall Breakers Skeleton Army
Zap
Goblins Wall Breakers Skeleton Army
Barbarian Barrel
Goblins Wall Breakers Skeleton Army Electro Wizard
The Log
Goblins Wall Breakers Skeleton Army
Earthquake
Skeleton Army
Arrows
Goblins Wall Breakers Skeleton Army
Royal Delivery
Goblins Wall Breakers Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Wall Breakers Skeleton Army Electro Wizard
Poison
Skeleton Army Electro Wizard
Lightning
Ice Golem Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Skeleton Army Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Ice Golem Wall Breakers Skeleton Army Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Zap Ice Golem Wall Breakers

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Ice Golem
Zap
P.E.K.K.A Electro Wizard Goblins Ice Golem Wall Breakers Poison
Ice Golem
Wall Breakers Goblins Zap Electro Wizard
Wall Breakers
Ice Golem Zap Electro Wizard
Skeleton Army
Poison
P.E.K.K.A Zap
P.E.K.K.A
Zap Poison Electro Wizard
Electro Wizard
Zap P.E.K.K.A Ice Golem Wall Breakers

Defense Synergies 1 13

Goblins
Zap Ice Golem Poison Electro Wizard
Zap
Electro Wizard Goblins Ice Golem Skeleton Army Poison P.E.K.K.A
Ice Golem
Goblins Zap Poison Electro Wizard
Wall Breakers
Skeleton Army
Zap Electro Wizard
Poison
Goblins Zap Ice Golem Electro Wizard
P.E.K.K.A
Zap Electro Wizard
Electro Wizard
Zap Goblins Ice Golem Skeleton Army Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Electro Wizard
Skeleton Army P.E.K.K.A Goblins Zap Electro Wizard
Skeleton Army P.E.K.K.A Goblins Electro Wizard
Skeleton Army P.E.K.K.A Goblins Electro Wizard
Skeleton Army Poison P.E.K.K.A
Skeleton Army Goblins Zap Electro Wizard
Electro Wizard Zap Poison
Zap Ice Golem Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Goblins Skeleton Army
Skeleton Army Goblins Ice Golem Electro Wizard
Goblins Skeleton Army Poison Electro Wizard Zap Ice Golem
Zap Poison Electro Wizard
Skeleton Army P.E.K.K.A Zap Electro Wizard
Skeleton Army Goblins Zap Poison P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Zap P.E.K.K.A Electro Wizard
Goblins Skeleton Army Poison P.E.K.K.A Electro Wizard
Goblins Zap Skeleton Army Electro Wizard
Zap Poison Ice Golem Electro Wizard
P.E.K.K.A Electro Wizard
Skeleton Army Goblins Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins Zap Ice Golem P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Ice Golem
Skeleton Army P.E.K.K.A Goblins Zap Ice Golem Electro Wizard
Skeleton Army P.E.K.K.A Zap Ice Golem Electro Wizard
P.E.K.K.A Skeleton Army
Poison Zap Ice Golem Electro Wizard
Skeleton Army P.E.K.K.A Goblins Ice Golem Electro Wizard
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Electro Wizard Goblins Ice Golem Skeleton Army Poison
P.E.K.K.A Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Zap Poison Electro Wizard
Skeleton Army P.E.K.K.A Ice Golem
Skeleton Army
Skeleton Army Electro Wizard Goblins Zap Ice Golem Poison P.E.K.K.A
Poison Zap Ice Golem P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem
Poison Zap Electro Wizard
Poison
Ice Golem Poison
Poison Zap
Poison Zap Ice Golem
Poison
Poison Zap Ice Golem
Poison Zap
Goblins Poison Electro Wizard
Poison Zap Electro Wizard
Poison Zap
Poison Ice Golem
Poison
Zap Ice Golem Poison
Zap Poison
Poison
Poison
Zap Poison Electro Wizard
Zap Poison
Poison
Poison
Zap Poison
Zap Ice Golem Poison
Poison Zap Electro Wizard
Zap Poison
Poison Zap
Poison Zap Ice Golem Electro Wizard
Zap Electro Wizard Poison
Poison Zap
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Skeleton Army
Poison Zap Electro Wizard
Poison Electro Wizard
Zap Ice Golem Poison
Zap Poison
P.E.K.K.A
Zap Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Electro Wizard

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