My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Hog Rider
Giant Snowball
Spear Goblins Bats Hog Rider
Zap
Spear Goblins Bats
Barbarian Barrel
Spear Goblins Electro Wizard
The Log
Spear Goblins Hog Rider
Earthquake
Spear Goblins Hog Rider
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Hog Rider P.E.K.K.A Electro Wizard
Fireball
Hog Rider Electro Wizard
Poison
Spear Goblins Bats Electro Wizard
Lightning
Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap The Log Tornado Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bats Zap The Log

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap
Bats
Hog Rider Zap P.E.K.K.A
Zap
Hog Rider Tornado P.E.K.K.A Electro Wizard Spear Goblins Bats The Log
Hog Rider
Spear Goblins Bats Zap The Log Tornado Electro Wizard
Tornado
Zap P.E.K.K.A Hog Rider The Log
P.E.K.K.A
Zap Tornado Electro Wizard Bats The Log
The Log
Hog Rider Zap Tornado P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Hog Rider

Defense Synergies 3 16

Spear Goblins
Bats Zap P.E.K.K.A The Log Electro Wizard
Bats
Spear Goblins Zap P.E.K.K.A The Log Electro Wizard
Zap
Electro Wizard Spear Goblins Bats Tornado P.E.K.K.A The Log
Hog Rider
Tornado
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A
Tornado The Log Spear Goblins Bats Zap Electro Wizard
The Log
P.E.K.K.A Spear Goblins Bats Zap Tornado Electro Wizard
Electro Wizard
Zap Spear Goblins Bats Tornado P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap The Log Electro Wizard
P.E.K.K.A Bats Zap The Log Electro Wizard
Tornado P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Bats Electro Wizard
Tornado P.E.K.K.A The Log
Tornado The Log Spear Goblins Bats Zap Electro Wizard
Bats Tornado Electro Wizard Spear Goblins Zap
Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tornado
Tornado Spear Goblins Electro Wizard
Bats Electro Wizard Spear Goblins Zap Tornado The Log
Spear Goblins Bats Zap Tornado Electro Wizard
P.E.K.K.A Bats Zap The Log Electro Wizard
Bats Zap Tornado P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Zap P.E.K.K.A The Log Electro Wizard
Bats Tornado P.E.K.K.A Electro Wizard
Spear Goblins Bats Zap Tornado The Log Electro Wizard
Zap Tornado The Log Spear Goblins Bats Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Spear Goblins Bats P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap The Log
P.E.K.K.A Spear Goblins Bats Zap The Log Electro Wizard
P.E.K.K.A Bats Zap Tornado The Log Electro Wizard
P.E.K.K.A
Bats Zap Tornado Electro Wizard
P.E.K.K.A Spear Goblins Bats Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Spear Goblins Bats Tornado The Log
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Zap Tornado The Log Electro Wizard
P.E.K.K.A
Electro Wizard Spear Goblins Bats Zap Tornado P.E.K.K.A The Log
Bats Zap P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado The Log Electro Wizard
The Log
The Log
Zap The Log
Spear Goblins Bats Zap Tornado
Tornado The Log
The Log Zap Tornado
The Log Zap Tornado
Bats Tornado Electro Wizard
Zap Tornado The Log Electro Wizard
Zap Tornado
The Log
Zap The Log
Spear Goblins Zap The Log
The Log
Tornado
Bats
Zap The Log Electro Wizard
Zap Tornado The Log
The Log
Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log
The Log Zap Tornado Electro Wizard
Zap Tornado The Log
Zap Tornado The Log
Bats Zap Tornado Electro Wizard
Zap Electro Wizard Bats
Zap The Log
Zap Electro Wizard
P.E.K.K.A
The Log
Zap Electro Wizard Spear Goblins Bats
Zap Tornado Electro Wizard
The Log
Electro Wizard
The Log Zap
Zap Tornado
P.E.K.K.A
Zap Bats Tornado The Log Electro Wizard
Bats Zap Tornado Electro Wizard
Zap Tornado The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: