My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Electro Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army Sparky
Giant Snowball
Bats Musketeer Hog Rider Skeleton Army Lumberjack
Zap
Bats Skeleton Army Sparky
Barbarian Barrel
Musketeer Skeleton Army Electro Wizard Lumberjack Sparky
The Log
Musketeer Hog Rider Skeleton Army Lumberjack Sparky
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Musketeer Hog Rider Skeleton Army Electro Wizard Lumberjack Sparky
Fireball
Musketeer Hog Rider Skeleton Army Electro Wizard Lumberjack Sparky
Poison
Bats Musketeer Skeleton Army Electro Wizard Sparky
Lightning
Musketeer Electro Wizard Lumberjack Sparky
Rocket
Musketeer Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Musketeer Hog Rider Electro Wizard Lumberjack Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Skeleton Army Musketeer

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Lumberjack Sparky
Zap
Hog Rider Electro Wizard Sparky Bats Musketeer Lumberjack
Musketeer
Hog Rider Zap Lumberjack
Hog Rider
Bats Zap Musketeer Electro Wizard Lumberjack
Skeleton Army
Sparky
Electro Wizard
Zap Hog Rider Lumberjack Sparky
Lumberjack
Bats Zap Musketeer Hog Rider Electro Wizard Sparky
Sparky
Zap Bats Skeleton Army Electro Wizard Lumberjack

Defense Synergies 2 15

Bats
Zap Musketeer Electro Wizard Lumberjack Sparky
Zap
Electro Wizard Bats Musketeer Skeleton Army Lumberjack Sparky
Musketeer
Lumberjack Bats Zap Skeleton Army Electro Wizard
Hog Rider
Skeleton Army
Zap Musketeer Electro Wizard Lumberjack Sparky
Electro Wizard
Zap Bats Musketeer Skeleton Army Lumberjack
Lumberjack
Musketeer Bats Zap Skeleton Army Electro Wizard
Sparky
Bats Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Electro Wizard Sparky
Skeleton Army Lumberjack Sparky Bats Zap Musketeer Electro Wizard
Skeleton Army Lumberjack Sparky Bats Musketeer Electro Wizard
Skeleton Army Lumberjack Sparky Bats Musketeer Electro Wizard
Skeleton Army Lumberjack Sparky
Skeleton Army Bats Zap Musketeer Electro Wizard Lumberjack
Bats Musketeer Electro Wizard Zap
Zap Musketeer Electro Wizard Sparky
Sparky Musketeer Skeleton Army Lumberjack
Skeleton Army Musketeer Electro Wizard Lumberjack Sparky
Bats Skeleton Army Electro Wizard Zap Musketeer Lumberjack
Musketeer Bats Zap Electro Wizard
Skeleton Army Lumberjack Sparky Bats Zap Musketeer Electro Wizard
Skeleton Army Sparky Bats Zap Electro Wizard Lumberjack
Skeleton Army Sparky Electro Wizard Lumberjack
Skeleton Army Zap Electro Wizard Lumberjack Sparky
Sparky Bats Musketeer Skeleton Army Electro Wizard Lumberjack
Bats Zap Musketeer Skeleton Army Electro Wizard Lumberjack
Zap Bats Musketeer Electro Wizard Lumberjack
Sparky Musketeer Electro Wizard Lumberjack
Skeleton Army Bats Musketeer Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Electro Wizard Sparky
Electro Wizard Zap Musketeer Lumberjack
Skeleton Army Lumberjack Bats Zap Musketeer Electro Wizard Sparky
Skeleton Army Lumberjack Bats Zap Musketeer Electro Wizard Sparky
Musketeer Skeleton Army Lumberjack Sparky
Bats Zap Musketeer Electro Wizard
Skeleton Army Sparky Bats Musketeer Electro Wizard Lumberjack
Skeleton Army Lumberjack Sparky
Zap Electro Wizard Bats Skeleton Army Sparky
Musketeer Skeleton Army Sparky
Bats Musketeer Lumberjack Sparky
Skeleton Army Zap Electro Wizard
Skeleton Army Lumberjack Sparky
Musketeer Skeleton Army Sparky
Skeleton Army Electro Wizard Sparky Bats Zap Musketeer Lumberjack
Bats Zap Musketeer Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Sparky
Zap Musketeer Electro Wizard
Sparky
Musketeer Sparky
Zap Sparky
Bats Zap Musketeer
Musketeer Sparky
Zap
Zap
Bats Musketeer Electro Wizard Lumberjack Sparky
Zap Musketeer Electro Wizard Sparky
Zap Musketeer
Musketeer Sparky
Musketeer
Zap Musketeer Sparky
Zap Musketeer Sparky
Musketeer Sparky
Sparky
Bats Sparky
Zap Musketeer Electro Wizard Sparky
Zap
Musketeer Sparky
Musketeer Sparky
Zap Musketeer
Zap Sparky
Zap Musketeer Electro Wizard Sparky
Zap Musketeer Sparky
Zap Musketeer Sparky
Bats Zap Musketeer Electro Wizard Sparky
Zap Electro Wizard Bats Musketeer
Sparky
Zap Musketeer Sparky
Zap Electro Wizard Sparky
Sparky
Sparky
Zap Electro Wizard Bats Musketeer Skeleton Army
Zap Musketeer Electro Wizard
Musketeer Electro Wizard Lumberjack Sparky
Zap Musketeer
Zap Sparky
Musketeer Sparky
Zap Bats Musketeer Electro Wizard Sparky
Bats Zap Musketeer Electro Wizard
Zap Musketeer Electro Wizard Sparky

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