My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Baby Dragon Bandit Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Miner Bandit Night Witch
Giant Snowball
Goblin Gang Battle Ram Baby Dragon Miner Night Witch
Zap
Goblin Gang Battle Ram Bandit Night Witch
Barbarian Barrel
Goblin Gang Battle Ram Bandit Electro Wizard Night Witch
The Log
Goblin Gang Battle Ram Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Battle Ram Baby Dragon Miner Bandit Electro Wizard Night Witch
Fireball
Goblin Gang Battle Ram Baby Dragon Bandit Electro Wizard Night Witch
Poison
Goblin Gang Electro Wizard Night Witch
Lightning
Battle Ram Baby Dragon Bandit Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Baby Dragon Poison Miner Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Miner Bandit Battle Ram Baby Dragon Poison Electro Wizard Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Miner Bandit Battle Ram

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Battle Ram Baby Dragon Bandit
Battle Ram
Poison Bandit Goblin Gang Baby Dragon Electro Wizard
Baby Dragon
Goblin Gang Battle Ram Poison Miner Bandit Electro Wizard
Poison
Battle Ram Miner Baby Dragon Night Witch
Miner
Goblin Gang Poison Baby Dragon Bandit Electro Wizard
Bandit
Battle Ram Goblin Gang Baby Dragon Miner Electro Wizard
Electro Wizard
Battle Ram Baby Dragon Miner Bandit
Night Witch
Poison

Defense Synergies 0 7

Goblin Gang
Miner Bandit Electro Wizard
Battle Ram
Baby Dragon
Bandit
Poison
Electro Wizard
Miner
Goblin Gang
Bandit
Goblin Gang Baby Dragon Electro Wizard
Electro Wizard
Goblin Gang Poison Bandit Night Witch
Night Witch
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Wizard
Goblin Gang Bandit Electro Wizard Night Witch
Goblin Gang Bandit Electro Wizard Night Witch
Night Witch Goblin Gang Bandit Electro Wizard
Poison
Goblin Gang Baby Dragon Bandit Electro Wizard Night Witch
Electro Wizard Goblin Gang Baby Dragon Poison Night Witch
Baby Dragon Poison Bandit Electro Wizard
Goblin Gang Night Witch
Goblin Gang Miner Bandit Electro Wizard Night Witch
Goblin Gang Poison Electro Wizard Baby Dragon Bandit Night Witch
Goblin Gang Baby Dragon Poison Electro Wizard Night Witch
Night Witch Goblin Gang Bandit Electro Wizard
Goblin Gang Baby Dragon Poison Electro Wizard Night Witch
Goblin Gang Bandit Electro Wizard
Goblin Gang Bandit Electro Wizard
Goblin Gang Poison Electro Wizard Night Witch
Goblin Gang Baby Dragon Bandit Electro Wizard Night Witch
Baby Dragon Poison Bandit Electro Wizard
Electro Wizard
Goblin Gang Baby Dragon Poison Bandit Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Bandit Electro Wizard
Poison Bandit Electro Wizard Goblin Gang Baby Dragon Miner
Goblin Gang Bandit Electro Wizard
Goblin Gang Bandit Electro Wizard Night Witch
Goblin Gang Bandit Night Witch
Poison Goblin Gang Baby Dragon Electro Wizard
Goblin Gang Bandit Electro Wizard Night Witch
Electro Wizard Baby Dragon Poison Bandit
Goblin Gang
Poison Electro Wizard
Goblin Gang Bandit Night Witch
Baby Dragon
Goblin Gang Electro Wizard Baby Dragon Poison Night Witch
Poison Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon Bandit
Poison Baby Dragon Miner Bandit Electro Wizard
Baby Dragon Poison Miner Bandit
Poison
Poison Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Poison Baby Dragon
Poison Miner Bandit
Goblin Gang Poison Electro Wizard Night Witch
Poison Miner Bandit Electro Wizard
Poison Baby Dragon
Poison Baby Dragon Miner Bandit
Baby Dragon Poison Bandit
Baby Dragon Poison
Baby Dragon Poison Bandit
Baby Dragon Poison Bandit
Poison
Night Witch
Baby Dragon Poison Bandit Electro Wizard
Baby Dragon Poison Miner
Baby Dragon Poison Night Witch
Poison
Baby Dragon Poison
Poison Baby Dragon
Poison Miner Baby Dragon Bandit Electro Wizard
Baby Dragon Poison Miner Bandit
Poison Miner Baby Dragon Bandit
Poison Baby Dragon Electro Wizard Night Witch
Electro Wizard Poison
Night Witch
Poison Miner Bandit Night Witch
Poison Electro Wizard
Poison
Electro Wizard Goblin Gang Bandit Night Witch
Poison Baby Dragon Electro Wizard
Poison Miner Goblin Gang Baby Dragon Electro Wizard
Baby Dragon Poison
Poison
Goblin Gang Baby Dragon Poison Electro Wizard
Poison Electro Wizard
Poison Baby Dragon Miner Bandit Electro Wizard

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