My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Flying Machine Barbarian Hut Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Miner
Giant Snowball
Bats Battle Ram Flying Machine Miner
Zap
Bats Battle Ram Flying Machine
Barbarian Barrel
Battle Ram Barbarian Hut Electro Wizard
The Log
Battle Ram Barbarian Hut
Earthquake
Barbarian Hut
Arrows
Bats Flying Machine
Royal Delivery
Bats Battle Ram Flying Machine Miner Electro Wizard
Fireball
Battle Ram Flying Machine Barbarian Hut Electro Wizard
Poison
Bats Flying Machine Barbarian Hut Electro Wizard
Lightning
Battle Ram Barbarian Hut Electro Wizard
Rocket
Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Miner Battle Ram Flying Machine Poison Electro Wizard Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Barbarian Barrel Miner Battle Ram

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Barbarian Hut Miner Battle Ram Flying Machine Barbarian Barrel
Battle Ram
Poison Bats Flying Machine Barbarian Hut Barbarian Barrel Electro Wizard
Flying Machine
Bats Battle Ram Barbarian Hut Barbarian Barrel
Barbarian Hut
Bats Battle Ram Flying Machine Barbarian Barrel Miner
Barbarian Barrel
Bats Battle Ram Flying Machine Barbarian Hut Miner
Poison
Battle Ram Miner
Miner
Bats Poison Barbarian Hut Barbarian Barrel Electro Wizard
Electro Wizard
Battle Ram Miner

Defense Synergies 1 11

Bats
Barbarian Hut Barbarian Barrel Electro Wizard
Battle Ram
Flying Machine
Barbarian Hut Barbarian Barrel Electro Wizard
Barbarian Hut
Bats Flying Machine Barbarian Barrel Electro Wizard
Barbarian Barrel
Bats Flying Machine Barbarian Hut Poison Miner Electro Wizard
Poison
Barbarian Barrel Electro Wizard
Miner
Barbarian Barrel
Electro Wizard
Bats Flying Machine Barbarian Hut Barbarian Barrel Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Flying Machine Barbarian Barrel Electro Wizard
Barbarian Hut Bats Flying Machine Electro Wizard
Barbarian Hut Bats Electro Wizard
Barbarian Hut Bats Electro Wizard
Barbarian Barrel Poison
Barbarian Barrel Bats Flying Machine Electro Wizard
Bats Electro Wizard Flying Machine Barbarian Hut Poison
Barbarian Hut Flying Machine Barbarian Barrel Poison Electro Wizard
Barbarian Hut
Barbarian Barrel Miner Electro Wizard
Bats Poison Electro Wizard Flying Machine Barbarian Barrel
Bats Flying Machine Barbarian Hut Poison Electro Wizard
Barbarian Hut Bats Flying Machine Electro Wizard
Barbarian Hut Bats Barbarian Barrel Poison Electro Wizard
Barbarian Hut Electro Wizard
Barbarian Hut Electro Wizard
Barbarian Hut Bats Poison Electro Wizard
Bats Flying Machine Barbarian Hut Barbarian Barrel Electro Wizard
Barbarian Barrel Poison Bats Flying Machine Barbarian Hut Electro Wizard
Barbarian Hut Electro Wizard
Bats Flying Machine Barbarian Barrel Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Barbarian Barrel Electro Wizard
Poison Electro Wizard Flying Machine Barbarian Barrel Miner
Bats Barbarian Hut Electro Wizard
Bats Barbarian Hut Barbarian Barrel Electro Wizard
Barbarian Hut
Poison Bats Flying Machine Electro Wizard
Bats Flying Machine Barbarian Hut Electro Wizard
Barbarian Hut
Electro Wizard Bats Flying Machine Barbarian Hut Barbarian Barrel Poison
Barbarian Hut
Bats Flying Machine
Poison Electro Wizard
Barbarian Hut
Flying Machine Barbarian Hut
Electro Wizard Bats Flying Machine Barbarian Hut Barbarian Barrel Poison
Bats Poison Flying Machine Barbarian Hut Barbarian Barrel Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Barbarian Hut Barbarian Barrel
Poison Flying Machine Barbarian Barrel Miner Electro Wizard
Flying Machine Barbarian Hut Barbarian Barrel Poison Miner
Flying Machine Barbarian Hut Barbarian Barrel Poison
Poison Barbarian Barrel
Poison Bats Flying Machine
Flying Machine Poison
Poison Flying Machine Barbarian Hut Barbarian Barrel
Poison Miner Flying Machine
Bats Poison Electro Wizard
Poison Miner Flying Machine Barbarian Barrel Electro Wizard
Poison Flying Machine
Flying Machine Poison Barbarian Hut Barbarian Barrel Miner
Flying Machine Barbarian Barrel Poison
Flying Machine Barbarian Hut Barbarian Barrel Poison
Flying Machine Barbarian Hut Barbarian Barrel Poison
Flying Machine Barbarian Hut Barbarian Barrel Poison
Barbarian Barrel Poison
Bats
Flying Machine Barbarian Barrel Poison Electro Wizard
Flying Machine Barbarian Barrel Poison Miner
Poison
Poison
Flying Machine Barbarian Hut Barbarian Barrel Poison
Poison Barbarian Barrel
Poison Miner Flying Machine Barbarian Barrel Electro Wizard
Flying Machine Poison Miner
Poison Miner Barbarian Barrel
Poison Bats Flying Machine Electro Wizard
Electro Wizard Bats Flying Machine Poison
Poison Miner
Poison Electro Wizard
Poison
Electro Wizard Bats Flying Machine Barbarian Hut Barbarian Barrel
Poison Flying Machine Electro Wizard
Barbarian Barrel
Poison Miner Flying Machine Electro Wizard
Flying Machine Poison
Poison
Flying Machine
Bats Flying Machine Poison Electro Wizard
Bats Flying Machine Poison Electro Wizard
Poison Flying Machine Barbarian Barrel Miner Electro Wizard

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