My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Baby Dragon Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Mini P.E.K.K.A Valkyrie Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince
Giant Snowball
Baby Dragon
Zap
Prince
Barbarian Barrel
Ice Spirit Elite Barbarians Valkyrie Electro Wizard
The Log
Ice Spirit Elite Barbarians Mini P.E.K.K.A Prince
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Elite Barbarians Mini P.E.K.K.A Valkyrie Baby Dragon Prince Electro Wizard
Fireball
Elite Barbarians Baby Dragon Electro Wizard
Poison
Electro Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Valkyrie Baby Dragon Prince Electro Wizard
Rocket
Elite Barbarians Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mini P.E.K.K.A Valkyrie Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Mini P.E.K.K.A Valkyrie Baby Dragon Electro Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Arrows Mini P.E.K.K.A Valkyrie

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Elite Barbarians Mini P.E.K.K.A Baby Dragon Prince
Arrows
Elite Barbarians Mini P.E.K.K.A Prince
Elite Barbarians
Arrows Valkyrie Ice Spirit
Mini P.E.K.K.A
Ice Spirit Arrows Valkyrie Baby Dragon Electro Wizard
Valkyrie
Ice Spirit Elite Barbarians Prince Mini P.E.K.K.A Baby Dragon Electro Wizard
Baby Dragon
Ice Spirit Mini P.E.K.K.A Valkyrie Prince Electro Wizard
Prince
Valkyrie Ice Spirit Arrows Baby Dragon Electro Wizard
Electro Wizard
Mini P.E.K.K.A Valkyrie Baby Dragon Prince

Defense Synergies 3 16

Ice Spirit
Mini P.E.K.K.A Elite Barbarians Valkyrie Baby Dragon Prince Electro Wizard
Arrows
Mini P.E.K.K.A Valkyrie Prince
Elite Barbarians
Valkyrie Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Electro Wizard Arrows Elite Barbarians Valkyrie Baby Dragon
Valkyrie
Elite Barbarians Ice Spirit Arrows Mini P.E.K.K.A Baby Dragon Prince Electro Wizard
Baby Dragon
Ice Spirit Mini P.E.K.K.A Valkyrie Prince
Prince
Ice Spirit Arrows Valkyrie Baby Dragon Electro Wizard
Electro Wizard
Mini P.E.K.K.A Ice Spirit Valkyrie Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Electro Wizard
Elite Barbarians Mini P.E.K.K.A Ice Spirit Valkyrie Prince Electro Wizard
Mini P.E.K.K.A Prince Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Mini P.E.K.K.A Prince Valkyrie Electro Wizard
Arrows Elite Barbarians Mini P.E.K.K.A Valkyrie Prince
Arrows Valkyrie Baby Dragon Electro Wizard
Electro Wizard Ice Spirit Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Electro Wizard
Mini P.E.K.K.A Elite Barbarians Prince
Elite Barbarians Ice Spirit Mini P.E.K.K.A Valkyrie Prince Electro Wizard
Valkyrie Electro Wizard Arrows Baby Dragon
Arrows Baby Dragon Electro Wizard
Mini P.E.K.K.A Prince Ice Spirit Elite Barbarians Valkyrie Electro Wizard
Valkyrie Ice Spirit Arrows Mini P.E.K.K.A Baby Dragon Prince Electro Wizard
Elite Barbarians Mini P.E.K.K.A Prince Electro Wizard
Ice Spirit Elite Barbarians Mini P.E.K.K.A Prince Electro Wizard
Arrows Elite Barbarians Mini P.E.K.K.A Valkyrie Prince Electro Wizard
Ice Spirit Arrows Elite Barbarians Valkyrie Baby Dragon Prince Electro Wizard
Arrows Valkyrie Baby Dragon Ice Spirit Electro Wizard
Mini P.E.K.K.A Elite Barbarians Prince Electro Wizard
Valkyrie Arrows Elite Barbarians Mini P.E.K.K.A Baby Dragon Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Elite Barbarians Prince Electro Wizard
Electro Wizard Arrows Elite Barbarians Mini P.E.K.K.A Valkyrie Baby Dragon Prince
Ice Spirit Elite Barbarians Mini P.E.K.K.A Valkyrie Prince Electro Wizard
Mini P.E.K.K.A Valkyrie Prince Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Valkyrie Prince
Arrows Ice Spirit Baby Dragon Electro Wizard
Mini P.E.K.K.A Prince Elite Barbarians Valkyrie Electro Wizard
Mini P.E.K.K.A Elite Barbarians Valkyrie Prince
Electro Wizard Ice Spirit Elite Barbarians Mini P.E.K.K.A Valkyrie Baby Dragon Prince
Elite Barbarians Mini P.E.K.K.A Valkyrie Prince
Arrows Elite Barbarians Valkyrie Prince Electro Wizard
Elite Barbarians Mini P.E.K.K.A Prince Valkyrie
Valkyrie Baby Dragon
Elite Barbarians Electro Wizard Ice Spirit Mini P.E.K.K.A Valkyrie Baby Dragon Prince
Arrows Valkyrie Elite Barbarians Mini P.E.K.K.A Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Electro Wizard
Arrows Baby Dragon
Arrows Valkyrie Prince
Arrows Valkyrie Baby Dragon
Arrows Ice Spirit Baby Dragon
Arrows Baby Dragon
Arrows Ice Spirit Baby Dragon
Arrows
Elite Barbarians Mini P.E.K.K.A Prince Electro Wizard
Arrows Valkyrie Prince Electro Wizard
Arrows Baby Dragon
Elite Barbarians Baby Dragon
Arrows Baby Dragon
Arrows Elite Barbarians Baby Dragon Prince
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon Prince Electro Wizard
Arrows Valkyrie Baby Dragon
Baby Dragon Prince
Arrows
Prince
Arrows Baby Dragon
Arrows Ice Spirit Valkyrie Baby Dragon
Arrows Baby Dragon Electro Wizard
Arrows Baby Dragon Prince
Arrows Baby Dragon
Elite Barbarians Arrows Baby Dragon Electro Wizard
Electro Wizard Ice Spirit
Elite Barbarians Mini P.E.K.K.A
Arrows
Ice Spirit Arrows Electro Wizard
Prince
Arrows
Electro Wizard Ice Spirit Prince
Arrows Baby Dragon Electro Wizard
Arrows
Mini P.E.K.K.A Valkyrie Baby Dragon Prince Electro Wizard
Arrows Baby Dragon
Arrows
Elite Barbarians Prince
Ice Spirit Elite Barbarians Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Prince Electro Wizard

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