My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions
Barbarian Barrel
Executioner Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Hog Rider Executioner P.E.K.K.A Electro Wizard
Fireball
Minions Hog Rider Executioner Electro Wizard
Poison
Minions Executioner Electro Wizard
Lightning
Mini P.E.K.K.A Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Mini P.E.K.K.A Hog Rider Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Minions Mini P.E.K.K.A

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Electro Wizard Minions Mini P.E.K.K.A Executioner The Log
Minions
Hog Rider Zap Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap Minions Hog Rider The Log Electro Wizard
Hog Rider
Zap Minions The Log Mini P.E.K.K.A Executioner Electro Wizard
Executioner
Zap Hog Rider P.E.K.K.A The Log
P.E.K.K.A
Zap Electro Wizard Minions Executioner The Log
The Log
Hog Rider Zap Mini P.E.K.K.A Executioner P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Mini P.E.K.K.A Hog Rider

Defense Synergies 5 11

Zap
Mini P.E.K.K.A Electro Wizard Minions Executioner P.E.K.K.A The Log
Minions
Zap P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A
Zap The Log Electro Wizard Executioner
Hog Rider
Executioner
Zap Mini P.E.K.K.A The Log
P.E.K.K.A
The Log Zap Minions Electro Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A Zap Minions Executioner Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Minions P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Executioner The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Minions Executioner The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Minions Executioner Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Minions Electro Wizard
Mini P.E.K.K.A P.E.K.K.A The Log
The Log Zap Minions Executioner Electro Wizard
Minions Electro Wizard Zap Executioner
Zap P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Minions
Mini P.E.K.K.A Electro Wizard
Minions Executioner Electro Wizard Zap The Log
Minions Executioner Zap Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Minions The Log Electro Wizard
Executioner Zap Minions Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Zap Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Minions Mini P.E.K.K.A Executioner P.E.K.K.A Electro Wizard
Zap Minions Executioner The Log Electro Wizard
Zap Executioner The Log Minions Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Minions Mini P.E.K.K.A Executioner P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Executioner The Log
P.E.K.K.A Zap Minions Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Executioner
Executioner Zap Minions Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Minions Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Minions Mini P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A Minions Mini P.E.K.K.A
P.E.K.K.A Zap The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Executioner
Executioner
Electro Wizard Zap Minions Mini P.E.K.K.A Executioner P.E.K.K.A The Log
Minions Executioner Zap Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Executioner The Log Electro Wizard
The Log
The Log
Executioner Zap The Log
Executioner Zap Minions
Executioner The Log
The Log Zap Executioner
The Log Zap
Minions Mini P.E.K.K.A Electro Wizard
Zap The Log Electro Wizard
Zap Executioner
Executioner The Log
Minions
Zap The Log
Zap Executioner The Log
Executioner The Log
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Executioner The Log Electro Wizard
Zap The Log
Minions The Log
The Log
Zap The Log
Zap The Log Executioner
The Log Zap Executioner Electro Wizard
Zap The Log
Zap The Log
Zap Executioner Electro Wizard
Zap Electro Wizard Minions
Mini P.E.K.K.A
Zap The Log
Zap Electro Wizard
P.E.K.K.A
The Log
Zap Electro Wizard Minions
Zap Executioner Electro Wizard
The Log
Mini P.E.K.K.A Executioner Electro Wizard
The Log Zap Executioner
Zap
Executioner P.E.K.K.A
Zap Minions The Log Electro Wizard
Zap Executioner Electro Wizard
Zap Executioner The Log Electro Wizard

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