My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Prince Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Prince Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Prince Bandit
Giant Snowball
Skeleton Army Clone Baby Dragon Lumberjack
Zap
Skeleton Army Clone Prince Bandit
Barbarian Barrel
Skeleton Army Clone Bandit Electro Wizard Lumberjack
The Log
Skeleton Army Clone Prince Bandit Lumberjack
Earthquake
Skeleton Army Clone
Arrows
Skeleton Army Clone
Royal Delivery
Skeleton Army Clone Baby Dragon Prince Bandit Electro Wizard Lumberjack
Fireball
Skeleton Army Clone Baby Dragon Bandit Electro Wizard Lumberjack
Poison
Skeleton Army Clone Electro Wizard
Lightning
Baby Dragon Prince Bandit Electro Wizard Lumberjack
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Clone Bandit Baby Dragon Electro Wizard Lumberjack Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Skeleton Army Clone Bandit

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Army
Clone
Clone
Skeleton Army Baby Dragon Electro Wizard Lumberjack
Baby Dragon
Clone Prince Bandit Electro Wizard Lumberjack
Prince
Baby Dragon The Log Electro Wizard Lumberjack
The Log
Prince Bandit Lumberjack
Bandit
Baby Dragon The Log Electro Wizard Lumberjack
Electro Wizard
Clone Baby Dragon Prince Bandit Lumberjack
Lumberjack
Clone Baby Dragon Prince The Log Bandit Electro Wizard

Defense Synergies 1 16

Skeleton Army
Prince The Log Bandit Electro Wizard Lumberjack
Clone
Baby Dragon
Prince The Log Bandit Lumberjack
Prince
The Log Skeleton Army Baby Dragon Electro Wizard
The Log
Prince Skeleton Army Baby Dragon Bandit Electro Wizard Lumberjack
Bandit
Skeleton Army Baby Dragon The Log Electro Wizard Lumberjack
Electro Wizard
Skeleton Army Prince The Log Bandit Lumberjack
Lumberjack
Skeleton Army Baby Dragon The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Electro Wizard
Skeleton Army Lumberjack Prince The Log Bandit Electro Wizard
Skeleton Army Prince Lumberjack Bandit Electro Wizard
Skeleton Army Prince Lumberjack Bandit Electro Wizard
Skeleton Army Prince The Log Lumberjack
Skeleton Army The Log Baby Dragon Bandit Electro Wizard Lumberjack
Electro Wizard Baby Dragon
Baby Dragon The Log Bandit Electro Wizard
Skeleton Army Prince Lumberjack
Skeleton Army Prince Bandit Electro Wizard Lumberjack
Skeleton Army Electro Wizard Baby Dragon The Log Bandit Lumberjack
Baby Dragon Electro Wizard
Skeleton Army Prince Lumberjack The Log Bandit Electro Wizard
Skeleton Army Baby Dragon Prince The Log Electro Wizard Lumberjack
Skeleton Army Prince Bandit Electro Wizard Lumberjack
Skeleton Army Prince The Log Bandit Electro Wizard Lumberjack
Skeleton Army Prince Electro Wizard Lumberjack
Skeleton Army Baby Dragon Prince The Log Bandit Electro Wizard Lumberjack
Baby Dragon The Log Bandit Electro Wizard Lumberjack
Prince Electro Wizard Lumberjack
Skeleton Army Baby Dragon Prince The Log Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Prince Bandit Electro Wizard
Bandit Electro Wizard Baby Dragon Prince The Log Lumberjack
Skeleton Army Bandit Lumberjack Prince The Log Electro Wizard
Skeleton Army Prince Lumberjack The Log Bandit Electro Wizard
Skeleton Army Prince Bandit Lumberjack
Baby Dragon Electro Wizard
Skeleton Army Prince Bandit Electro Wizard Lumberjack
Skeleton Army Prince Lumberjack
Electro Wizard Skeleton Army Baby Dragon Prince The Log Bandit
Skeleton Army
Prince Lumberjack
Skeleton Army Prince The Log Electro Wizard
Skeleton Army Prince Bandit Lumberjack
Skeleton Army Baby Dragon
Skeleton Army Electro Wizard Baby Dragon Prince The Log Lumberjack
Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log Bandit
Baby Dragon The Log Bandit Electro Wizard
Baby Dragon The Log Bandit
Prince The Log
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log Bandit
Prince Electro Wizard Lumberjack
Prince The Log Bandit Electro Wizard
Baby Dragon
Baby Dragon The Log Bandit
Baby Dragon Bandit
Baby Dragon Prince The Log
Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Baby Dragon Prince The Log Bandit Electro Wizard
Baby Dragon The Log
Baby Dragon Prince The Log
Prince The Log
Baby Dragon The Log
The Log Baby Dragon
The Log Baby Dragon Bandit Electro Wizard
Baby Dragon Prince The Log Bandit
Baby Dragon The Log Bandit
Baby Dragon Electro Wizard
Electro Wizard
The Log Bandit
Electro Wizard
Prince
The Log
Electro Wizard Skeleton Army Prince Bandit
Baby Dragon Electro Wizard
The Log
Baby Dragon Prince Electro Wizard Lumberjack
The Log Baby Dragon
Prince
Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon Prince The Log Bandit Electro Wizard

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