My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Giant X-Bow Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant X-Bow Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant X-Bow Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Goblin Giant X-Bow Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Miner
Giant Snowball
Skeletons Miner
Zap
Skeletons Goblin Giant X-Bow
Barbarian Barrel
Skeletons X-Bow Electro Wizard Magic Archer
The Log
Skeletons Mini P.E.K.K.A X-Bow
Earthquake
Skeletons X-Bow
Arrows
Skeletons
Royal Delivery
Skeletons Mini P.E.K.K.A Miner Electro Wizard Magic Archer
Fireball
X-Bow Electro Wizard Magic Archer
Poison
X-Bow Electro Wizard Magic Archer
Lightning
Mini P.E.K.K.A X-Bow Electro Wizard Magic Archer
Rocket
X-Bow Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Miner Mini P.E.K.K.A Electro Wizard Magic Archer Goblin Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Miner Mini P.E.K.K.A

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mini P.E.K.K.A
Goblin Giant X-Bow The Log Electro Wizard Magic Archer
Goblin Giant
Mini P.E.K.K.A The Log Electro Wizard Magic Archer
X-Bow
The Log Mini P.E.K.K.A
The Log
X-Bow Mini P.E.K.K.A Goblin Giant Miner Magic Archer
Miner
The Log Electro Wizard Magic Archer
Electro Wizard
Mini P.E.K.K.A Goblin Giant Miner Magic Archer
Magic Archer
Mini P.E.K.K.A Goblin Giant The Log Miner Electro Wizard

Defense Synergies 4 13

Skeletons
X-Bow Mini P.E.K.K.A The Log Electro Wizard Magic Archer
Mini P.E.K.K.A
The Log Electro Wizard Skeletons Magic Archer
Goblin Giant
The Log Electro Wizard Magic Archer
X-Bow
Skeletons The Log Electro Wizard
The Log
Mini P.E.K.K.A X-Bow Skeletons Goblin Giant Miner Electro Wizard Magic Archer
Miner
The Log
Electro Wizard
Mini P.E.K.K.A Skeletons Goblin Giant X-Bow The Log Magic Archer
Magic Archer
Skeletons Mini P.E.K.K.A Goblin Giant The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant X-Bow The Log Electro Wizard Magic Archer
Mini P.E.K.K.A Skeletons X-Bow The Log Electro Wizard
Mini P.E.K.K.A Skeletons Electro Wizard
Mini P.E.K.K.A Skeletons Electro Wizard
Mini P.E.K.K.A X-Bow The Log
The Log Skeletons X-Bow Electro Wizard Magic Archer
Electro Wizard X-Bow Magic Archer
Goblin Giant X-Bow The Log Electro Wizard Magic Archer
Mini P.E.K.K.A Skeletons X-Bow
Skeletons Mini P.E.K.K.A Miner Electro Wizard
Electro Wizard Skeletons Goblin Giant X-Bow The Log Magic Archer
Electro Wizard Magic Archer
Mini P.E.K.K.A Skeletons X-Bow The Log Electro Wizard
Mini P.E.K.K.A X-Bow The Log Electro Wizard Magic Archer
Mini P.E.K.K.A X-Bow Electro Wizard
Mini P.E.K.K.A X-Bow The Log Electro Wizard
Skeletons Mini P.E.K.K.A X-Bow Electro Wizard
X-Bow The Log Electro Wizard Magic Archer
The Log Electro Wizard Magic Archer
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Goblin Giant The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons X-Bow Electro Wizard
Electro Wizard Mini P.E.K.K.A X-Bow The Log Miner Magic Archer
Skeletons Mini P.E.K.K.A Goblin Giant The Log Electro Wizard
Mini P.E.K.K.A Goblin Giant X-Bow The Log Electro Wizard
Skeletons Mini P.E.K.K.A Goblin Giant
Skeletons Goblin Giant Electro Wizard Magic Archer
Mini P.E.K.K.A Skeletons Goblin Giant Electro Wizard
Mini P.E.K.K.A Goblin Giant
Electro Wizard Skeletons Mini P.E.K.K.A X-Bow The Log Magic Archer
Skeletons Goblin Giant
Mini P.E.K.K.A
Goblin Giant The Log Electro Wizard
Mini P.E.K.K.A Skeletons Goblin Giant
Magic Archer
Electro Wizard Skeletons Mini P.E.K.K.A Goblin Giant X-Bow The Log Magic Archer
Mini P.E.K.K.A The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer X-Bow The Log
X-Bow The Log Miner Electro Wizard Magic Archer
Goblin Giant X-Bow The Log Miner Magic Archer
The Log
The Log Magic Archer
Goblin Giant Magic Archer
The Log Magic Archer
X-Bow The Log Magic Archer
The Log Miner X-Bow
Mini P.E.K.K.A X-Bow Electro Wizard
Miner X-Bow The Log Electro Wizard Magic Archer
Magic Archer
The Log Miner Magic Archer
X-Bow Magic Archer
X-Bow The Log Magic Archer
X-Bow The Log Magic Archer
Magic Archer X-Bow The Log
Mini P.E.K.K.A
Mini P.E.K.K.A X-Bow The Log Electro Wizard Magic Archer
X-Bow The Log Miner Magic Archer
X-Bow The Log Magic Archer
X-Bow The Log
X-Bow The Log
The Log Magic Archer
X-Bow The Log Miner Electro Wizard Magic Archer
X-Bow The Log Miner Magic Archer
Miner X-Bow The Log Magic Archer
X-Bow Electro Wizard Magic Archer
Electro Wizard
Mini P.E.K.K.A
X-Bow The Log Miner Magic Archer
Electro Wizard Magic Archer
The Log Magic Archer
Electro Wizard X-Bow Magic Archer
Electro Wizard Magic Archer
The Log
Miner Mini P.E.K.K.A Electro Wizard Magic Archer
The Log Magic Archer
The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
Goblin Giant X-Bow The Log Miner Electro Wizard Magic Archer

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