My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Balloon
Zap
Goblin Gang Inferno Tower Balloon
Barbarian Barrel
Goblin Gang Valkyrie Inferno Tower Wizard Electro Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Wizard Balloon Electro Wizard
Fireball
Goblin Gang Inferno Tower Wizard Balloon Electro Wizard
Poison
Goblin Gang Inferno Tower Wizard Balloon Electro Wizard
Lightning
Valkyrie Inferno Tower Wizard Balloon Electro Wizard
Rocket
Valkyrie Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Fireball Valkyrie Freeze Electro Wizard Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Fireball Valkyrie Freeze

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Balloon
Fireball
Freeze Electro Wizard
Valkyrie
Balloon Goblin Gang Wizard Electro Wizard
Inferno Tower
Wizard
Valkyrie Balloon
Freeze
Balloon Fireball
Balloon
Valkyrie Freeze Goblin Gang Wizard Electro Wizard
Electro Wizard
Fireball Valkyrie Balloon

Defense Synergies 2 13

Goblin Gang
Inferno Tower Valkyrie Electro Wizard
Fireball
Valkyrie Inferno Tower Freeze Electro Wizard
Valkyrie
Goblin Gang Fireball Inferno Tower Wizard Freeze Electro Wizard
Inferno Tower
Goblin Gang Electro Wizard Fireball Valkyrie
Wizard
Valkyrie Freeze Electro Wizard
Freeze
Fireball Valkyrie Wizard Electro Wizard
Balloon
Electro Wizard
Inferno Tower Goblin Gang Fireball Valkyrie Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower Wizard Electro Wizard
Inferno Tower Goblin Gang Valkyrie Electro Wizard
Goblin Gang Inferno Tower Valkyrie Freeze Electro Wizard
Inferno Tower Goblin Gang Valkyrie Electro Wizard
Fireball Valkyrie
Goblin Gang Fireball Freeze Valkyrie Electro Wizard
Inferno Tower Electro Wizard Goblin Gang Fireball Wizard Freeze
Fireball Valkyrie Inferno Tower Electro Wizard
Inferno Tower Goblin Gang
Goblin Gang Valkyrie Inferno Tower Electro Wizard
Goblin Gang Valkyrie Electro Wizard Fireball Wizard Freeze
Inferno Tower Goblin Gang Fireball Wizard Electro Wizard
Inferno Tower Goblin Gang Fireball Valkyrie Wizard Freeze Electro Wizard
Fireball Valkyrie Wizard Goblin Gang Freeze Electro Wizard
Inferno Tower Goblin Gang Electro Wizard
Inferno Tower Goblin Gang Fireball Freeze Electro Wizard
Wizard Goblin Gang Fireball Valkyrie Inferno Tower Electro Wizard
Fireball Goblin Gang Valkyrie Wizard Electro Wizard
Valkyrie Wizard Freeze Fireball Electro Wizard
Inferno Tower Electro Wizard
Goblin Gang Valkyrie Wizard Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Goblin Gang Valkyrie Wizard
Goblin Gang Valkyrie Inferno Tower Electro Wizard
Goblin Gang Valkyrie Fireball Inferno Tower Electro Wizard
Inferno Tower Goblin Gang Valkyrie
Fireball Wizard Goblin Gang Freeze Electro Wizard
Goblin Gang Fireball Valkyrie Inferno Tower Electro Wizard
Inferno Tower Valkyrie
Freeze Electro Wizard Fireball Valkyrie Inferno Tower
Inferno Tower Goblin Gang
Valkyrie Inferno Tower
Fireball Valkyrie Electro Wizard
Goblin Gang Fireball Valkyrie Inferno Tower Wizard
Wizard Fireball Valkyrie
Goblin Gang Inferno Tower Electro Wizard Fireball Valkyrie Freeze
Valkyrie Fireball Inferno Tower Wizard Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze
Fireball Electro Wizard
Fireball
Fireball Valkyrie Freeze
Fireball Wizard Valkyrie
Fireball Wizard Freeze
Wizard
Fireball Wizard Freeze
Fireball Wizard
Goblin Gang Fireball Electro Wizard
Fireball Valkyrie Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball Freeze
Fireball
Fireball Wizard
Fireball Wizard
Fireball Freeze
Fireball Wizard Electro Wizard
Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Fireball
Freeze Fireball Valkyrie Wizard
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard Freeze
Fireball
Fireball Wizard
Fireball Freeze Electro Wizard
Fireball Wizard
Electro Wizard Goblin Gang Fireball Freeze
Fireball Wizard Electro Wizard
Freeze
Fireball
Fireball Goblin Gang Valkyrie Wizard Electro Wizard
Fireball Wizard
Fireball
Goblin Gang Fireball Freeze Electro Wizard
Fireball Electro Wizard
Fireball Freeze Electro Wizard

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