My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Skeleton Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Elite Barbarians Hog Rider Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Hog Rider Giant Skeleton
Giant Snowball
Goblins Spear Goblins Hog Rider
Zap
Goblins Spear Goblins
Barbarian Barrel
Goblins Spear Goblins Elite Barbarians Giant Skeleton Electro Wizard
The Log
Goblins Spear Goblins Elite Barbarians Hog Rider Giant Skeleton
Earthquake
Spear Goblins Hog Rider
Arrows
Goblins Spear Goblins
Royal Delivery
Goblins Spear Goblins Elite Barbarians Hog Rider Giant Skeleton Electro Wizard
Fireball
Elite Barbarians Hog Rider Electro Wizard
Poison
Spear Goblins Electro Wizard
Lightning
Elite Barbarians Electro Wizard
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Poison Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Hog Rider Poison Electro Wizard Elite Barbarians Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Spear Goblins Hog Rider Poison

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Spear Goblins
Hog Rider Elite Barbarians Giant Skeleton Mega Knight
Elite Barbarians
Spear Goblins Hog Rider Mega Knight
Hog Rider
Goblins Spear Goblins Elite Barbarians Poison Giant Skeleton Electro Wizard Mega Knight
Poison
Hog Rider Giant Skeleton Mega Knight
Giant Skeleton
Spear Goblins Hog Rider Poison Electro Wizard
Electro Wizard
Hog Rider Giant Skeleton Mega Knight
Mega Knight
Spear Goblins Elite Barbarians Hog Rider Poison Electro Wizard

Defense Synergies 0 12

Goblins
Poison Giant Skeleton Electro Wizard
Spear Goblins
Poison Giant Skeleton Electro Wizard Mega Knight
Elite Barbarians
Mega Knight
Hog Rider
Poison
Goblins Spear Goblins Electro Wizard Mega Knight
Giant Skeleton
Goblins Spear Goblins Electro Wizard
Electro Wizard
Goblins Spear Goblins Poison Giant Skeleton Mega Knight
Mega Knight
Spear Goblins Elite Barbarians Poison Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Electro Wizard
Elite Barbarians Goblins Electro Wizard Mega Knight
Mega Knight Goblins Elite Barbarians Giant Skeleton Electro Wizard
Elite Barbarians Goblins Electro Wizard Mega Knight
Elite Barbarians Poison Giant Skeleton Mega Knight
Goblins Spear Goblins Electro Wizard Mega Knight
Electro Wizard Spear Goblins Poison
Poison Giant Skeleton Electro Wizard Mega Knight
Goblins Elite Barbarians
Elite Barbarians Goblins Spear Goblins Giant Skeleton Electro Wizard Mega Knight
Goblins Poison Electro Wizard Spear Goblins Giant Skeleton Mega Knight
Spear Goblins Poison Electro Wizard
Mega Knight Elite Barbarians Giant Skeleton Electro Wizard
Mega Knight Goblins Poison Electro Wizard
Elite Barbarians Electro Wizard Mega Knight
Elite Barbarians Electro Wizard Mega Knight
Mega Knight Goblins Elite Barbarians Poison Electro Wizard
Mega Knight Goblins Spear Goblins Elite Barbarians Electro Wizard
Poison Spear Goblins Giant Skeleton Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Mega Knight Goblins Spear Goblins Elite Barbarians Poison Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Spear Goblins Elite Barbarians Giant Skeleton Electro Wizard
Poison Electro Wizard Elite Barbarians Mega Knight
Giant Skeleton Mega Knight Goblins Spear Goblins Elite Barbarians Electro Wizard
Giant Skeleton Mega Knight Elite Barbarians Electro Wizard
Giant Skeleton Elite Barbarians Mega Knight
Poison Electro Wizard
Goblins Spear Goblins Elite Barbarians Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Elite Barbarians
Giant Skeleton Electro Wizard Mega Knight Goblins Spear Goblins Elite Barbarians Poison
Mega Knight Elite Barbarians Giant Skeleton
Mega Knight Elite Barbarians Poison Giant Skeleton Electro Wizard
Elite Barbarians Giant Skeleton Mega Knight
Mega Knight
Elite Barbarians Electro Wizard Goblins Spear Goblins Poison Giant Skeleton
Poison Mega Knight Elite Barbarians Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton
Poison Electro Wizard
Poison Giant Skeleton
Poison Giant Skeleton
Poison Mega Knight
Poison Spear Goblins
Poison
Poison
Poison
Goblins Elite Barbarians Poison Electro Wizard
Poison Electro Wizard
Poison
Poison Elite Barbarians
Poison
Elite Barbarians Poison
Spear Goblins Poison
Poison Mega Knight
Poison
Poison Electro Wizard Mega Knight
Poison Mega Knight
Poison Giant Skeleton Mega Knight
Poison
Poison
Poison Mega Knight
Poison Electro Wizard
Poison Mega Knight
Poison
Elite Barbarians Poison Electro Wizard
Electro Wizard Poison
Elite Barbarians
Poison Mega Knight
Poison Electro Wizard
Giant Skeleton Mega Knight
Poison
Electro Wizard Spear Goblins
Poison Electro Wizard
Poison Electro Wizard Mega Knight
Poison
Poison Giant Skeleton
Elite Barbarians Mega Knight
Elite Barbarians Poison Giant Skeleton Electro Wizard
Poison Electro Wizard
Poison Giant Skeleton Electro Wizard Mega Knight

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