My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard Baby Dragon Giant Skeleton Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Baby Dragon Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Giant Skeleton
Giant Snowball
Royal Recruits Baby Dragon
Zap
Barbarian Barrel
Royal Recruits Wizard Giant Skeleton Royal Ghost Electro Wizard
The Log
Royal Recruits Giant Skeleton
Earthquake
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Wizard Baby Dragon Giant Skeleton Royal Ghost Electro Wizard
Fireball
Wizard Baby Dragon Electro Wizard
Poison
Royal Recruits Wizard Electro Wizard
Lightning
Wizard Baby Dragon Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Baby Dragon Giant Skeleton Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Royal Ghost Fireball Baby Dragon Electro Wizard Wizard Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Royal Ghost Fireball Baby Dragon

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Royal Ghost Electro Wizard
Fireball
Mirror Baby Dragon Electro Wizard
Wizard
Giant Skeleton Royal Ghost
Mirror
Fireball Giant Skeleton Royal Ghost
Baby Dragon
Fireball Giant Skeleton Electro Wizard
Giant Skeleton
Wizard Mirror Baby Dragon Electro Wizard
Royal Ghost
Royal Recruits Wizard Mirror Electro Wizard
Electro Wizard
Royal Recruits Fireball Baby Dragon Giant Skeleton Royal Ghost

Defense Synergies 1 8

Royal Recruits
Fireball
Mirror Electro Wizard
Wizard
Giant Skeleton Royal Ghost Electro Wizard
Mirror
Fireball Electro Wizard
Baby Dragon
Giant Skeleton
Giant Skeleton
Wizard Baby Dragon Electro Wizard
Royal Ghost
Wizard Electro Wizard
Electro Wizard
Fireball Wizard Mirror Giant Skeleton Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Wizard Baby Dragon Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Giant Skeleton Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Fireball Giant Skeleton
Fireball Baby Dragon Royal Ghost Electro Wizard
Electro Wizard Fireball Wizard Baby Dragon
Royal Recruits Fireball Baby Dragon Giant Skeleton Electro Wizard
Royal Recruits
Royal Recruits Giant Skeleton Royal Ghost Electro Wizard
Electro Wizard Royal Recruits Fireball Wizard Baby Dragon Giant Skeleton Royal Ghost
Fireball Wizard Baby Dragon Electro Wizard
Royal Recruits Fireball Wizard Giant Skeleton Electro Wizard
Fireball Wizard Royal Recruits Baby Dragon Royal Ghost Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Fireball Electro Wizard
Wizard Royal Recruits Fireball Electro Wizard
Fireball Royal Recruits Wizard Baby Dragon Royal Ghost Electro Wizard
Wizard Baby Dragon Royal Recruits Fireball Giant Skeleton Royal Ghost Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Wizard Royal Ghost Fireball Baby Dragon Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fireball Giant Skeleton Royal Ghost Electro Wizard
Fireball Electro Wizard Wizard Baby Dragon Royal Ghost
Royal Recruits Giant Skeleton Electro Wizard
Royal Recruits Giant Skeleton Fireball Electro Wizard
Royal Recruits Giant Skeleton
Fireball Wizard Baby Dragon Electro Wizard
Royal Recruits Fireball Giant Skeleton Electro Wizard
Giant Skeleton Royal Recruits
Royal Recruits Giant Skeleton Electro Wizard Fireball Baby Dragon
Royal Recruits
Royal Recruits Giant Skeleton
Royal Recruits Fireball Giant Skeleton Electro Wizard
Royal Recruits Giant Skeleton Fireball Wizard
Royal Recruits Wizard Fireball Baby Dragon
Royal Recruits Electro Wizard Fireball Baby Dragon Giant Skeleton
Royal Recruits Fireball Wizard Baby Dragon Giant Skeleton Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Baby Dragon Giant Skeleton Royal Ghost
Fireball Baby Dragon Royal Ghost Electro Wizard
Fireball Baby Dragon Giant Skeleton
Royal Recruits Fireball Giant Skeleton
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball Electro Wizard
Royal Recruits Fireball Wizard Electro Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Royal Recruits Fireball Wizard Baby Dragon
Fireball
Fireball Wizard Baby Dragon Electro Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon Giant Skeleton
Fireball Wizard
Royal Recruits Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Royal Ghost Electro Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard
Fireball Electro Wizard
Giant Skeleton
Fireball Wizard
Electro Wizard Royal Recruits Fireball
Fireball Wizard Baby Dragon Electro Wizard
Fireball
Fireball Wizard Baby Dragon Electro Wizard
Fireball Wizard Baby Dragon
Fireball Giant Skeleton
Royal Recruits
Royal Recruits Fireball Baby Dragon Giant Skeleton Electro Wizard
Fireball Electro Wizard
Royal Recruits Fireball Baby Dragon Giant Skeleton Royal Ghost Electro Wizard

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