My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Giant Witch Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Sparky
Giant Snowball
Goblin Gang Witch
Zap
Goblin Gang Witch Sparky
Barbarian Barrel
Goblin Gang Tesla Witch Electro Wizard Sparky
The Log
Goblin Gang Witch Sparky
Earthquake
Goblin Gang Tesla Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Witch Electro Wizard Sparky
Fireball
Goblin Gang Tesla Witch Electro Wizard Sparky
Poison
Goblin Gang Witch Electro Wizard Sparky
Lightning
Tesla Witch Electro Wizard Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Tesla Fireball Electro Wizard Giant Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Tesla Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Sparky
Goblin Gang
Giant Sparky
Tesla
Fireball
Arrows Giant Electro Wizard Sparky
Giant
Arrows Sparky Goblin Gang Fireball Witch Electro Wizard
Witch
Giant
Electro Wizard
Fireball Giant Sparky
Sparky
Arrows Giant Goblin Gang Fireball Electro Wizard

Defense Synergies 1 9

Arrows
Tesla Fireball Sparky
Goblin Gang
Tesla Electro Wizard Sparky
Tesla
Goblin Gang Arrows Fireball Electro Wizard
Fireball
Arrows Tesla Electro Wizard
Giant
Witch
Electro Wizard
Electro Wizard
Goblin Gang Tesla Fireball Witch
Sparky
Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Electro Wizard Sparky
Sparky Goblin Gang Tesla Witch Electro Wizard
Goblin Gang Tesla Witch Sparky Electro Wizard
Tesla Witch Sparky Goblin Gang Electro Wizard
Arrows Fireball Sparky
Arrows Goblin Gang Fireball Tesla Electro Wizard
Tesla Electro Wizard Arrows Goblin Gang Fireball Witch
Arrows Tesla Fireball Electro Wizard Sparky
Tesla Witch Sparky Goblin Gang
Goblin Gang Tesla Electro Wizard Sparky
Goblin Gang Witch Electro Wizard Arrows Tesla Fireball
Arrows Tesla Goblin Gang Fireball Witch Electro Wizard
Tesla Sparky Goblin Gang Fireball Witch Electro Wizard
Fireball Sparky Arrows Goblin Gang Tesla Witch Electro Wizard
Sparky Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Fireball Electro Wizard Sparky
Tesla Sparky Arrows Goblin Gang Fireball Witch Electro Wizard
Arrows Tesla Fireball Goblin Gang Witch Electro Wizard
Arrows Witch Tesla Fireball Electro Wizard
Sparky Tesla Electro Wizard
Goblin Gang Arrows Tesla Fireball Witch Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Fireball Witch Electro Wizard Sparky
Fireball Electro Wizard Arrows Goblin Gang Tesla
Goblin Gang Witch Electro Wizard Sparky
Goblin Gang Tesla Fireball Electro Wizard Sparky
Goblin Gang Tesla Witch Sparky
Arrows Fireball Goblin Gang Tesla Witch Electro Wizard
Goblin Gang Sparky Tesla Fireball Witch Electro Wizard
Tesla Sparky
Electro Wizard Fireball Witch Sparky
Witch Goblin Gang Tesla Sparky
Tesla Witch Sparky
Arrows Fireball Electro Wizard
Goblin Gang Tesla Fireball Witch Sparky
Tesla Fireball Witch Sparky
Goblin Gang Tesla Witch Electro Wizard Sparky Fireball
Arrows Tesla Fireball Witch Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Sparky
Arrows Fireball Electro Wizard
Arrows Fireball Sparky
Arrows Fireball Sparky
Fireball Arrows Sparky
Arrows Fireball Witch
Arrows Witch Sparky
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Electro Wizard Sparky
Arrows Fireball Electro Wizard Sparky
Fireball Arrows
Fireball Sparky
Arrows Fireball
Arrows Fireball Sparky
Arrows Fireball Witch Sparky
Arrows Fireball Sparky
Arrows Fireball Sparky
Sparky
Arrows Fireball Electro Wizard Sparky
Arrows Fireball Witch
Fireball Sparky
Arrows Fireball
Sparky
Arrows Fireball
Arrows Fireball Witch Sparky
Witch
Arrows Fireball Witch Electro Wizard Sparky
Fireball Arrows Witch Sparky
Fireball Arrows Sparky
Arrows Fireball Witch Electro Wizard Sparky
Electro Wizard Fireball Witch
Fireball Sparky
Arrows Fireball Sparky
Arrows Fireball Electro Wizard Sparky
Sparky
Arrows Fireball Sparky
Electro Wizard Goblin Gang Fireball Witch
Fireball Arrows Witch Electro Wizard
Arrows Fireball
Fireball Goblin Gang Electro Wizard Sparky
Arrows Fireball
Arrows Fireball Sparky
Sparky
Goblin Gang Fireball Witch Electro Wizard Sparky
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard Sparky

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