My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Golem Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Goblin Gang Skeleton Barrel Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Night Witch
Giant Snowball
Fire Spirit Goblins Goblin Gang Skeleton Barrel Night Witch
Zap
Fire Spirit Goblins Goblin Gang Skeleton Barrel Night Witch
Barbarian Barrel
Fire Spirit Goblins Goblin Gang Skeleton Barrel Electro Wizard Night Witch
The Log
Fire Spirit Goblins Goblin Gang Skeleton Barrel
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblins Goblin Gang Skeleton Barrel Night Witch
Royal Delivery
Fire Spirit Goblins Goblin Gang Skeleton Barrel Electro Wizard Night Witch
Fireball
Goblin Gang Skeleton Barrel Electro Wizard Night Witch
Poison
Goblin Gang Skeleton Barrel Electro Wizard Night Witch
Lightning
Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Barrel Rocket Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Goblin Gang Skeleton Barrel Electro Wizard Night Witch Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Goblin Gang Skeleton Barrel

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Skeleton Barrel Golem
Goblins
Goblin Gang
Skeleton Barrel Golem
Skeleton Barrel
Fire Spirit Goblin Gang Golem
Rocket
Golem
Golem
Night Witch Fire Spirit Goblin Gang Skeleton Barrel Rocket Electro Wizard
Electro Wizard
Golem
Night Witch
Golem

Defense Synergies 0 5

Fire Spirit
Electro Wizard
Goblins
Electro Wizard Night Witch
Goblin Gang
Electro Wizard
Skeleton Barrel
Rocket
Golem
Electro Wizard
Fire Spirit Goblins Goblin Gang Night Witch
Night Witch
Goblins Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Skeleton Barrel Electro Wizard
Goblins Goblin Gang Electro Wizard Night Witch
Goblin Gang Rocket Fire Spirit Goblins Electro Wizard Night Witch
Night Witch Goblins Goblin Gang Electro Wizard
Rocket
Goblin Gang Fire Spirit Goblins Electro Wizard Night Witch
Rocket Electro Wizard Fire Spirit Goblin Gang Night Witch
Rocket Skeleton Barrel Electro Wizard
Goblins Goblin Gang Night Witch
Goblin Gang Fire Spirit Goblins Electro Wizard Night Witch
Goblins Goblin Gang Electro Wizard Night Witch
Goblin Gang Electro Wizard Night Witch
Night Witch Fire Spirit Goblin Gang Rocket Electro Wizard
Fire Spirit Rocket Goblins Goblin Gang Electro Wizard Night Witch
Goblin Gang Electro Wizard
Rocket Goblin Gang Electro Wizard
Goblins Goblin Gang Electro Wizard Night Witch
Fire Spirit Goblins Goblin Gang Electro Wizard Night Witch
Fire Spirit Electro Wizard
Electro Wizard
Goblin Gang Fire Spirit Goblins Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Electro Wizard
Electro Wizard Goblin Gang Skeleton Barrel Rocket
Goblin Gang Goblins Rocket Electro Wizard
Goblin Gang Rocket Electro Wizard Night Witch
Goblin Gang Night Witch
Fire Spirit Rocket Goblin Gang Skeleton Barrel Electro Wizard
Goblin Gang Rocket Goblins Electro Wizard Night Witch
Rocket Electro Wizard Goblins
Goblin Gang
Rocket Electro Wizard
Rocket Goblin Gang Night Witch
Goblin Gang Electro Wizard Goblins Rocket Night Witch
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Rocket
Skeleton Barrel Electro Wizard
Rocket Skeleton Barrel
Skeleton Barrel Rocket
Rocket Fire Spirit
Fire Spirit Skeleton Barrel Rocket
Fire Spirit
Fire Spirit Skeleton Barrel
Skeleton Barrel
Rocket Fire Spirit Goblins Goblin Gang Electro Wizard Night Witch
Rocket Skeleton Barrel Electro Wizard
Fire Spirit Rocket
Rocket Fire Spirit Skeleton Barrel
Skeleton Barrel Rocket
Skeleton Barrel
Rocket Skeleton Barrel
Skeleton Barrel Rocket
Rocket
Rocket Night Witch
Rocket Fire Spirit Skeleton Barrel Electro Wizard
Rocket Fire Spirit Skeleton Barrel
Rocket Night Witch
Rocket
Rocket
Rocket Skeleton Barrel
Fire Spirit
Skeleton Barrel Electro Wizard
Skeleton Barrel
Rocket Skeleton Barrel
Fire Spirit Electro Wizard Night Witch
Rocket Electro Wizard Skeleton Barrel
Night Witch
Rocket Night Witch
Rocket Electro Wizard
Rocket
Skeleton Barrel Electro Wizard Fire Spirit Goblin Gang Rocket Night Witch
Rocket Fire Spirit Electro Wizard
Goblin Gang Rocket Electro Wizard
Skeleton Barrel
Rocket
Goblin Gang Rocket Electro Wizard
Rocket Electro Wizard
Skeleton Barrel Rocket Electro Wizard

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