My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Dark Prince
Giant Snowball
Minions Lumberjack
Zap
Minions Dark Prince
Barbarian Barrel
Dark Prince Electro Wizard Lumberjack
The Log
Dark Prince Lumberjack
Earthquake
Arrows
Minions
Royal Delivery
Minions Dark Prince P.E.K.K.A Electro Wizard Lumberjack
Fireball
Minions Electro Wizard Lumberjack
Poison
Minions Electro Wizard
Lightning
Dark Prince Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Dark Prince Poison Electro Wizard Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Minions Dark Prince

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Dark Prince Lumberjack
Minions
Dark Prince P.E.K.K.A Lumberjack
Dark Prince
Arrows Minions Poison Electro Wizard Lumberjack
Poison
P.E.K.K.A Dark Prince The Log
P.E.K.K.A
Arrows Poison Electro Wizard Minions The Log Lumberjack
The Log
Poison P.E.K.K.A Lumberjack
Electro Wizard
P.E.K.K.A Dark Prince Lumberjack
Lumberjack
Arrows Minions Dark Prince P.E.K.K.A The Log Electro Wizard

Defense Synergies 1 17

Arrows
Dark Prince P.E.K.K.A Lumberjack
Minions
Dark Prince P.E.K.K.A The Log Electro Wizard Lumberjack
Dark Prince
Arrows Minions Poison The Log Electro Wizard
Poison
Dark Prince The Log Electro Wizard
P.E.K.K.A
The Log Arrows Minions Electro Wizard
The Log
P.E.K.K.A Minions Dark Prince Poison Electro Wizard Lumberjack
Electro Wizard
Minions Dark Prince Poison P.E.K.K.A The Log Lumberjack
Lumberjack
Arrows Minions The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log Electro Wizard
P.E.K.K.A Lumberjack Minions Dark Prince The Log Electro Wizard
P.E.K.K.A Lumberjack Minions Dark Prince Electro Wizard
P.E.K.K.A Lumberjack Minions Dark Prince Electro Wizard
Arrows Dark Prince Poison P.E.K.K.A The Log Lumberjack
Arrows The Log Minions Dark Prince Electro Wizard Lumberjack
Minions Electro Wizard Arrows Poison
Arrows Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Minions Lumberjack
Dark Prince Electro Wizard Lumberjack
Minions Poison Electro Wizard Arrows Dark Prince The Log Lumberjack
Arrows Minions Poison Electro Wizard
P.E.K.K.A Lumberjack Minions Dark Prince The Log Electro Wizard
Arrows Minions Dark Prince Poison P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A The Log Electro Wizard Lumberjack
Arrows Minions Dark Prince Poison P.E.K.K.A Electro Wizard Lumberjack
Arrows Minions Dark Prince The Log Electro Wizard Lumberjack
Arrows Poison The Log Minions Dark Prince Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Dark Prince Arrows Minions Poison P.E.K.K.A The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Dark Prince P.E.K.K.A Electro Wizard
Poison Electro Wizard Arrows The Log Lumberjack
P.E.K.K.A Lumberjack Minions Dark Prince The Log Electro Wizard
Dark Prince P.E.K.K.A Lumberjack The Log Electro Wizard
P.E.K.K.A Dark Prince Lumberjack
Arrows Poison Minions Electro Wizard
Dark Prince P.E.K.K.A Minions Electro Wizard Lumberjack
P.E.K.K.A Dark Prince Lumberjack
P.E.K.K.A Electro Wizard Minions Dark Prince Poison The Log
P.E.K.K.A
P.E.K.K.A Minions Dark Prince Lumberjack
P.E.K.K.A Arrows Dark Prince Poison The Log Electro Wizard
Dark Prince P.E.K.K.A Lumberjack
Electro Wizard Minions Dark Prince Poison P.E.K.K.A The Log Lumberjack
Arrows Minions Poison Dark Prince P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows The Log
Arrows Poison The Log Electro Wizard
Arrows Poison The Log
Arrows Dark Prince Poison The Log
Poison Arrows Dark Prince The Log
Arrows Poison Minions
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison The Log
Minions Poison Electro Wizard Lumberjack
Poison Arrows Dark Prince The Log Electro Wizard
Poison Arrows
Poison The Log
Arrows Minions Poison
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison
Minions
Arrows Dark Prince Poison The Log Electro Wizard
Arrows Poison The Log
Minions Poison The Log
Arrows Poison
The Log
Arrows Poison The Log
Arrows Poison The Log Dark Prince
Arrows Poison The Log Electro Wizard
Arrows Poison The Log
Poison Arrows The Log
Poison Arrows Electro Wizard
Electro Wizard Minions Poison
Poison Arrows The Log
Arrows Poison Electro Wizard
P.E.K.K.A
Arrows Poison The Log
Electro Wizard Minions Dark Prince
Poison Arrows Electro Wizard
Arrows The Log
Poison Dark Prince Electro Wizard Lumberjack
Arrows The Log Poison
Arrows Poison
Dark Prince P.E.K.K.A
Minions Poison The Log Electro Wizard
Poison Electro Wizard
Poison Dark Prince The Log Electro Wizard

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