My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Inferno Dragon
Giant Snowball
Battle Ram Goblin Barrel Inferno Dragon Lumberjack
Zap
Battle Ram Goblin Barrel Inferno Dragon
Barbarian Barrel
Battle Ram Wizard Goblin Barrel Electro Wizard Lumberjack
The Log
Battle Ram Goblin Barrel Lumberjack
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Battle Ram Wizard Goblin Barrel Electro Wizard Inferno Dragon Lumberjack
Fireball
Battle Ram Wizard Goblin Barrel Electro Wizard Inferno Dragon Lumberjack
Poison
Wizard Electro Wizard
Lightning
Battle Ram Wizard Electro Wizard Inferno Dragon Lumberjack
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Poison Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Tornado Battle Ram Poison Electro Wizard Inferno Dragon Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Tornado Battle Ram Poison

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Poison Goblin Barrel Tornado Electro Wizard Lumberjack
Wizard
Tornado Lumberjack
Goblin Barrel
Battle Ram Lumberjack
Tornado
Wizard Battle Ram Poison
Poison
Battle Ram Tornado
Electro Wizard
Battle Ram Lumberjack
Inferno Dragon
Lumberjack
Battle Ram Wizard Goblin Barrel Electro Wizard

Defense Synergies 1 8

Battle Ram
Wizard
Tornado Electro Wizard Lumberjack
Goblin Barrel
Tornado
Wizard Poison Electro Wizard Inferno Dragon
Poison
Tornado Electro Wizard
Electro Wizard
Wizard Tornado Poison Inferno Dragon Lumberjack
Inferno Dragon
Tornado Electro Wizard
Lumberjack
Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Inferno Dragon Lumberjack Electro Wizard
Tornado Lumberjack Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Electro Wizard
Tornado Poison Lumberjack
Tornado Electro Wizard Lumberjack
Tornado Electro Wizard Inferno Dragon Wizard Poison
Poison Electro Wizard
Inferno Dragon Tornado Lumberjack
Tornado Electro Wizard Lumberjack
Poison Electro Wizard Wizard Tornado Lumberjack
Inferno Dragon Wizard Tornado Poison Electro Wizard
Lumberjack Wizard Electro Wizard
Wizard Tornado Poison Electro Wizard Lumberjack
Inferno Dragon Electro Wizard Lumberjack
Tornado Electro Wizard Inferno Dragon Lumberjack
Wizard Tornado Poison Electro Wizard Lumberjack
Wizard Tornado Electro Wizard Lumberjack
Wizard Tornado Poison Electro Wizard Inferno Dragon Lumberjack
Tornado Electro Wizard Inferno Dragon Lumberjack
Wizard Poison Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Electro Wizard
Poison Electro Wizard Wizard Inferno Dragon Lumberjack
Lumberjack Electro Wizard
Lumberjack Tornado Electro Wizard
Inferno Dragon Lumberjack
Wizard Poison Tornado Electro Wizard
Electro Wizard Lumberjack
Inferno Dragon Lumberjack
Electro Wizard Tornado Poison Inferno Dragon
Inferno Dragon
Inferno Dragon Lumberjack
Tornado Poison Electro Wizard
Wizard Lumberjack
Wizard
Electro Wizard Tornado Poison Inferno Dragon Lumberjack
Poison Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Tornado Electro Wizard
Poison
Poison
Wizard Poison
Wizard Poison Tornado
Wizard Tornado Poison
Poison Wizard Tornado
Poison Wizard Tornado
Tornado Poison Electro Wizard Lumberjack
Poison Wizard Tornado Electro Wizard
Poison Wizard Tornado
Poison
Poison
Poison
Wizard Poison
Wizard Poison
Tornado Poison
Wizard Poison Electro Wizard
Wizard Tornado Poison
Poison
Wizard Tornado Poison
Tornado
Poison
Tornado Poison Wizard
Inferno Dragon
Poison Wizard Tornado Electro Wizard
Wizard Tornado Poison
Poison Tornado
Poison Wizard Tornado Electro Wizard
Electro Wizard Wizard Poison
Poison Wizard
Poison Electro Wizard
Wizard Poison
Electro Wizard
Poison Wizard Tornado Electro Wizard
Poison Wizard Electro Wizard Lumberjack
Wizard Poison
Tornado Poison
Tornado Poison Electro Wizard
Tornado Poison Electro Wizard
Poison Tornado Electro Wizard

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