My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Bandit Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Bandit Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Bandit Graveyard Lava Hound
Giant Snowball
Minions Flying Machine Graveyard Lava Hound
Zap
Minions Flying Machine Bandit Graveyard Lava Hound
Barbarian Barrel
Knight Bandit Electro Wizard Graveyard
The Log
Bandit Graveyard
Earthquake
Graveyard
Arrows
Minions Flying Machine Graveyard Lava Hound
Royal Delivery
Knight Minions Flying Machine Bandit Electro Wizard Graveyard Lava Hound
Fireball
Minions Flying Machine Bandit Electro Wizard Lava Hound
Poison
Minions Flying Machine Electro Wizard Graveyard Lava Hound
Lightning
Knight Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Bandit Flying Machine Electro Wizard Graveyard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Minions Bandit

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Graveyard Flying Machine The Log Electro Wizard
Minions
Knight Lava Hound Bandit Graveyard
Flying Machine
Lava Hound Knight Graveyard
The Log
Knight Bandit Graveyard
Bandit
Minions The Log Electro Wizard Graveyard
Electro Wizard
Graveyard Knight Bandit
Graveyard
Knight Electro Wizard Minions Flying Machine The Log Bandit Lava Hound
Lava Hound
Minions Flying Machine Graveyard

Defense Synergies 2 12

Knight
Minions Electro Wizard Flying Machine The Log
Minions
Knight Flying Machine The Log Bandit Electro Wizard
Flying Machine
Knight Minions The Log Bandit Electro Wizard
The Log
Knight Minions Flying Machine Bandit Electro Wizard
Bandit
Minions Flying Machine The Log Electro Wizard
Electro Wizard
Knight Minions Flying Machine The Log Bandit
Graveyard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Flying Machine The Log Electro Wizard
Knight Minions Flying Machine The Log Bandit Electro Wizard
Knight Minions Bandit Electro Wizard
Knight Minions Bandit Electro Wizard
The Log
The Log Minions Flying Machine Bandit Electro Wizard
Minions Electro Wizard Flying Machine
Flying Machine The Log Bandit Electro Wizard
Minions
Knight Bandit Electro Wizard
Minions Electro Wizard Knight Flying Machine The Log Bandit
Minions Flying Machine Electro Wizard
Knight Minions Flying Machine The Log Bandit Electro Wizard
Minions The Log Electro Wizard
Knight Bandit Electro Wizard
The Log Bandit Electro Wizard
Knight Minions Electro Wizard
Knight Minions Flying Machine The Log Bandit Electro Wizard
The Log Knight Minions Flying Machine Bandit Electro Wizard
Electro Wizard
Knight Minions Flying Machine The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bandit Electro Wizard
Bandit Electro Wizard Knight Flying Machine The Log
Bandit Knight Minions The Log Electro Wizard
Knight The Log Bandit Electro Wizard
Knight Bandit
Minions Flying Machine Electro Wizard
Knight Minions Flying Machine Bandit Electro Wizard
Knight
Electro Wizard Knight Minions Flying Machine The Log Bandit
Knight Minions Flying Machine
The Log Electro Wizard
Knight Bandit
Flying Machine
Electro Wizard Knight Minions Flying Machine The Log
Minions Flying Machine The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine The Log Bandit
Flying Machine The Log Bandit Electro Wizard
Flying Machine The Log Bandit
Knight Flying Machine The Log
The Log
Minions Flying Machine
Flying Machine The Log
The Log Flying Machine
The Log Flying Machine Bandit
Minions Electro Wizard
Knight Flying Machine The Log Bandit Electro Wizard
Flying Machine
Flying Machine Knight The Log Bandit
Minions Flying Machine Bandit
Flying Machine The Log
Flying Machine The Log Bandit
Flying Machine The Log Bandit
Minions
Flying Machine The Log Bandit Electro Wizard
Flying Machine The Log
Minions The Log
The Log
Flying Machine The Log
The Log
The Log Flying Machine Bandit Electro Wizard
Flying Machine The Log Bandit
The Log Bandit
Flying Machine Electro Wizard
Electro Wizard Minions Flying Machine
The Log Bandit
Electro Wizard
The Log
Electro Wizard Minions Flying Machine Bandit
Flying Machine Electro Wizard
The Log
Knight Flying Machine Electro Wizard
The Log Flying Machine
Flying Machine
Minions Flying Machine The Log Electro Wizard
Flying Machine Electro Wizard
Flying Machine The Log Bandit Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: