My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Giant Skeleton Bandit
Giant Snowball
Fire Spirit Dart Goblin Skeleton Army Clone
Zap
Fire Spirit Dart Goblin Skeleton Army Clone Bandit
Barbarian Barrel
Fire Spirit Dart Goblin Skeleton Army Clone Giant Skeleton Bandit Electro Wizard
The Log
Fire Spirit Dart Goblin Skeleton Army Clone Giant Skeleton Bandit
Earthquake
Skeleton Army Clone
Arrows
Fire Spirit Dart Goblin Skeleton Army Clone
Royal Delivery
Fire Spirit Dart Goblin Skeleton Army Clone Giant Skeleton Bandit Electro Wizard
Fireball
Dart Goblin Skeleton Army Clone Bandit Electro Wizard
Poison
Dart Goblin Skeleton Army Clone Electro Wizard
Lightning
Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Dart Goblin Skeleton Army Clone Bandit Fireball Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Dart Goblin Skeleton Army Clone

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Skeleton Bandit
Dart Goblin
Giant Skeleton Bandit
Fireball
Electro Wizard
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton Electro Wizard
Giant Skeleton
Clone Fire Spirit Dart Goblin Bandit Electro Wizard
Bandit
Fire Spirit Dart Goblin Giant Skeleton Electro Wizard
Electro Wizard
Fireball Clone Giant Skeleton Bandit

Defense Synergies 0 13

Fire Spirit
Giant Skeleton Electro Wizard
Dart Goblin
Skeleton Army Giant Skeleton Bandit Electro Wizard
Fireball
Bandit Electro Wizard
Skeleton Army
Dart Goblin Giant Skeleton Bandit Electro Wizard
Clone
Giant Skeleton
Fire Spirit Dart Goblin Skeleton Army Electro Wizard
Bandit
Dart Goblin Fireball Skeleton Army Electro Wizard
Electro Wizard
Fire Spirit Dart Goblin Fireball Skeleton Army Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Electro Wizard
Skeleton Army Dart Goblin Bandit Electro Wizard
Skeleton Army Fire Spirit Dart Goblin Giant Skeleton Bandit Electro Wizard
Skeleton Army Dart Goblin Bandit Electro Wizard
Fireball Skeleton Army Giant Skeleton
Fireball Skeleton Army Fire Spirit Dart Goblin Bandit Electro Wizard
Dart Goblin Electro Wizard Fire Spirit Fireball
Dart Goblin Fireball Giant Skeleton Bandit Electro Wizard
Skeleton Army
Skeleton Army Fire Spirit Dart Goblin Giant Skeleton Bandit Electro Wizard
Dart Goblin Skeleton Army Electro Wizard Fireball Giant Skeleton Bandit
Dart Goblin Fireball Electro Wizard
Skeleton Army Fire Spirit Fireball Giant Skeleton Bandit Electro Wizard
Fire Spirit Fireball Skeleton Army Dart Goblin Electro Wizard
Skeleton Army Bandit Electro Wizard
Skeleton Army Fireball Bandit Electro Wizard
Fireball Skeleton Army Electro Wizard
Fire Spirit Fireball Dart Goblin Skeleton Army Bandit Electro Wizard
Fire Spirit Dart Goblin Fireball Giant Skeleton Bandit Electro Wizard
Dart Goblin Electro Wizard
Skeleton Army Fire Spirit Dart Goblin Fireball Giant Skeleton Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Giant Skeleton Bandit Electro Wizard
Fireball Bandit Electro Wizard
Skeleton Army Giant Skeleton Bandit Electro Wizard
Skeleton Army Giant Skeleton Fireball Bandit Electro Wizard
Giant Skeleton Skeleton Army Bandit
Fire Spirit Fireball Dart Goblin Electro Wizard
Skeleton Army Dart Goblin Fireball Giant Skeleton Bandit Electro Wizard
Giant Skeleton Skeleton Army
Giant Skeleton Electro Wizard Fireball Skeleton Army Bandit
Dart Goblin Skeleton Army
Dart Goblin Giant Skeleton
Skeleton Army Fireball Giant Skeleton Electro Wizard
Skeleton Army Giant Skeleton Fireball Bandit
Dart Goblin Fireball Skeleton Army
Skeleton Army Electro Wizard Dart Goblin Fireball Giant Skeleton
Dart Goblin Fireball Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Giant Skeleton Bandit
Fireball Dart Goblin Bandit Electro Wizard
Dart Goblin Fireball Giant Skeleton Bandit
Dart Goblin Fireball Giant Skeleton
Fireball Fire Spirit
Fireball Fire Spirit Dart Goblin
Fire Spirit Dart Goblin
Fireball Fire Spirit Dart Goblin
Fireball Dart Goblin Bandit
Fire Spirit Fireball Electro Wizard
Dart Goblin Fireball Bandit Electro Wizard
Fireball Fire Spirit Dart Goblin
Fire Spirit Dart Goblin Fireball Bandit
Dart Goblin Fireball Bandit
Dart Goblin Fireball
Dart Goblin Fireball Bandit
Dart Goblin Fireball Bandit
Fireball
Fire Spirit Dart Goblin Fireball Bandit Electro Wizard
Fire Spirit Dart Goblin Fireball
Fireball Giant Skeleton
Fireball
Fireball
Fire Spirit Fireball
Fireball Dart Goblin Bandit Electro Wizard
Fireball Bandit
Fireball Dart Goblin Bandit
Fire Spirit Dart Goblin Fireball Electro Wizard
Electro Wizard Dart Goblin Fireball
Fireball
Dart Goblin Fireball Bandit
Fireball Electro Wizard
Giant Skeleton
Fireball
Electro Wizard Fire Spirit Dart Goblin Fireball Skeleton Army Bandit
Fireball Fire Spirit Dart Goblin Electro Wizard
Fireball
Fireball Dart Goblin Electro Wizard
Dart Goblin Fireball
Fireball Giant Skeleton
Dart Goblin
Dart Goblin Fireball Giant Skeleton Electro Wizard
Dart Goblin Fireball Electro Wizard
Dart Goblin Fireball Giant Skeleton Bandit Electro Wizard

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