My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Furnace Baby Dragon Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Archers Furnace Baby Dragon Balloon
Zap
Archers Furnace Balloon
Barbarian Barrel
Archers Valkyrie Furnace Electro Wizard
The Log
Archers Furnace
Earthquake
Archers Furnace
Arrows
Archers Furnace
Royal Delivery
Archers Valkyrie Baby Dragon Balloon Electro Wizard
Fireball
Archers Furnace Baby Dragon Balloon Electro Wizard
Poison
Archers Furnace Balloon Electro Wizard
Lightning
Valkyrie Furnace Baby Dragon Balloon Electro Wizard
Rocket
Valkyrie Furnace Balloon

Against air swarms

Spells and units that can counter air swarms.

Furnace Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Tornado Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Tornado Valkyrie Furnace Baby Dragon Electro Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Archers Tornado Valkyrie

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Baby Dragon Balloon
Valkyrie
Archers Balloon Furnace Tornado Baby Dragon Electro Wizard
Furnace
Valkyrie Baby Dragon Balloon
Rage
Balloon Electro Wizard
Tornado
Baby Dragon Valkyrie Balloon
Baby Dragon
Tornado Archers Valkyrie Furnace Balloon Electro Wizard
Balloon
Valkyrie Rage Archers Furnace Tornado Baby Dragon Electro Wizard
Electro Wizard
Valkyrie Rage Baby Dragon Balloon

Defense Synergies 1 13

Archers
Valkyrie Furnace Tornado Baby Dragon Electro Wizard
Valkyrie
Archers Furnace Tornado Baby Dragon Electro Wizard
Furnace
Archers Valkyrie Tornado Baby Dragon Electro Wizard
Rage
Tornado
Archers Valkyrie Furnace Baby Dragon Electro Wizard
Baby Dragon
Archers Valkyrie Furnace Tornado
Balloon
Electro Wizard
Archers Valkyrie Furnace Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Electro Wizard
Valkyrie Furnace Electro Wizard
Furnace Tornado Archers Valkyrie Electro Wizard
Valkyrie Furnace Electro Wizard
Valkyrie Tornado
Tornado Archers Valkyrie Furnace Baby Dragon Electro Wizard
Furnace Tornado Electro Wizard Archers Baby Dragon
Valkyrie Baby Dragon Electro Wizard
Furnace Tornado
Tornado Archers Valkyrie Electro Wizard
Archers Valkyrie Electro Wizard Furnace Tornado Baby Dragon
Archers Furnace Tornado Baby Dragon Electro Wizard
Furnace Valkyrie Electro Wizard
Valkyrie Furnace Tornado Baby Dragon Electro Wizard
Furnace Electro Wizard
Tornado Furnace Electro Wizard
Valkyrie Furnace Tornado Electro Wizard
Archers Valkyrie Furnace Tornado Baby Dragon Electro Wizard
Valkyrie Furnace Tornado Baby Dragon Archers Electro Wizard
Tornado Electro Wizard
Valkyrie Archers Furnace Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Furnace Electro Wizard
Electro Wizard Archers Valkyrie Baby Dragon
Valkyrie Furnace Electro Wizard
Valkyrie Tornado Electro Wizard
Valkyrie
Furnace Archers Tornado Baby Dragon Electro Wizard
Archers Valkyrie Furnace Electro Wizard
Valkyrie
Electro Wizard Valkyrie Tornado Baby Dragon
Valkyrie
Valkyrie Tornado Electro Wizard
Valkyrie
Archers Valkyrie Furnace Baby Dragon
Electro Wizard Archers Valkyrie Furnace Tornado Baby Dragon
Valkyrie Archers Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Tornado Baby Dragon Electro Wizard
Baby Dragon
Valkyrie
Valkyrie Furnace Baby Dragon
Furnace Tornado Baby Dragon
Archers Furnace Tornado Baby Dragon
Tornado Baby Dragon
Tornado
Tornado Electro Wizard
Valkyrie Tornado Electro Wizard
Archers Tornado Baby Dragon
Baby Dragon
Baby Dragon
Furnace Baby Dragon
Furnace Baby Dragon
Furnace Baby Dragon
Tornado
Archers Baby Dragon Electro Wizard
Valkyrie Tornado Baby Dragon
Baby Dragon
Tornado
Tornado
Baby Dragon
Tornado Valkyrie Furnace Baby Dragon
Tornado Baby Dragon Electro Wizard
Tornado Baby Dragon
Tornado Baby Dragon
Archers Furnace Tornado Baby Dragon Electro Wizard
Electro Wizard
Electro Wizard
Electro Wizard Archers
Archers Tornado Baby Dragon Electro Wizard
Valkyrie Baby Dragon Electro Wizard
Baby Dragon
Tornado
Tornado Baby Dragon Electro Wizard
Tornado Electro Wizard
Tornado Baby Dragon Electro Wizard

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