My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards Baby Dragon
Zap
Guards
Barbarian Barrel
Valkyrie Guards Electro Wizard
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Valkyrie Hog Rider Guards Baby Dragon P.E.K.K.A Electro Wizard
Fireball
Hog Rider Baby Dragon Electro Wizard
Poison
Guards Electro Wizard
Lightning
Valkyrie Baby Dragon Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Fireball Valkyrie Hog Rider Baby Dragon Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Guards Fireball Valkyrie

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Electro Wizard Valkyrie Guards Baby Dragon
Fireball
Zap Hog Rider Baby Dragon Electro Wizard
Valkyrie
Hog Rider Zap Baby Dragon P.E.K.K.A Electro Wizard
Hog Rider
Zap Fireball Valkyrie Guards Baby Dragon Electro Wizard
Guards
Zap Hog Rider
Baby Dragon
Zap Fireball Valkyrie Hog Rider P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Electro Wizard Valkyrie Baby Dragon
Electro Wizard
Zap P.E.K.K.A Fireball Valkyrie Hog Rider Baby Dragon

Defense Synergies 2 13

Zap
Fireball Electro Wizard Valkyrie Guards Baby Dragon P.E.K.K.A
Fireball
Zap Valkyrie Electro Wizard
Valkyrie
Zap Fireball Baby Dragon P.E.K.K.A Electro Wizard
Hog Rider
Guards
Zap Baby Dragon Electro Wizard
Baby Dragon
Zap Valkyrie Guards P.E.K.K.A
P.E.K.K.A
Zap Valkyrie Baby Dragon Electro Wizard
Electro Wizard
Zap Fireball Valkyrie Guards P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Baby Dragon Electro Wizard
P.E.K.K.A Zap Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Guards Electro Wizard
Fireball Valkyrie P.E.K.K.A
Fireball Zap Valkyrie Guards Baby Dragon Electro Wizard
Electro Wizard Zap Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A
Guards Valkyrie Electro Wizard
Valkyrie Guards Electro Wizard Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Electro Wizard
P.E.K.K.A Zap Fireball Valkyrie Guards Electro Wizard
Fireball Valkyrie Zap Guards Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap Fireball P.E.K.K.A Electro Wizard
Fireball Valkyrie P.E.K.K.A Electro Wizard
Fireball Zap Valkyrie Guards Baby Dragon Electro Wizard
Zap Valkyrie Baby Dragon Fireball Guards Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Fireball Guards Baby Dragon P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Valkyrie Baby Dragon
Guards P.E.K.K.A Zap Valkyrie Electro Wizard
Valkyrie Guards P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Valkyrie Guards
Fireball Zap Baby Dragon Electro Wizard
Guards P.E.K.K.A Fireball Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Electro Wizard Fireball Valkyrie Baby Dragon
P.E.K.K.A Guards
P.E.K.K.A Valkyrie Guards
P.E.K.K.A Zap Fireball Valkyrie Guards Electro Wizard
P.E.K.K.A Fireball Valkyrie Guards
Fireball Valkyrie Baby Dragon
Guards Electro Wizard Zap Fireball Valkyrie Baby Dragon P.E.K.K.A
Valkyrie Zap Fireball Baby Dragon P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards Baby Dragon
Fireball Zap Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball Valkyrie Guards
Fireball Zap Valkyrie Baby Dragon
Fireball Zap Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Fireball Guards Electro Wizard
Zap Fireball Valkyrie Electro Wizard
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon Electro Wizard
Zap Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon
Fireball Zap Baby Dragon Electro Wizard
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon Electro Wizard
Zap Electro Wizard Fireball Guards
Fireball
Zap Fireball
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Fireball Guards
Fireball Zap Baby Dragon Electro Wizard
Fireball
Fireball Valkyrie Baby Dragon Electro Wizard
Zap Fireball Baby Dragon
Zap Fireball
P.E.K.K.A
Zap Fireball Guards Baby Dragon Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Baby Dragon Electro Wizard

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