My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarian Barrel Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang
Giant Snowball
Archers Goblin Gang
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Goblin Gang Tesla Royal Ghost Electro Wizard
The Log
Archers Goblin Gang
Earthquake
Archers Goblin Gang Tesla
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Royal Ghost Electro Wizard
Fireball
Archers Goblin Gang Tesla Electro Wizard
Poison
Archers Goblin Gang Electro Wizard
Lightning
Tesla Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Barbarian Barrel Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Archers Arrows Goblin Gang Royal Ghost Tesla Electro Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Archers Arrows Goblin Gang

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Barbarian Barrel Royal Ghost
Arrows
Archers
Goblin Gang
Royal Ghost
Tesla
Rocket
Barbarian Barrel
Archers
Royal Ghost
Archers Goblin Gang Electro Wizard
Electro Wizard
Royal Ghost

Defense Synergies 2 11

Archers
Barbarian Barrel Goblin Gang Tesla Electro Wizard
Arrows
Tesla Barbarian Barrel
Goblin Gang
Tesla Archers Barbarian Barrel Electro Wizard
Tesla
Goblin Gang Archers Arrows Barbarian Barrel Electro Wizard
Rocket
Barbarian Barrel
Archers Arrows Goblin Gang Tesla Electro Wizard
Royal Ghost
Electro Wizard
Electro Wizard
Archers Goblin Gang Tesla Barbarian Barrel Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Barbarian Barrel Electro Wizard
Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Rocket Archers Electro Wizard
Tesla Goblin Gang Electro Wizard
Arrows Rocket Barbarian Barrel
Arrows Goblin Gang Barbarian Barrel Archers Tesla Royal Ghost Electro Wizard
Tesla Rocket Electro Wizard Archers Arrows Goblin Gang
Rocket Arrows Tesla Barbarian Barrel Electro Wizard
Tesla Goblin Gang
Goblin Gang Archers Tesla Barbarian Barrel Royal Ghost Electro Wizard
Archers Goblin Gang Electro Wizard Arrows Tesla Barbarian Barrel Royal Ghost
Arrows Tesla Archers Goblin Gang Electro Wizard
Tesla Goblin Gang Rocket Electro Wizard
Rocket Arrows Goblin Gang Tesla Barbarian Barrel Royal Ghost Electro Wizard
Goblin Gang Tesla Electro Wizard
Rocket Goblin Gang Tesla Electro Wizard
Tesla Arrows Goblin Gang Electro Wizard
Arrows Tesla Archers Goblin Gang Barbarian Barrel Royal Ghost Electro Wizard
Arrows Barbarian Barrel Archers Tesla Royal Ghost Electro Wizard
Tesla Electro Wizard
Goblin Gang Royal Ghost Archers Arrows Tesla Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Tesla Barbarian Barrel Royal Ghost Electro Wizard
Electro Wizard Archers Arrows Goblin Gang Tesla Rocket Barbarian Barrel Royal Ghost
Goblin Gang Rocket Electro Wizard
Goblin Gang Rocket Tesla Barbarian Barrel Electro Wizard
Goblin Gang Tesla
Arrows Rocket Archers Goblin Gang Tesla Electro Wizard
Goblin Gang Rocket Archers Tesla Electro Wizard
Tesla
Rocket Electro Wizard Barbarian Barrel
Goblin Gang Tesla
Tesla
Rocket Arrows Electro Wizard
Rocket Goblin Gang Tesla
Archers Tesla
Goblin Gang Tesla Electro Wizard Archers Rocket Barbarian Barrel
Arrows Archers Tesla Barbarian Barrel Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Barbarian Barrel Royal Ghost
Arrows Barbarian Barrel Royal Ghost Electro Wizard
Rocket Arrows Barbarian Barrel
Arrows Rocket Barbarian Barrel
Rocket Arrows Barbarian Barrel
Arrows Rocket
Archers Arrows
Arrows Barbarian Barrel
Arrows
Rocket Goblin Gang Electro Wizard
Rocket Arrows Barbarian Barrel Electro Wizard
Archers Arrows Rocket
Rocket Barbarian Barrel
Arrows Rocket Barbarian Barrel
Arrows Barbarian Barrel
Rocket Arrows Barbarian Barrel
Arrows Rocket Barbarian Barrel
Arrows Rocket Barbarian Barrel
Rocket
Rocket Archers Arrows Barbarian Barrel Electro Wizard
Rocket Arrows Barbarian Barrel
Rocket
Rocket Arrows
Rocket
Rocket Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel Royal Ghost Electro Wizard
Arrows
Rocket Arrows Barbarian Barrel
Archers Arrows Electro Wizard
Rocket Electro Wizard
Arrows Rocket
Rocket Arrows Electro Wizard
Rocket Arrows
Electro Wizard Archers Goblin Gang Rocket Barbarian Barrel
Rocket Archers Arrows Electro Wizard
Arrows Barbarian Barrel
Goblin Gang Rocket Electro Wizard
Arrows
Rocket Arrows
Goblin Gang Rocket Electro Wizard
Rocket Electro Wizard
Rocket Barbarian Barrel Royal Ghost Electro Wizard

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