My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Three Musketeers Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Mini P.E.K.K.A Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs Three Musketeers Skeleton Army
Giant Snowball
Barbarians Royal Recruits Royal Hogs Three Musketeers Skeleton Army Electro Dragon
Zap
Royal Hogs Three Musketeers Skeleton Army
Barbarian Barrel
Barbarians Royal Recruits Royal Hogs Three Musketeers Skeleton Army
The Log
Barbarians Royal Recruits Mini P.E.K.K.A Royal Hogs Three Musketeers Skeleton Army
Earthquake
Barbarians Royal Hogs Skeleton Army
Arrows
Royal Recruits Royal Hogs Skeleton Army
Royal Delivery
Barbarians Royal Recruits Mini P.E.K.K.A Royal Hogs Three Musketeers Skeleton Army Electro Dragon
Fireball
Barbarians Royal Hogs Three Musketeers Skeleton Army Electro Dragon
Poison
Barbarians Royal Recruits Royal Hogs Three Musketeers Skeleton Army Electro Dragon
Lightning
Mini P.E.K.K.A Three Musketeers Electro Dragon
Rocket
Barbarians Royal Hogs Three Musketeers Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mini P.E.K.K.A Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Mini P.E.K.K.A Barbarians Royal Hogs Electro Dragon Rocket Royal Recruits Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Skeleton Army Mini P.E.K.K.A Barbarians Royal Hogs

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Recruits
Royal Hogs Electro Dragon
Mini P.E.K.K.A
Royal Hogs
Royal Hogs
Royal Recruits Mini P.E.K.K.A Three Musketeers
Rocket
Three Musketeers
Royal Hogs
Skeleton Army
Electro Dragon
Royal Recruits

Defense Synergies 0 5

Barbarians
Skeleton Army
Royal Recruits
Skeleton Army
Mini P.E.K.K.A
Skeleton Army Electro Dragon
Royal Hogs
Rocket
Three Musketeers
Skeleton Army
Barbarians Royal Recruits Mini P.E.K.K.A Electro Dragon
Electro Dragon
Mini P.E.K.K.A Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits Electro Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Royal Recruits Three Musketeers Electro Dragon
Barbarians Mini P.E.K.K.A Rocket Three Musketeers Skeleton Army Royal Recruits Electro Dragon
Barbarians Royal Recruits Mini P.E.K.K.A Three Musketeers Skeleton Army Electro Dragon
Barbarians Royal Recruits Mini P.E.K.K.A Rocket Skeleton Army
Skeleton Army Electro Dragon
Rocket Three Musketeers Electro Dragon
Rocket Barbarians Royal Recruits Electro Dragon
Barbarians Mini P.E.K.K.A Three Musketeers Royal Recruits Skeleton Army
Skeleton Army Barbarians Royal Recruits Mini P.E.K.K.A
Barbarians Skeleton Army Royal Recruits Electro Dragon
Three Musketeers Electro Dragon
Barbarians Royal Recruits Mini P.E.K.K.A Skeleton Army Rocket Three Musketeers Electro Dragon
Rocket Three Musketeers Skeleton Army Barbarians Royal Recruits Mini P.E.K.K.A Electro Dragon
Barbarians Royal Recruits Mini P.E.K.K.A Skeleton Army Three Musketeers
Barbarians Rocket Skeleton Army Royal Recruits Mini P.E.K.K.A Three Musketeers
Barbarians Three Musketeers Royal Recruits Mini P.E.K.K.A Skeleton Army Electro Dragon
Barbarians Royal Recruits Three Musketeers Skeleton Army Electro Dragon
Barbarians Royal Recruits Electro Dragon
Barbarians Mini P.E.K.K.A Royal Recruits Three Musketeers
Royal Recruits Skeleton Army Barbarians Mini P.E.K.K.A Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Rocket Electro Dragon
Barbarians Royal Recruits Skeleton Army Mini P.E.K.K.A Rocket Electro Dragon
Royal Recruits Mini P.E.K.K.A Rocket Skeleton Army Barbarians
Barbarians Royal Recruits Mini P.E.K.K.A Three Musketeers Skeleton Army
Rocket Three Musketeers Electro Dragon
Royal Recruits Mini P.E.K.K.A Rocket Skeleton Army Barbarians
Mini P.E.K.K.A Barbarians Royal Recruits Skeleton Army
Royal Recruits Rocket Electro Dragon Barbarians Mini P.E.K.K.A Skeleton Army
Royal Recruits Barbarians Three Musketeers Skeleton Army
Barbarians Royal Recruits Mini P.E.K.K.A Electro Dragon
Royal Recruits Rocket Skeleton Army Barbarians
Barbarians Royal Recruits Mini P.E.K.K.A Rocket Skeleton Army Three Musketeers
Royal Recruits Barbarians Three Musketeers Skeleton Army Electro Dragon
Barbarians Royal Recruits Skeleton Army Electro Dragon Mini P.E.K.K.A Rocket Three Musketeers
Barbarians Royal Recruits Mini P.E.K.K.A Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Rocket Electro Dragon
Electro Dragon
Rocket Electro Dragon
Barbarians Royal Recruits Rocket
Rocket
Rocket Electro Dragon
Electro Dragon
Electro Dragon
Rocket Mini P.E.K.K.A Three Musketeers Electro Dragon
Rocket Royal Recruits Electro Dragon
Rocket Electro Dragon
Rocket Three Musketeers
Rocket Electro Dragon
Rocket Three Musketeers Electro Dragon
Royal Recruits Rocket Three Musketeers Electro Dragon
Rocket Three Musketeers
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Three Musketeers Electro Dragon
Rocket Electro Dragon
Rocket
Rocket
Rocket
Rocket Barbarians Royal Recruits Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Rocket
Electro Dragon
Rocket Electro Dragon
Mini P.E.K.K.A
Rocket Electro Dragon
Rocket Electro Dragon
Rocket
Barbarians Royal Recruits Rocket Skeleton Army Electro Dragon
Rocket Three Musketeers Electro Dragon
Mini P.E.K.K.A Rocket Three Musketeers Electro Dragon
Electro Dragon
Rocket
Royal Recruits Three Musketeers Electro Dragon
Electro Dragon Royal Recruits Rocket
Rocket Electro Dragon
Electro Dragon Royal Recruits Rocket

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