My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Electro Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Minions Battle Ram Electro Dragon
Zap
Minions Battle Ram
Barbarian Barrel
Battle Ram Electro Wizard
The Log
Mini P.E.K.K.A Battle Ram
Earthquake
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Battle Ram Electro Dragon Electro Wizard
Fireball
Minions Battle Ram Electro Dragon Electro Wizard
Poison
Minions Electro Dragon Electro Wizard
Lightning
Mini P.E.K.K.A Battle Ram Electro Dragon Electro Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Mini P.E.K.K.A Battle Ram Poison Electro Wizard Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Mini P.E.K.K.A Battle Ram

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Electro Wizard Minions Mini P.E.K.K.A Poison Electro Dragon Mega Knight
Minions
Mega Knight Zap Mini P.E.K.K.A Battle Ram
Mini P.E.K.K.A
Zap Minions Electro Wizard Mega Knight
Battle Ram
Zap Poison Minions Electro Wizard
Poison
Battle Ram Zap Electro Dragon Mega Knight
Electro Dragon
Zap Poison Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Battle Ram Mega Knight
Mega Knight
Minions Zap Mini P.E.K.K.A Poison Electro Dragon Electro Wizard

Defense Synergies 4 10

Zap
Mini P.E.K.K.A Electro Wizard Mega Knight Minions Poison Electro Dragon
Minions
Zap Electro Wizard Mega Knight
Mini P.E.K.K.A
Zap Electro Wizard Electro Dragon
Battle Ram
Poison
Zap Electro Wizard Mega Knight
Electro Dragon
Zap Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Minions Poison Electro Dragon Mega Knight
Mega Knight
Zap Minions Poison Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Dragon Electro Wizard
Mini P.E.K.K.A Zap Minions Electro Dragon Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Minions Electro Dragon Electro Wizard
Mini P.E.K.K.A Minions Electro Dragon Electro Wizard Mega Knight
Mini P.E.K.K.A Poison Mega Knight
Zap Minions Electro Dragon Electro Wizard Mega Knight
Minions Electro Wizard Zap Poison Electro Dragon
Zap Poison Electro Dragon Electro Wizard Mega Knight
Mini P.E.K.K.A Minions
Mini P.E.K.K.A Electro Wizard Mega Knight
Minions Poison Electro Wizard Zap Electro Dragon Mega Knight
Minions Zap Poison Electro Dragon Electro Wizard
Mini P.E.K.K.A Mega Knight Zap Minions Electro Dragon Electro Wizard
Mega Knight Zap Minions Mini P.E.K.K.A Poison Electro Dragon Electro Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Minions Mini P.E.K.K.A Poison Electro Dragon Electro Wizard
Mega Knight Zap Minions Electro Dragon Electro Wizard
Zap Poison Minions Electro Dragon Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Mega Knight Minions Mini P.E.K.K.A Poison Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Electro Wizard
Poison Electro Wizard Zap Mini P.E.K.K.A Electro Dragon Mega Knight
Mega Knight Zap Minions Mini P.E.K.K.A Electro Dragon Electro Wizard
Mini P.E.K.K.A Mega Knight Zap Electro Wizard
Mini P.E.K.K.A Mega Knight
Poison Zap Minions Electro Dragon Electro Wizard
Mini P.E.K.K.A Minions Electro Wizard
Mini P.E.K.K.A Mega Knight
Zap Electro Dragon Electro Wizard Mega Knight Minions Mini P.E.K.K.A Poison
Mega Knight Minions Mini P.E.K.K.A Electro Dragon
Mega Knight Zap Poison Electro Wizard
Mini P.E.K.K.A Mega Knight
Electro Dragon Mega Knight
Electro Dragon Electro Wizard Zap Minions Mini P.E.K.K.A Poison
Minions Poison Mega Knight Zap Mini P.E.K.K.A Electro Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Electro Dragon
Poison Zap Electro Dragon Electro Wizard
Poison Electro Dragon
Poison
Poison Zap Mega Knight
Poison Zap Minions Electro Dragon
Poison
Poison Zap Electro Dragon
Poison Zap Electro Dragon
Minions Mini P.E.K.K.A Poison Electro Dragon Electro Wizard
Poison Zap Electro Dragon Electro Wizard
Poison Zap Electro Dragon
Poison
Minions Poison Electro Dragon
Zap Poison
Zap Poison Electro Dragon
Poison Electro Dragon Mega Knight
Poison
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Poison Electro Dragon Electro Wizard Mega Knight
Zap Poison Electro Dragon Mega Knight
Minions Poison Mega Knight
Poison
Zap Poison Electro Dragon
Zap Poison Electro Dragon Mega Knight
Poison Zap Electro Dragon Electro Wizard
Zap Poison Electro Dragon Mega Knight
Poison Zap
Poison Zap Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard Minions Poison
Mini P.E.K.K.A
Poison Zap Electro Dragon Mega Knight
Zap Poison Electro Dragon Electro Wizard
Mega Knight
Poison
Zap Electro Wizard Minions Electro Dragon
Poison Zap Electro Dragon Electro Wizard
Poison Mini P.E.K.K.A Electro Dragon Electro Wizard Mega Knight
Zap Poison Electro Dragon
Zap Poison
Electro Dragon Mega Knight
Zap Electro Dragon Minions Poison Electro Wizard
Zap Poison Electro Dragon Electro Wizard
Poison Electro Dragon Zap Electro Wizard Mega Knight

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