My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Electro Dragon P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner
Giant Snowball
Guards Electro Dragon Miner Princess
Zap
Guards Princess
Barbarian Barrel
Tesla Guards Princess
The Log
Mini P.E.K.K.A Guards Princess
Earthquake
Tesla Guards
Arrows
Guards Princess
Royal Delivery
Mini P.E.K.K.A Guards Electro Dragon P.E.K.K.A Miner Princess
Fireball
Tesla Electro Dragon Princess
Poison
Guards Electro Dragon Princess
Lightning
Tesla Mini P.E.K.K.A Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards P.E.K.K.A Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Miner Princess Tesla Mini P.E.K.K.A Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Guards Miner Princess

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mini P.E.K.K.A Miner
Tesla
Mini P.E.K.K.A
Arrows Princess
Guards
Miner
Electro Dragon
P.E.K.K.A Miner
P.E.K.K.A
Arrows Electro Dragon Princess
Miner
Guards Arrows Electro Dragon
Princess
Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 0 12

Arrows
Tesla Mini P.E.K.K.A P.E.K.K.A
Tesla
Arrows Mini P.E.K.K.A Guards Princess
Mini P.E.K.K.A
Arrows Tesla Guards Electro Dragon Princess
Guards
Tesla Mini P.E.K.K.A Electro Dragon Princess
Electro Dragon
Mini P.E.K.K.A Guards
P.E.K.K.A
Arrows Princess
Miner
Princess
Tesla Mini P.E.K.K.A Guards P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Tesla Electro Dragon
Tesla Mini P.E.K.K.A P.E.K.K.A Electro Dragon
Tesla Mini P.E.K.K.A P.E.K.K.A Guards Electro Dragon
Arrows Mini P.E.K.K.A P.E.K.K.A Princess
Arrows Tesla Guards Electro Dragon
Tesla Arrows Electro Dragon Princess
Arrows Tesla Electro Dragon P.E.K.K.A
Tesla Mini P.E.K.K.A P.E.K.K.A Princess
Guards Tesla Mini P.E.K.K.A Miner
Guards Arrows Tesla Electro Dragon Princess
Arrows Tesla Electro Dragon Princess
Tesla Mini P.E.K.K.A P.E.K.K.A Guards Electro Dragon
Arrows Tesla Mini P.E.K.K.A Guards Electro Dragon P.E.K.K.A Princess
Mini P.E.K.K.A P.E.K.K.A Tesla
Tesla Mini P.E.K.K.A P.E.K.K.A
Tesla Arrows Mini P.E.K.K.A Electro Dragon P.E.K.K.A
Arrows Tesla Guards Electro Dragon
Arrows Tesla Guards Electro Dragon Princess
Mini P.E.K.K.A P.E.K.K.A Tesla
Arrows Tesla Mini P.E.K.K.A Guards Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Tesla P.E.K.K.A
Arrows Tesla Mini P.E.K.K.A Electro Dragon Miner
Guards P.E.K.K.A Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Guards P.E.K.K.A Tesla
P.E.K.K.A Tesla Mini P.E.K.K.A Guards
Arrows Tesla Electro Dragon Princess
Mini P.E.K.K.A Guards P.E.K.K.A Tesla
Mini P.E.K.K.A P.E.K.K.A Tesla
Electro Dragon P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Tesla Guards
P.E.K.K.A Tesla Mini P.E.K.K.A Guards Electro Dragon
P.E.K.K.A Arrows Guards
Mini P.E.K.K.A P.E.K.K.A Tesla Guards
Tesla Electro Dragon Princess
Tesla Guards Electro Dragon Mini P.E.K.K.A P.E.K.K.A
Arrows Tesla Mini P.E.K.K.A Electro Dragon P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Guards Electro Dragon
Arrows Electro Dragon Miner Princess
Arrows Electro Dragon Miner
Arrows Guards
Arrows
Arrows Electro Dragon Princess
Arrows Princess
Arrows Electro Dragon Princess
Arrows Miner Electro Dragon
Mini P.E.K.K.A Guards Electro Dragon
Miner Arrows Electro Dragon Princess
Arrows Electro Dragon Princess
Miner Princess
Arrows Electro Dragon Princess
Princess Arrows
Arrows Electro Dragon Princess
Arrows Electro Dragon Princess
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Dragon Princess
Arrows Electro Dragon Miner Princess
Arrows Princess
Arrows Electro Dragon
Arrows Electro Dragon Princess
Arrows Miner Electro Dragon Princess
Arrows Electro Dragon Miner Princess
Miner Arrows
Arrows Electro Dragon Princess
Electro Dragon Guards
Mini P.E.K.K.A
Arrows Electro Dragon Miner
Arrows Electro Dragon Princess
P.E.K.K.A
Arrows Princess
Guards Electro Dragon Princess
Arrows Electro Dragon Princess
Arrows
Miner Mini P.E.K.K.A Electro Dragon Princess
Arrows Electro Dragon Princess
Arrows
Electro Dragon P.E.K.K.A
Electro Dragon Guards Princess
Electro Dragon Princess
Electro Dragon Miner Princess

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