My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Goblin Hut Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Goblin Hut Baby Dragon Electro Dragon Royal Ghost Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Royal Ghost Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Furnace Goblin Hut Baby Dragon Electro Dragon Lumberjack
Zap
Furnace Goblin Hut
Barbarian Barrel
Furnace Goblin Hut Royal Ghost Lumberjack
The Log
Furnace Goblin Hut Lumberjack
Earthquake
Furnace Goblin Hut
Arrows
Furnace Goblin Hut
Royal Delivery
Goblin Hut Baby Dragon Electro Dragon Royal Ghost Lumberjack
Fireball
Furnace Goblin Hut Baby Dragon Electro Dragon Lumberjack
Poison
Furnace Goblin Hut Electro Dragon
Lightning
Furnace Goblin Hut Baby Dragon Electro Dragon Lumberjack
Rocket
Furnace Goblin Hut Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon Electro Dragon Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Ghost Furnace Baby Dragon Lumberjack Goblin Hut Electro Dragon Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Royal Ghost Furnace Baby Dragon Lumberjack

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Furnace
Goblin Hut Baby Dragon Electro Dragon Royal Ghost
Goblin Hut
Furnace Baby Dragon Royal Ghost Lumberjack Mega Knight
Baby Dragon
Furnace Goblin Hut Electro Dragon Lightning Lumberjack Mega Knight
Electro Dragon
Furnace Baby Dragon Mega Knight
Lightning
Baby Dragon
Royal Ghost
Furnace Goblin Hut Lumberjack Mega Knight
Lumberjack
Goblin Hut Baby Dragon Royal Ghost Mega Knight
Mega Knight
Goblin Hut Baby Dragon Electro Dragon Royal Ghost Lumberjack

Defense Synergies 0 12

Furnace
Goblin Hut Baby Dragon Royal Ghost Lumberjack
Goblin Hut
Furnace Baby Dragon Royal Ghost Lumberjack
Baby Dragon
Furnace Goblin Hut Electro Dragon Lumberjack Mega Knight
Electro Dragon
Baby Dragon Lumberjack
Lightning
Royal Ghost
Furnace Goblin Hut Mega Knight
Lumberjack
Furnace Goblin Hut Baby Dragon Electro Dragon
Mega Knight
Baby Dragon Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Hut Baby Dragon Electro Dragon
Lumberjack Furnace Goblin Hut Electro Dragon Mega Knight
Furnace Goblin Hut Lumberjack Mega Knight Electro Dragon Lightning
Goblin Hut Lumberjack Furnace Electro Dragon Mega Knight
Lightning Lumberjack Mega Knight
Furnace Baby Dragon Electro Dragon Royal Ghost Lumberjack Mega Knight
Furnace Lightning Goblin Hut Baby Dragon Electro Dragon
Lightning Baby Dragon Electro Dragon Mega Knight
Furnace Goblin Hut Lumberjack
Royal Ghost Lumberjack Mega Knight
Furnace Goblin Hut Baby Dragon Electro Dragon Royal Ghost Lumberjack Mega Knight
Furnace Goblin Hut Baby Dragon Electro Dragon
Furnace Goblin Hut Lumberjack Mega Knight Electro Dragon Lightning
Mega Knight Furnace Goblin Hut Baby Dragon Electro Dragon Royal Ghost Lumberjack
Furnace Goblin Hut Lumberjack Mega Knight
Furnace Goblin Hut Lightning Lumberjack Mega Knight
Mega Knight Furnace Goblin Hut Electro Dragon Lumberjack
Mega Knight Furnace Goblin Hut Baby Dragon Electro Dragon Royal Ghost Lumberjack
Furnace Baby Dragon Goblin Hut Electro Dragon Royal Ghost Lumberjack Mega Knight
Goblin Hut Lumberjack
Royal Ghost Mega Knight Furnace Baby Dragon Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Furnace Goblin Hut Royal Ghost
Baby Dragon Electro Dragon Lightning Royal Ghost Lumberjack Mega Knight
Lumberjack Mega Knight Furnace Goblin Hut Electro Dragon Lightning
Lightning Lumberjack Mega Knight
Goblin Hut Lumberjack Mega Knight
Furnace Goblin Hut Baby Dragon Electro Dragon
Furnace Goblin Hut Lightning Lumberjack
Mega Knight Lumberjack
Electro Dragon Lightning Mega Knight Goblin Hut Baby Dragon
Goblin Hut
Mega Knight Goblin Hut Electro Dragon Lumberjack
Lightning Mega Knight
Lightning Mega Knight Lumberjack
Furnace Baby Dragon Electro Dragon Mega Knight
Goblin Hut Electro Dragon Furnace Baby Dragon Lightning Lumberjack
Mega Knight Goblin Hut Baby Dragon Electro Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon Electro Dragon Royal Ghost
Baby Dragon Electro Dragon Royal Ghost
Lightning Goblin Hut Baby Dragon Electro Dragon
Lightning
Furnace Baby Dragon Mega Knight
Furnace Baby Dragon Electro Dragon
Furnace Baby Dragon
Baby Dragon Electro Dragon Lightning
Electro Dragon Lightning
Lightning Electro Dragon Lumberjack
Lightning Electro Dragon
Lightning Baby Dragon Electro Dragon
Lightning Goblin Hut Baby Dragon
Lightning Baby Dragon Electro Dragon
Lightning Furnace Goblin Hut Baby Dragon
Lightning Furnace Goblin Hut Baby Dragon Electro Dragon
Lightning Furnace Goblin Hut Baby Dragon Electro Dragon Mega Knight
Lightning
Lightning
Lightning Baby Dragon Electro Dragon Mega Knight
Lightning Baby Dragon Electro Dragon Mega Knight
Lightning Baby Dragon Mega Knight
Lightning
Lightning
Lightning Baby Dragon Electro Dragon
Furnace Baby Dragon Electro Dragon Mega Knight
Baby Dragon Electro Dragon Lightning Royal Ghost
Lightning Baby Dragon Electro Dragon Mega Knight
Lightning Baby Dragon
Lightning Furnace Baby Dragon Electro Dragon
Electro Dragon Lightning Goblin Hut
Lightning
Lightning Electro Dragon Mega Knight
Lightning Electro Dragon
Mega Knight
Lightning
Lightning Goblin Hut Electro Dragon
Lightning Baby Dragon Electro Dragon
Lightning Baby Dragon Electro Dragon Lumberjack Mega Knight
Baby Dragon Electro Dragon Lightning
Lightning
Electro Dragon Mega Knight
Electro Dragon Baby Dragon Lightning
Electro Dragon Lightning
Electro Dragon Lightning Baby Dragon Royal Ghost Mega Knight

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