My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Ice Golem Flying Machine Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Flying Machine Electro Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Ice Golem Flying Machine Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Hog Rider
Giant Snowball
Minion Horde Flying Machine Hog Rider Electro Dragon Lumberjack
Zap
Minion Horde Royal Giant Flying Machine
Barbarian Barrel
Lumberjack
The Log
Royal Giant Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Minion Horde Flying Machine
Royal Delivery
Minion Horde Flying Machine Hog Rider Electro Dragon Lumberjack
Fireball
Minion Horde Flying Machine Hog Rider Electro Dragon Lumberjack
Poison
Minion Horde Flying Machine Electro Dragon
Lightning
Ice Golem Electro Dragon Lumberjack
Rocket
Minion Horde Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Flying Machine Hog Rider Lumberjack Minion Horde Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Ice Golem Flying Machine Hog Rider

Attack Synergies 3 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minion Horde Royal Giant Ice Golem Flying Machine Electro Dragon Lumberjack
Minion Horde
Zap Royal Giant Ice Golem Hog Rider Lumberjack
Royal Giant
Zap Minion Horde Ice Golem Flying Machine Hog Rider Electro Dragon Lumberjack
Ice Golem
Hog Rider Lumberjack Zap Minion Horde Royal Giant Flying Machine Electro Dragon
Flying Machine
Zap Royal Giant Ice Golem Hog Rider Electro Dragon Lumberjack
Hog Rider
Zap Ice Golem Minion Horde Royal Giant Flying Machine Lumberjack
Electro Dragon
Zap Royal Giant Ice Golem Flying Machine
Lumberjack
Ice Golem Zap Minion Horde Royal Giant Flying Machine Hog Rider

Defense Synergies 0 12

Zap
Minion Horde Ice Golem Flying Machine Electro Dragon Lumberjack
Minion Horde
Zap Ice Golem
Royal Giant
Ice Golem
Zap Minion Horde Flying Machine Electro Dragon Lumberjack
Flying Machine
Zap Ice Golem Electro Dragon Lumberjack
Hog Rider
Electro Dragon
Zap Ice Golem Flying Machine Lumberjack
Lumberjack
Zap Ice Golem Flying Machine Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Ice Golem Flying Machine Electro Dragon
Minion Horde Lumberjack Zap Flying Machine Electro Dragon
Minion Horde Lumberjack Electro Dragon
Minion Horde Lumberjack Electro Dragon
Lumberjack
Zap Flying Machine Electro Dragon Lumberjack
Minion Horde Zap Flying Machine Electro Dragon
Zap Ice Golem Flying Machine Electro Dragon
Minion Horde Lumberjack
Minion Horde Ice Golem Lumberjack
Minion Horde Zap Ice Golem Flying Machine Electro Dragon Lumberjack
Minion Horde Zap Flying Machine Electro Dragon
Minion Horde Lumberjack Zap Flying Machine Electro Dragon
Zap Minion Horde Electro Dragon Lumberjack
Minion Horde Lumberjack
Minion Horde Zap Lumberjack
Minion Horde Electro Dragon Lumberjack
Zap Minion Horde Flying Machine Electro Dragon Lumberjack
Zap Ice Golem Flying Machine Electro Dragon Lumberjack
Lumberjack
Minion Horde Flying Machine Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Ice Golem
Zap Ice Golem Flying Machine Electro Dragon Lumberjack
Lumberjack Zap Minion Horde Ice Golem Electro Dragon
Lumberjack Zap Minion Horde Ice Golem
Minion Horde Lumberjack
Zap Minion Horde Ice Golem Flying Machine Electro Dragon
Minion Horde Ice Golem Flying Machine Lumberjack
Minion Horde Lumberjack
Zap Minion Horde Electro Dragon Ice Golem Flying Machine
Minion Horde
Minion Horde Flying Machine Electro Dragon Lumberjack
Zap
Minion Horde Ice Golem Lumberjack
Minion Horde Flying Machine Electro Dragon
Electro Dragon Zap Minion Horde Ice Golem Flying Machine Lumberjack
Zap Minion Horde Ice Golem Flying Machine Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Ice Golem Flying Machine Electro Dragon
Zap Flying Machine Electro Dragon
Minion Horde Flying Machine Electro Dragon
Ice Golem Flying Machine
Zap Minion Horde
Zap Minion Horde Ice Golem Flying Machine Electro Dragon
Minion Horde Flying Machine
Zap Ice Golem Flying Machine Electro Dragon
Zap Flying Machine Electro Dragon
Minion Horde Electro Dragon Lumberjack
Zap Minion Horde Flying Machine Electro Dragon
Zap Flying Machine Electro Dragon
Flying Machine Ice Golem
Minion Horde Flying Machine Electro Dragon
Zap Ice Golem Flying Machine
Zap Minion Horde Flying Machine Electro Dragon
Minion Horde Flying Machine Electro Dragon
Minion Horde
Zap Flying Machine Electro Dragon
Zap Flying Machine Electro Dragon
Minion Horde
Zap Minion Horde Flying Machine Electro Dragon
Zap Ice Golem Electro Dragon
Minion Horde
Zap Flying Machine Electro Dragon
Zap Flying Machine Electro Dragon
Zap
Zap Minion Horde Ice Golem Flying Machine Electro Dragon
Zap Electro Dragon Minion Horde Flying Machine
Minion Horde
Zap Minion Horde Electro Dragon
Zap Minion Horde Electro Dragon
Minion Horde
Zap Minion Horde Flying Machine Electro Dragon
Zap Flying Machine Electro Dragon
Minion Horde Flying Machine Electro Dragon Lumberjack
Zap Ice Golem Flying Machine Electro Dragon
Zap
Minion Horde Flying Machine Electro Dragon
Zap Electro Dragon Minion Horde Flying Machine
Zap Flying Machine Electro Dragon
Electro Dragon Zap Flying Machine

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