My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Wall Breakers Guards
Giant Snowball
Bats Royal Recruits Wall Breakers Guards Electro Dragon
Zap
Bats Wall Breakers Guards
Barbarian Barrel
Royal Recruits Wall Breakers Guards
The Log
Royal Recruits Wall Breakers Guards
Earthquake
Guards
Arrows
Bats Royal Recruits Wall Breakers Guards
Royal Delivery
Bats Royal Recruits Wall Breakers Guards Electro Dragon
Fireball
Wall Breakers Electro Dragon
Poison
Bats Royal Recruits Guards Electro Dragon
Lightning
Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Earthquake Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Rage Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Wall Breakers Rage Earthquake Guards Electro Dragon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Giant Snowball Wall Breakers Rage

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Recruits Wall Breakers Rage
Giant Snowball
Earthquake Wall Breakers Electro Dragon
Royal Recruits
Bats Wall Breakers Electro Dragon
Earthquake
Giant Snowball Wall Breakers
Wall Breakers
Bats Giant Snowball Royal Recruits Earthquake
Rage
Bats Electro Dragon
Guards
Electro Dragon
Giant Snowball Royal Recruits Rage

Defense Synergies 0 8

Bats
Giant Snowball Royal Recruits Earthquake
Giant Snowball
Bats Royal Recruits Earthquake Guards Electro Dragon
Royal Recruits
Bats Giant Snowball
Earthquake
Bats Giant Snowball
Wall Breakers
Rage
Guards
Giant Snowball Electro Dragon
Electro Dragon
Giant Snowball Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Royal Recruits Electro Dragon
Bats Royal Recruits Electro Dragon
Bats Giant Snowball Royal Recruits Electro Dragon
Royal Recruits Bats Guards Electro Dragon
Royal Recruits Earthquake
Bats Giant Snowball Earthquake Guards Electro Dragon
Bats Giant Snowball Electro Dragon
Earthquake Royal Recruits Electro Dragon
Royal Recruits
Guards Giant Snowball Royal Recruits
Bats Guards Giant Snowball Royal Recruits Earthquake Electro Dragon
Bats Giant Snowball Electro Dragon
Royal Recruits Bats Giant Snowball Earthquake Guards Electro Dragon
Bats Giant Snowball Royal Recruits Earthquake Guards Electro Dragon
Royal Recruits
Giant Snowball Royal Recruits
Bats Royal Recruits Electro Dragon
Bats Giant Snowball Royal Recruits Guards Electro Dragon
Giant Snowball Earthquake Bats Royal Recruits Guards Electro Dragon
Royal Recruits
Royal Recruits Bats Giant Snowball Earthquake Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Giant Snowball
Giant Snowball Electro Dragon
Royal Recruits Guards Bats Electro Dragon
Royal Recruits Guards Bats
Royal Recruits Guards
Bats Giant Snowball Electro Dragon
Royal Recruits Guards Bats
Royal Recruits
Royal Recruits Electro Dragon Bats Giant Snowball
Royal Recruits Guards
Bats Royal Recruits Guards Electro Dragon
Royal Recruits Giant Snowball Guards
Royal Recruits Guards
Royal Recruits Electro Dragon
Royal Recruits Guards Electro Dragon Bats
Bats Giant Snowball Royal Recruits Earthquake Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Royal Recruits Guards Electro Dragon
Giant Snowball Electro Dragon
Earthquake Electro Dragon
Earthquake Royal Recruits Guards
Giant Snowball Earthquake
Bats Giant Snowball Electro Dragon
Earthquake
Earthquake Giant Snowball Electro Dragon
Giant Snowball Electro Dragon
Bats Giant Snowball Guards Electro Dragon
Royal Recruits Earthquake Electro Dragon
Giant Snowball Electro Dragon
Earthquake Giant Snowball
Earthquake Electro Dragon
Earthquake Giant Snowball
Earthquake Giant Snowball Electro Dragon
Earthquake Royal Recruits Electro Dragon
Giant Snowball Earthquake
Bats
Giant Snowball Earthquake Electro Dragon
Giant Snowball Earthquake Electro Dragon
Earthquake
Giant Snowball
Earthquake Giant Snowball Royal Recruits Electro Dragon
Giant Snowball Earthquake Electro Dragon
Giant Snowball Earthquake Electro Dragon
Giant Snowball Electro Dragon
Bats Giant Snowball Electro Dragon
Electro Dragon Bats Giant Snowball Guards
Giant Snowball
Giant Snowball Earthquake Electro Dragon
Giant Snowball Electro Dragon
Giant Snowball Earthquake
Earthquake Bats Royal Recruits Guards Electro Dragon
Giant Snowball Electro Dragon
Electro Dragon
Giant Snowball Earthquake Electro Dragon
Giant Snowball
Royal Recruits Electro Dragon
Electro Dragon Bats Giant Snowball Royal Recruits Guards
Bats Giant Snowball Electro Dragon
Electro Dragon Giant Snowball Royal Recruits

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: