My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Furnace Baby Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Lava Hound
Giant Snowball
Bats Musketeer Furnace Baby Dragon Lava Hound
Zap
Bats Furnace Lava Hound
Barbarian Barrel
Elite Barbarians Musketeer Furnace
The Log
Elite Barbarians Musketeer Furnace
Earthquake
Furnace
Arrows
Bats Furnace Lava Hound
Royal Delivery
Bats Elite Barbarians Musketeer Baby Dragon Lava Hound
Fireball
Elite Barbarians Musketeer Furnace Baby Dragon Lava Hound
Poison
Bats Musketeer Furnace Lava Hound
Lightning
Elite Barbarians Musketeer Furnace Baby Dragon
Rocket
Elite Barbarians Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Musketeer Furnace Baby Dragon Elite Barbarians Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Musketeer Furnace

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Zap Elite Barbarians Baby Dragon
Zap
Elite Barbarians Bats Musketeer Furnace Baby Dragon Lava Hound
Elite Barbarians
Zap Bats Furnace
Musketeer
Zap Baby Dragon
Furnace
Zap Elite Barbarians Baby Dragon Lava Hound
Baby Dragon
Lava Hound Bats Zap Musketeer Furnace Lightning
Lightning
Lava Hound Baby Dragon
Lava Hound
Bats Baby Dragon Lightning Zap Furnace

Defense Synergies 0 10

Bats
Zap Musketeer Baby Dragon
Zap
Bats Elite Barbarians Musketeer Furnace Baby Dragon
Elite Barbarians
Zap
Musketeer
Bats Zap Furnace Baby Dragon
Furnace
Zap Musketeer Baby Dragon
Baby Dragon
Bats Zap Musketeer Furnace
Lightning
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Musketeer Baby Dragon
Elite Barbarians Bats Zap Musketeer Furnace
Furnace Bats Elite Barbarians Musketeer Lightning
Elite Barbarians Bats Musketeer Furnace
Lightning Elite Barbarians
Bats Zap Musketeer Furnace Baby Dragon
Bats Musketeer Furnace Lightning Zap Baby Dragon
Lightning Zap Musketeer Baby Dragon
Elite Barbarians Musketeer Furnace
Elite Barbarians Musketeer
Bats Zap Musketeer Furnace Baby Dragon
Musketeer Bats Zap Furnace Baby Dragon
Furnace Bats Zap Elite Barbarians Musketeer Lightning
Bats Zap Furnace Baby Dragon
Elite Barbarians Furnace
Zap Elite Barbarians Furnace Lightning
Bats Elite Barbarians Musketeer Furnace
Bats Zap Elite Barbarians Musketeer Furnace Baby Dragon
Zap Furnace Baby Dragon Bats Musketeer
Elite Barbarians Musketeer
Bats Elite Barbarians Musketeer Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Furnace
Zap Elite Barbarians Musketeer Baby Dragon Lightning
Bats Zap Elite Barbarians Musketeer Furnace Lightning
Lightning Bats Zap Elite Barbarians Musketeer
Elite Barbarians Musketeer
Furnace Bats Zap Musketeer Baby Dragon
Bats Elite Barbarians Musketeer Furnace Lightning
Elite Barbarians
Zap Lightning Bats Elite Barbarians Baby Dragon
Musketeer
Bats Elite Barbarians Musketeer
Lightning Zap Elite Barbarians
Elite Barbarians Lightning
Musketeer Furnace Baby Dragon
Elite Barbarians Bats Zap Musketeer Furnace Baby Dragon Lightning
Bats Zap Elite Barbarians Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Lightning Baby Dragon
Lightning Musketeer
Zap Furnace Baby Dragon
Bats Zap Musketeer Furnace Baby Dragon
Musketeer Furnace Baby Dragon
Zap Baby Dragon Lightning
Zap Lightning
Lightning Bats Elite Barbarians Musketeer
Lightning Zap Musketeer
Lightning Zap Musketeer Baby Dragon
Lightning Elite Barbarians Musketeer Baby Dragon
Lightning Musketeer Baby Dragon
Lightning Zap Elite Barbarians Musketeer Furnace Baby Dragon
Lightning Zap Musketeer Furnace Baby Dragon
Lightning Musketeer Furnace Baby Dragon
Lightning
Bats Lightning
Lightning Zap Musketeer Baby Dragon
Lightning Zap Baby Dragon
Lightning Musketeer Baby Dragon
Lightning
Musketeer Lightning
Lightning Zap Musketeer Baby Dragon
Zap Furnace Baby Dragon
Zap Musketeer Baby Dragon Lightning
Lightning Zap Musketeer Baby Dragon
Lightning Zap Musketeer Baby Dragon
Elite Barbarians Lightning Bats Zap Musketeer Furnace Baby Dragon
Zap Lightning Bats Musketeer
Lightning Elite Barbarians
Lightning Zap Musketeer
Zap Lightning
Lightning
Zap Lightning Bats Musketeer
Lightning Zap Musketeer Baby Dragon
Lightning Musketeer Baby Dragon
Zap Musketeer Baby Dragon Lightning
Lightning Zap
Elite Barbarians Musketeer
Zap Bats Elite Barbarians Musketeer Baby Dragon Lightning
Bats Zap Musketeer Lightning
Lightning Zap Musketeer Baby Dragon

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