My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon
Giant Snowball
Fire Spirit Furnace Balloon
Zap
Fire Spirit Furnace Balloon
Barbarian Barrel
Fire Spirit Elite Barbarians Furnace Wizard
The Log
Fire Spirit Elite Barbarians Mini P.E.K.K.A Furnace
Earthquake
Furnace
Arrows
Fire Spirit Furnace
Royal Delivery
Fire Spirit Elite Barbarians Mini P.E.K.K.A Wizard Balloon
Fireball
Elite Barbarians Furnace Wizard Balloon
Poison
Furnace Wizard Balloon
Lightning
Elite Barbarians Mini P.E.K.K.A Furnace Wizard Balloon
Rocket
Elite Barbarians Furnace Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Fireball Mini P.E.K.K.A Furnace Wizard Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Rage Fireball Mini P.E.K.K.A

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Mini P.E.K.K.A Furnace Balloon
Elite Barbarians
Rage Fire Spirit Fireball Furnace Wizard
Fireball
Elite Barbarians
Mini P.E.K.K.A
Fire Spirit Furnace Wizard Rage
Furnace
Fire Spirit Elite Barbarians Mini P.E.K.K.A Balloon
Wizard
Elite Barbarians Mini P.E.K.K.A Rage Balloon
Rage
Elite Barbarians Balloon Mini P.E.K.K.A Wizard
Balloon
Rage Fire Spirit Furnace Wizard

Defense Synergies 0 6

Fire Spirit
Mini P.E.K.K.A
Elite Barbarians
Mini P.E.K.K.A Wizard
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Elite Barbarians Fireball Furnace Wizard
Furnace
Mini P.E.K.K.A
Wizard
Elite Barbarians Mini P.E.K.K.A
Rage
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Elite Barbarians Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Furnace Fire Spirit Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Furnace
Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Fire Spirit Furnace
Furnace Fire Spirit Fireball Wizard
Fireball
Mini P.E.K.K.A Elite Barbarians Furnace
Elite Barbarians Fire Spirit Mini P.E.K.K.A
Fireball Furnace Wizard
Fireball Furnace Wizard
Mini P.E.K.K.A Furnace Fire Spirit Elite Barbarians Fireball Wizard
Fire Spirit Fireball Wizard Mini P.E.K.K.A Furnace
Elite Barbarians Mini P.E.K.K.A Furnace
Elite Barbarians Fireball Mini P.E.K.K.A Furnace
Wizard Elite Barbarians Fireball Mini P.E.K.K.A Furnace
Fire Spirit Fireball Elite Barbarians Furnace Wizard
Furnace Wizard Fire Spirit Fireball
Mini P.E.K.K.A Elite Barbarians
Wizard Fire Spirit Elite Barbarians Fireball Mini P.E.K.K.A Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Fireball Furnace
Fireball Elite Barbarians Mini P.E.K.K.A Wizard
Elite Barbarians Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Elite Barbarians Fireball
Elite Barbarians Mini P.E.K.K.A
Fire Spirit Fireball Furnace Wizard
Mini P.E.K.K.A Elite Barbarians Fireball Furnace
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Fireball Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Fireball
Elite Barbarians Mini P.E.K.K.A Fireball Wizard
Wizard Fireball Furnace
Elite Barbarians Fireball Mini P.E.K.K.A Furnace
Elite Barbarians Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Wizard Fire Spirit Furnace
Fireball Wizard Fire Spirit Furnace
Fire Spirit Furnace Wizard
Fireball Fire Spirit Wizard
Fireball Wizard
Fire Spirit Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball Fire Spirit Wizard
Fire Spirit Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball Furnace
Fireball Furnace Wizard
Fireball Furnace Wizard
Fireball
Mini P.E.K.K.A
Fire Spirit Fireball Mini P.E.K.K.A Wizard
Fire Spirit Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fire Spirit Fireball Furnace Wizard
Fireball Wizard
Fireball Wizard
Fireball
Elite Barbarians Fire Spirit Fireball Furnace Wizard
Fireball Wizard
Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Fire Spirit Fireball
Fireball Fire Spirit Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball
Elite Barbarians
Elite Barbarians Fireball
Fireball
Fireball

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