My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Wizard Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Royal Giant Elite Barbarians Skeleton Army Balloon
Giant Snowball
Bomber Goblin Gang Skeleton Army Balloon
Zap
Bomber Goblin Gang Royal Giant Skeleton Army Balloon
Barbarian Barrel
Bomber Goblin Gang Elite Barbarians Wizard Skeleton Army Electro Wizard
The Log
Bomber Goblin Gang Royal Giant Elite Barbarians Skeleton Army
Earthquake
Bomber Goblin Gang Skeleton Army
Arrows
Bomber Goblin Gang Skeleton Army
Royal Delivery
Bomber Goblin Gang Elite Barbarians Wizard Skeleton Army Balloon Electro Wizard
Fireball
Bomber Goblin Gang Elite Barbarians Wizard Skeleton Army Balloon Electro Wizard
Poison
Bomber Goblin Gang Wizard Skeleton Army Balloon Electro Wizard
Lightning
Elite Barbarians Wizard Balloon Electro Wizard
Rocket
Elite Barbarians Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Skeleton Army Electro Wizard Wizard Balloon Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Goblin Gang Skeleton Army Electro Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Elite Barbarians
Goblin Gang
Royal Giant Balloon
Royal Giant
Bomber Goblin Gang Elite Barbarians Wizard Electro Wizard
Elite Barbarians
Bomber Royal Giant Wizard
Wizard
Royal Giant Elite Barbarians Balloon
Skeleton Army
Balloon
Goblin Gang Wizard Electro Wizard
Electro Wizard
Royal Giant Balloon

Defense Synergies 0 7

Bomber
Electro Wizard
Goblin Gang
Skeleton Army Electro Wizard
Royal Giant
Elite Barbarians
Wizard
Wizard
Elite Barbarians Skeleton Army Electro Wizard
Skeleton Army
Goblin Gang Wizard Electro Wizard
Balloon
Electro Wizard
Bomber Goblin Gang Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Electro Wizard
Elite Barbarians Skeleton Army Bomber Goblin Gang Electro Wizard
Goblin Gang Skeleton Army Bomber Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Bomber Goblin Gang Electro Wizard
Bomber Elite Barbarians Skeleton Army
Goblin Gang Skeleton Army Bomber Electro Wizard
Electro Wizard Goblin Gang Wizard
Electro Wizard
Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Bomber Electro Wizard
Goblin Gang Skeleton Army Electro Wizard Bomber Wizard
Goblin Gang Wizard Electro Wizard
Skeleton Army Bomber Goblin Gang Elite Barbarians Wizard Electro Wizard
Bomber Wizard Skeleton Army Goblin Gang Electro Wizard
Elite Barbarians Skeleton Army Goblin Gang Electro Wizard
Skeleton Army Goblin Gang Elite Barbarians Electro Wizard
Wizard Bomber Goblin Gang Elite Barbarians Skeleton Army Electro Wizard
Bomber Goblin Gang Elite Barbarians Wizard Skeleton Army Electro Wizard
Wizard Bomber Electro Wizard
Elite Barbarians Electro Wizard
Bomber Goblin Gang Wizard Skeleton Army Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Elite Barbarians Electro Wizard
Electro Wizard Bomber Goblin Gang Elite Barbarians Wizard
Goblin Gang Skeleton Army Elite Barbarians Electro Wizard
Goblin Gang Skeleton Army Elite Barbarians Electro Wizard
Goblin Gang Elite Barbarians Skeleton Army
Wizard Goblin Gang Electro Wizard
Goblin Gang Skeleton Army Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army
Electro Wizard Elite Barbarians Skeleton Army
Goblin Gang Skeleton Army
Elite Barbarians
Skeleton Army Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Goblin Gang Wizard
Wizard Bomber Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Electro Wizard Bomber
Bomber Elite Barbarians Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Wizard
Bomber Wizard
Wizard
Bomber Wizard
Wizard
Wizard
Goblin Gang Elite Barbarians Electro Wizard
Wizard Electro Wizard
Wizard
Elite Barbarians
Elite Barbarians
Bomber Wizard
Wizard
Bomber
Bomber Wizard Electro Wizard
Bomber Wizard
Wizard
Bomber Wizard
Wizard Electro Wizard
Wizard
Elite Barbarians Wizard Electro Wizard
Electro Wizard Wizard
Elite Barbarians
Bomber Wizard
Electro Wizard
Wizard
Electro Wizard Goblin Gang Skeleton Army
Wizard Electro Wizard
Goblin Gang Wizard Electro Wizard
Bomber Wizard
Elite Barbarians
Goblin Gang Elite Barbarians Electro Wizard
Electro Wizard
Electro Wizard

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