My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince
Giant Snowball
Cannon Baby Dragon
Zap
Cannon Prince
Barbarian Barrel
Cannon Elite Barbarians Electro Wizard
The Log
Cannon Elite Barbarians Prince
Earthquake
Cannon
Arrows
Royal Delivery
Elite Barbarians Baby Dragon Prince Electro Wizard
Fireball
Cannon Elite Barbarians Baby Dragon Electro Wizard
Poison
Cannon Electro Wizard
Lightning
Cannon Elite Barbarians Baby Dragon Prince Electro Wizard
Rocket
Elite Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Cannon Baby Dragon Electro Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Cannon

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Prince Electro Wizard Baby Dragon The Log
Cannon
Elite Barbarians
Zap Rage The Log
Rage
Elite Barbarians Prince Electro Wizard
Baby Dragon
Zap Prince Electro Wizard
Prince
Zap Rage Baby Dragon The Log Electro Wizard
The Log
Zap Elite Barbarians Prince
Electro Wizard
Zap Rage Baby Dragon Prince

Defense Synergies 4 12

Zap
Cannon Electro Wizard Elite Barbarians Baby Dragon Prince The Log
Cannon
Zap The Log Baby Dragon Prince Electro Wizard
Elite Barbarians
Zap The Log
Rage
Baby Dragon
Zap Cannon Prince The Log
Prince
The Log Zap Cannon Baby Dragon Electro Wizard
The Log
Cannon Prince Zap Elite Barbarians Baby Dragon Electro Wizard
Electro Wizard
Zap Cannon Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Baby Dragon The Log Electro Wizard
Elite Barbarians Zap Cannon Prince The Log Electro Wizard
Cannon Prince Elite Barbarians Electro Wizard
Cannon Elite Barbarians Prince Electro Wizard
Elite Barbarians Prince The Log
The Log Zap Cannon Baby Dragon Electro Wizard
Electro Wizard Zap Cannon Baby Dragon
Zap Cannon Baby Dragon The Log Electro Wizard
Cannon Elite Barbarians Prince
Elite Barbarians Cannon Prince Electro Wizard
Electro Wizard Zap Cannon Baby Dragon The Log
Zap Baby Dragon Electro Wizard
Cannon Prince Zap Elite Barbarians The Log Electro Wizard
Zap Cannon Baby Dragon Prince The Log Electro Wizard
Elite Barbarians Cannon Prince Electro Wizard
Zap Cannon Elite Barbarians Prince The Log Electro Wizard
Cannon Elite Barbarians Prince Electro Wizard
Cannon Zap Elite Barbarians Baby Dragon Prince The Log Electro Wizard
Zap Baby Dragon The Log Cannon Electro Wizard
Cannon Elite Barbarians Prince Electro Wizard
Cannon Elite Barbarians Baby Dragon Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Prince Electro Wizard
Electro Wizard Zap Elite Barbarians Baby Dragon Prince The Log
Zap Elite Barbarians Prince The Log Electro Wizard
Prince Zap Elite Barbarians The Log Electro Wizard
Cannon Elite Barbarians Prince
Zap Baby Dragon Electro Wizard
Prince Elite Barbarians Electro Wizard
Elite Barbarians Prince
Zap Electro Wizard Elite Barbarians Baby Dragon Prince The Log
Cannon
Elite Barbarians Prince
Zap Elite Barbarians Prince The Log Electro Wizard
Elite Barbarians Prince Cannon
Cannon Baby Dragon
Elite Barbarians Electro Wizard Zap Baby Dragon Prince The Log
Zap Cannon Elite Barbarians Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Zap Baby Dragon The Log Electro Wizard
Baby Dragon The Log
Prince The Log
Zap Baby Dragon The Log
Zap Baby Dragon
Baby Dragon The Log
The Log Zap Baby Dragon
The Log Zap
Elite Barbarians Prince Electro Wizard
Zap Prince The Log Electro Wizard
Zap Baby Dragon
Elite Barbarians Baby Dragon The Log
Baby Dragon
Zap Elite Barbarians Baby Dragon Prince The Log
Zap Baby Dragon The Log
Baby Dragon The Log
Zap Baby Dragon Prince The Log Electro Wizard
Zap Baby Dragon The Log
Baby Dragon Prince The Log
Prince The Log
Zap Baby Dragon The Log
Zap The Log Baby Dragon
The Log Zap Baby Dragon Electro Wizard
Zap Baby Dragon Prince The Log
Zap Baby Dragon The Log
Elite Barbarians Zap Baby Dragon Electro Wizard
Zap Electro Wizard
Elite Barbarians
Zap The Log
Zap Electro Wizard
Prince
The Log
Zap Electro Wizard Prince
Zap Baby Dragon Electro Wizard
The Log
Baby Dragon Prince Electro Wizard
The Log Zap Baby Dragon
Zap
Elite Barbarians Prince
Zap Elite Barbarians Baby Dragon The Log Electro Wizard
Zap Electro Wizard
Zap Baby Dragon Prince The Log Electro Wizard

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